We All Live In A PokÚmon World

A PokÚmon Fan Site

FireRed/LeafGreen

Pokemon FireRedPokemon LeafGreen
PokÚmond FireRed/LeafGreen Walkthrough

Welcome to the World of PokÚmon
After a mini-tutorial on button presses and the like, you will be greeted by Professor Oak. He wants a little information from you in order to get started. First, he'll ask if you are a boy or girl. Determine which you'd like to be, then name your character. He'll then introduce you to his grandson, your biggest rival. You also get to name him. If you want to be like Blue/Red, name him Gary. He will be called such the remainder of the walkthrough.

When you take control of your character, you will find yourself in your bedroom. In your bedroom, you can access your PC, and go to the Item Storage and Mailbox. Go ahead and withdraw the Potion from the Item Storage. There is a NES on the floor, and a posted notice on the wall near the stairs, which will explain how to use the HELP system.

 

Note: The Help System can be invaluable if you are stuck in the game. If you're ever unsure of what to do in a given situation, go to the help and ask "What should I do in this situation?" Sometimes the tips are more helpful than other times, but you should always use it when you are flummoxed.

Head downstairs and talk to your mother. She tells you that Prof. Oak is looking for you. Head outside.


Pallet Town

Gary, as he is called in the TV show, is your #1 rival in the game. Gary's house is not only right next to your own, it also looks exactly like it. A sort of doppelganger of yours who will pop up throughout the adventure and loudly proclaim his superior PokÚmon training skills, he is more bark than bite -- as you will find out in a few minutes. First, go inside his house and you will meet Gary's sister Daisy. She isn't very helpful right now, but be sure to come back later after you received your PokÚdex to get the Town Map from her.

Don't bother going inside Oak's lab to the south. Professor Oak won't be there. Simply try to leave Pallet Town and he will come running and prompt you to visit his lab. Inside, you'll get your very first Pok┐mon. It'll be either Bulbasaur, Squirtle or Charmander.

Which one should you choose? Well, if you want more of a challenge, go with Charmander -- as Bulbasaur and Squirtle have it a little easier early on. Our vote goes to Squirtle -- but before you make your choice, click on all three names and read up on their advantages and disadvantages.


Rival Battle

As you're about to leave, you'll have your first encounter with Gary -- a pretty easy battle that you should have no problem winning. Just keep using Tackle, and you should be in the clear. Upon winning, you'll level up. Once you are done fighting, head to the north end of town and exit Pallet Town for now.

Later on in Pallet Town:
1.) Deliver a parcel to Professor Oak later in the game and receive your PokÚdex and the ability to use PokÚBalls. You will find the parcel in Viridian City's PokÚMart.
2.) Visit Gary's sister after you received the PokÚdex to get the Town Map.
3.) Visit Pallet Town when you have the HM 03 - Surf. You will be able to go south.


Route 1
You can access Route 1 directly from the north of Pallet Town. Since you don't own any PokÚBalls yet, there's not much you can do here except for battling Rattata and Pidgey. Note that you only get attacked when you walk through the tall grass. So if you're low on HP and you're trying to avoid fights, stay on the path. Remember to always talk to the people you meet -- otherwise you could miss out on valuable items (such as the Potion you get from the first guy you bump into). 

This is also the first time you see the small ledges that run horizontally through the landscape. You can only jump down these ledges from the top to the bottom. They will block your way when you're trying to go the other way.


Viridian City
As you move north from Route 1, you will arrive in Viridian City. Here, you will find five buildings and an important item to move along your quest.

PokÚmon Center
Not only can you heal all your PokÚmon for free in these handy PokÚ-hospitals, you can also deposit and withdraw items via the PC system in the corner. If you have a friend who owns a GBA and a copy of Fire Red or Leaf Green (you'll need a link cable or wireless adapter to connect, of course), you can also trade or engage in battle by using the PokÚmon Cable Club or the Wireless Club in any PokÚmon Center in the game. Whenever you see a PokÚmon Center, you should go inside, heal your PokÚmon and save -- just in case there are any events that force you to battle. 

 

PokÚMart
You'll find plenty of these stores throughout the whole game. Here, you can buy items ranging from health potions to valuable power-ups. However, the first time you step into this store, you won't be able to buy anything yet. Instead, the store manager asks you to bring a parcel to Professor Oak. Once you have completed this side quest, you can return and buy Potions, PokÚBalls and some Antidotes to help you on your further adventures. 

 

PokÚBall 200
Potion 300
Antidote 100
Paralyze Heal 200

 

PokÚmon School
Inside this school building, you will find some helpful tips on the game. Just walk up to the blackboard and push your button to read. 

Gym
Forget about the Viridian City Gym for now. You'll have to come back here much, much later. 


Pallet Town 
Sorry, you can't move on from here until you have gone back to Pallet Town and delivered the parcel you got in the mart to Professor Oak. In return, you will receive your PokÚdex and the ability to use Pok┐ Balls to capture PokÚmon. While in Pallet Town, be sure to drop by Gary's sister to get your Town Map

 

 


Route 22
Once you have delivered the parcel, return to Viridian City and pay a quick visit to Route 22 to the west of this town before you move on. You won't get far, but you'll find Spearow, Mankey and Nidoran in the weeds. Head to the north path to trigger another Rival Battle with Gary.

 


Rival Battle
This time around, Gary has got some higher-level PokÚmon, so you probably don't want to take him on unless your PokÚmon are at level 8 or higher. To make sure they are, spend some time in the patch of weeds to the south battling before hitting Gary. Simple tactics should work here, but only if your PokÚmon are strong enough. When the battle ends, head back to Viridian City.

 


Viridian City
As you head to the north end of Viridian City, you'll run into an old man who will teach you how to capture PokÚmon. He'll give you a Teachy TV as you're leaving that will give you tips on how to play the game. You can find this item in the Key Items pocket of your backpack. Make sure you get the Potion behind the vine near the old man... you'll have to skirt the fence to get it. Once you have it, exit Viridian City to the north.

Later on in Viridian City:
1) After you have delivered the parcel to Professor Oak, you will be able to go north.
2) Once you have learned HM 01 - Cut, you can cut down the bush near the small pond. Talk to the guy behind it and you will get the TM 42 - Dream Eater technique.
3) Access the Gym.


Route 2
Route 2 is merely a short connector that leads to Viridian Forest. If you want, you can also run in circles in that small patch of tall grass to catch Nidoran, Pidgey or Rattata. Later, you can come here when you have Cut to get some goodies.


Viridian Forest
Welcome to the Viridian City nature preserve. While it may look complicated at first, this forest maze is actually really straightforward. You will encounter plenty of Weedle, Kakuna, and Caterpie. Snag a Caterpie while you're here; it will evolve into a Metapod at level 7. It's better to catch a young Caterpie instead of its evolved form, Metapod. This will ensure that your Metapod can at least use a basic attack and doesn't have to sit around "hardening" all the time.

There are a few trainers in this forest that will attack you when you get into their line of sight. Remember that you can't run from fights with trainers, nor can you capture their Pok┐mon.

Getting Through the Forest
When you enter go left. Continue north on the path and turn left again to get your hands on a PokÚBall. Make your way east, down past the area where you first entered (snag the Potion from the weeds) and go up north. You will encounter two trainers on your way.

Bug Catcher Rick:
Weedle (6)
Caterpie (6)

Bug Catcher Doug:
Weedle (7)
Kakuna (7)
Weedle (7)

Be sure to stick to the left after the second one, as you will find an Antidote on the path. Go up and around the path to battle Anthony.

Bug Catcher Anthony
Caterpie (7)
Caterpie (8)

When he's polished off, go left into the grassy area and continue down south. Follow the path north, then wind through through two grassy areas until you reach the next trainer--Charlie.

Bug Catcher Charlie
Metapod (7)
Caterpie (7)
Metapod (7)

Continue south through the weeds, and search the nook to the right to find a Potion. Continue west, then north to get to the next trainer, who is partially hidden by foliage.

Bug Catcher Sammy
Weedle (9)

From here, head north and through the building to leave the forest. Continue north on Route 2.


Pewter City
You have arrived in Pewter City, home of a famous Science Museum and your very first Gym challenge. You can explore the town at your heart's content, but you can't leave before you face off with Pewter City's Gym Leader, Brock. If you're low on HP or items, be sure to visit the Pok┐mon Mart and a PokÚmon Center here.

PokÚMart

Item

Cost

PokÚBall

200

Potion

300

Antidote

100

Paralyze Heal

200

Awakening

200

Burn Heal 250
Escape Rope 550

Repel

350

Science Museum
The biggest building, up north. It costs 50 bucks to get in -- but there isn't really anything you can do here until later. Still, you might want to take a look at the exhibit just to ease your curiosity.

The real reason to visit here is actually in the back. Once you have gained the ability to Cut, you can take down the bush outside the museum and enter through a side door. Inside, you will receive the Old Amber, so be sure to come back here once you get Cut.


Pewter City Gym
Every major city in the PokÚmon universe has a PokÚmon Gym, established by the official association of PokÚmon trainers. Inside these gyms, you will face one or more PokÚmon trainers headed up by a strong leader. The first gym leader you will face, Brock, isn't all that tough to beat -- unless you mismatch types.

Water PokÚmon like Squirtle or Grass PokÚmon like, Bulbasaur won't have any problems blazing through this battle. If you don't have Squirtle, use a Fighting PokÚmon or a Level 12 (or higher) Normal type like Nidoran for an easy battle. Don't use Poison or Electric techniques, though.

The trainers appearing in this gym are:

Camper Liam
Geodude (10)
Sandshrew (11)

Gym Leader Brock
Geodude (12)
Onix (14)

Once you beat Brock, you get your hands on TM 39 (Rock Tomb) and the Boulder Badge. Apart from allowing you to go on, the Boulder Badge also gives you the ability to utilize the Flash technique to light up dark dungeons. Note that you need to first find HM 05 - Flash in order to actually learn this technique. But in order to get Flash, you first need to learn Cut. So forget about it for now and move on to Route 3, to the east.

Later on in Pewter City:
1) Once you've got Cut, cut down the bush on the east side of the museum. You can enter through a side door where you will receive the Old Amber.

Route 3
Route 3 leads directly to Mt. Moon. At the entrance to the route, you'll run into Prof. Oak's Aide, who will give you the invaluable Running Shoes. Now you'll be able to move a lot faster by pressing the B Button.

In order to pass to Mt. Moon, you need to do battle with a number of PokÚmon trainers. If you don't want to fight, it's pretty easy to avoid them by staying out of their line of sight. But remember that you need to build up experience and level up your PokÚmon. Avoiding battles can be a really bad idea.

Lass Janice
Pidgey (9)
Pidgey (9)

Bug Catcher Colton
Caterpie (10)
Caterpie (10)
Weedle (10)

Youngster Ben
Rattata (11)
Ekans (11)

Bug Catcher Greg
Weedle (9)
Kakuna (9)
Caterpie (9)
Metapod (9)

Lass Sally
Rattata (10)
Nidoran Male (10)

Bug Catcher James 
Caterpie (11)
Metapod (11)

Youngster Calvin
Spearow (14)  

Lass Robin
Jigglypuff (14)


Route 4
Follow Route 3 to Route 4 and head north to find the PokÚmon Center. It's a good idea to heal your Úmon here and save your game as you're about to enter Mt. Moon. You can also buy a Magikarp from a travelling salesman for 500 PokÚDollars. This an unwise move though seeing as Magikarp is a really common PokÚmon and you'll get the chance to catch tons of them later -- but if you grab one now and stick it at the top of your party, you'll soon be able to evolve it into the powerful Gyarados. And yes, you do want one.

Once you grab it, head back outside and go into the nearby cave opening.


Mt. Moon
There are three different levels in Mt. Moon, populated by oodles of Zubats and plenty battle-hungry trainers. Zubat doesn't stand a chance against Electric attacks (you're probably glad you caught that Pikachu in Viridian Forest, right?), whereas the occasional Geodude or Sandshrew is best taken out by a Water attack.

Head north, then wrap around and find the TM09 next to the rock formation. It contains Bullet Seed. Grab it and move north to battle a trainer.

Bug Catcher Kent
Weedle (11)
Kakuna (11)

When the fight concludes, grab the Paralyz Heal nearby. Return to the east and battle the girl next to the sign.

Lass Iris
Clefairy (14)

Head north, then turn right and pass the ladder. Stick to the wall and go southwest to face off with another trainer.

Super Nerd Jovan
Magnemite (11)
Voltorb (11)

Grab the Potion in the corner and continue on east. You will find a Rare Candy in the corner. Don't use it yet. Keep it for much, much later. Fight the Bug Catcher to the left.

Bug Catcher Robby
Caterpie (10)
Metapod (10)
Caterpie (10)

When the battle is over, go east and then north to get the Escape Rope. Go west, then north and turn left to go back to the ladder you passed up initially. It's time to go down. Now follow the narrow tunnel and go up the next ladder at the end. You'll bump into a Team Rocket member.

Team Rocket Grunt
Sandshrew (11)
Rattata (11)
Zubat (11)

After you defeat him, pick up the Star Piece on the small rock plateau and head back to the first floor. Head north from the ladder and wrap around the rock to the left battle Lass.

Lass Miriam
Oddish (11)
Bellsprout (11)

When the battle with Miriam concludes, go southwest. Yep, it's another ladder. Go down to find yet another one and take that one down as well. You battle the second Team Rocket member here.

Team Rocket Grunt
Zubat (11)
Ekans (11)

 

This room is of course another dead end, but don't leave before you've grabbed TM46 (Thief) from the rock plateau. Notice that small rock over to the right? Examine it to find an Ether, then go back to the first floor. Before you go down the ladder in the northwest corner of Mt. Moon, you have to defeat two more trainers.

Youngster Josh
Rattata (10)
Rattata (10)
Zubat (10)

Hiker Marcos
Geodude (10)
Geodude (10)
Onix (10)

After you beat them, grab the Moon Stone in the northwest corner, then go down the ladder, following yet another linear tunnel to basement level 2. Make a right and go down the stairs to meet the third Team Rocket member.

Team Rocket Grunt
Rattata (13)
Sandshrew (13)

After a quick battle, prepare yourself for a long walk around the rock platform  that skirts the central area. As you reach the top, you'll run into another Grunt.

Team Rocket Grunt
Rattata (13)
Zubat (13)

 

After him, you need to beat another Super Nerd.

Super Nerd Miguel
Grimer (12)
Voltorb (12)
Koffing (12)

Once you're done with his Grimer/Voltorb/Koffing trio, you get to choose one of two fossils.


The Two Fossils
Should you pick the Dome Fossil or the Helix Fossil? The choice is yours, but here's what the fossils will turn into later in the game:

  • Dome Fossil: Kabuto (#140) -- which evolves into Kabutops (#141)
  • Helix Fossil: Omanyte (#138) -- evolves into Omastar (#139)

Both are Rock/Water types. Kabuto has higher Attack and Speed ratings, whereas Omastar has better Defense and Special. It's up to you which one you take, but Kabutops looks a whole lot cooler... Note that you can only get one of the two. You can only get the other one by trading with a friend. Move up and to the left to find a staircase leading to the ladder that goes out. Grab the Antidote near it, then scale the ladders and exit the cave.


Route 4
Route 4 connects Mt. Moon with Cerulean City. It's a pretty empty place. There are two martial artists on the north end that have two moves to teach your PokÚmon. The left one has Mega Punch and the right one will teach your PokÚmon Mega Kick. Learn both moves if you have the appropriate PokÚmon in your party.

As you move to the east, you'll find the TM05 (Roar) sitting out in the middle of the path. Grab it and continue east. Pop down the ledges and keep moving. Soon, you'll reach Cerulean City.


Cerulean City
Welcome to Cerulean City. Before you head out to the gym, let's take a quick tour:

Bike Shop
The Bike Shop is in the southwestern part of Cerulean City. You can go check it out - but unfortunately, you can't get your bike yet. The owner of the shop is asking for a million smackers. Not too shabby... Since you can't really get that much money (999,999 is the maximum amount you can get), you need to return later on to get your hands on your very OWN bike.

PokÚMart

Item

Cost

PokÚ Ball

200

Super Potion 700

Potion

300

Antidote

100

Paralyze Heal

200

Awakening

200

Burn Heal

250
Escape Rope 550

Repel

350

Trade PokÚmon 
The house next to the PokÚmon Center is home to a PokÚmon trader. It's a pretty good deal, too -- so don't miss out on the trade. Simply bring a Poliwhirl to the trader and get the rare Jynx in return.

The Battle with your Rival
If you try and leave town through the north exit (Route 24), you will once again have to battle Gary. He's got a Level 17 Pidgeotto, a Level 15 Rattata , a Level 15 Abra and either Squirtle, Bulbasaur or Charmander, now at Level 17. There are also plenty of trainers on Route 24, so if you're looking to level up before battling in the Cerulean City gym, this is a great place to do so. If you think your Pok┐mon are good enough to battle a bunch of Level 16-21 Water PokÚmon, then wait till you are finished with Cerulean City before you move on.

Burglarized House
You can't enter the house in the northeast until later in the game. Team Rocket has robbed it and a cop is now guarding the door. Once you have met up with Bill (Route 24/25), you can come back here, go inside and battle a Team Rocket member. Your prize is TM 28 - Dig, a cool move that not only causes high damage and shields you from attacks during the first round, but also lets you escape from dungeons. You can also access Route 9 from here.

Later: Unknown Dungeon
Here's another area you won't be able to access until later in the game. Much later, to be exact. Go to the northwest corner of Cerulean City. See the guy standing in front of the cave entrance to the left? He is guarding the entrance to the Unknown Dungeon. Inside, you get the chance to capture the single most powerful PokÚmon in the game. But we'll talk about that later.


Cerulean City Gym
It's time to get your second badge. Since you should have a decent level Pikachu by now, you shouldn't have much of a problem taking care of the five Water type PokÚmon you encounter here. Just use Electric or Grass attacks and you should be done in no time.

Swimmer Luis
Horsea (16)
Shellder (16)

Picknicker Diana
Goldeen (19)

Gym Leader Misty
Staryu (18)
Starmie (21)

Once you have beaten the trainers, you receive the Cascade Badge and TM 11 - Bubblebeam. The Cascade Badge enables you to successfully train and command PokÚmon up to Level 30 that you get from trades.

You will also be able to use the Cut technique - once you have found HM 01 - Cut and taught it to one of your PokÚmon. Misty will also give you TM03 (Water Pulse). When you exit Cerulean City through its north exit, you find yourself on Route 24, which connects to Route 25.

 


Route 24
Route 24 is a great place to level up your PokÚmon. As indicated in the previous section, it may be someplace you'll want to come before you take on the Cerulean City Gym--it all depends how much time you've spent leveling up to this point. Remember, you can always go back to a PokÚmon Center to heal your PokÚmon. If you beat the first five trainers on Nugget Bridge, you'll win a special prize.

Bug Catcher Cale
Caterpie (11)
Weedle (10)
Metapod (10)
Kakuna (10)

Lass Ali
Pidgey (12)
Oddish (12)
Bellsprout (12)

Youngster Timmy
Sandshrew (14)
Ekans (14)

Lass Reli
Nidoran (16)
Nidoran (16)

Camper Ethan
Mankey (18)

When you beat all of the bridge-dwellers, talk to the sixth guy. He'll give you the Nugget, then try to convert you to Team Rocket. When you refuse, he'll fight you.

Team Rocket Grunt
Ekans (15)
Zubat (15)

In the patch of grass to the west of the bridge, there is another trainer.

Camper Shane
Rattata (14)
Ekans (14)

Head north from Shane to get a TM45 (Attract) atop the platte. Move east to Route 25.

 


Route 25
Once you have passed the first seven trainers in Route 24, you'll get to make the acquaintance of nine more in Route 25.

Hiker Franklin
Geodude (15)
Machop (15)

Hiker Wayne
Onix (17)  

Youngster Joey
Rattata (15)
Spearow (15)

Youngster Dan
SlowPok┐ (17)

Picknicker Kelsey 
Nidoran Male (15)
Nidoran Female (15)

Hiker Nob
Geodude (13)
Geodude (13)
Geodude (13)
Machop (13)

The only thing you need to watch out for is the guy guarding the entrance to a little section that contains an item (you can see it when you walk along the northern wall. When you engage this trainer in battle, be sure that you're a couple of squares below him to lure him away from the entrance.

Only then can you enter and pick up TM43 (Secret Power). If you didn't lure the trainer away from the entrance, simply come back later once you have learned Cut.

Camper Flint
Rattata (14)
Ekans (14)

Youngster Chad
Ekans (14)
Sandshrew (14)

Lass Haley
Oddish (13)
Pidgey (13)
Oddish (13)

Bill's House
At the end of Route 25, you will find Bill's house. Well, only that Bill doesn't quite seem to be himself. Have you seen the movie "The Fly"? Same thing here. Bill accidentally combined his DNA with a Pok┐mon's. You can help him out by using his PC. Once you have restored everything back to normal, he will give you the S. S. Ticket that gives you access to the cruise ship in Vermilion City. Before you go back to Cerulean City, leave Bill's house once and go back in to check out some rare Pok┐mon on Bill's computer.


Back to Cerulean City
Now go back to Cerulean City and go into the Burglarized House in the northeast corner of town. Go through and you will fight a Team Rocket member.

Team Rocket Grunt
Machop (17)
Drowzee (17)

Your prize for defeating this guy is TM28 (Dig), a cool move that not only causes high damage and shields you from attacks during the first round, but also lets you escape from dungeons. Once you grab it head south (the path to Route 9 is blocked by a tree) until you reach Route 5.


Route 5
Route 5 leads to Saffron City, but it's also the location of the PokÚmon Day Care Center.

Path Closed
You won't be able to go to Saffron City by using the passage house in the south just yet - the guard says he's really thirsty and won't let you pass. Later on, after you have given another thirsty guard something to drink, you will be able to pass here at will.

Day Care Center
Here, you can drop off PokÚmon you don't want in your party, but that you would like to level up nonetheless. For example, you can leave undesirable PokÚmon you want to evolve just to complete your PokÚdex, or you could drop off your Magikarp and later on come back to collect a Gyarados. Alas, it's not free. You will be charged 100 for every level your PokÚmon gained, but that's a small price to pay for what you get out of it.

Underground Path
The building to the right is the portal to an underground path to Route 6. At the entrance, a woman offers to trade a Nidoran Male for a female. Yawn. You can return later for the trade, or forget about it altogether. The underground path is littered with items that travelers accidentally dropped. If you walk by pressing the A button rapidly (think Decathlon), you may just get lucky and pick up some cool stuff.


Route 6
The underground path leads all the way from Route 5 underneath Saffron City to Route 6. There is another guard house to the north, but you'll encounter the same problem the first time you get here: the guard's too thirsty and won't let you pass (hmmmm, that sounds like a legitimate reason, doesn't it?). So for now, head south into Vermilion City.

The trainers on this route can easily be avoided. If you don't feel like fighting, just stay out of their line of sight. However, you can't pass the last two without doing battle.

Bug Catcher Keigo
Weedle (16)
Caterpie (16)
Weedle (16)

Camper Ricky
Squirtle (20)

Picknicker Nancy
Rattata (16)
Pikachu (20)

Bug Catcher Elijah
Butterfree (20)

Picknicker Isabelle
Pidgey (16)
Pidgey (16)
Pidgey (16)

Camper Jeff
Spearow (16)
Raticate (16)

Duck Pond
If you have Surf, try swimming around the pond in the south of Route 6. This pond is populated by Psyduck, as well as the occasional Golduck. Remember though, a Golduck evolved from a high-level Psyduck tends to be much more powerful than one you caught in the wild.


Vermilion City 
Welcome to the port town of Vermilion City. Here, you will find the luxury liner S. S. Anne as well as a new PokÚmon for your collection.

 PokÚMart

Item

Cost

PokÚBall

200

Super Potion

700

Antidote

100

Paralyz Heal 200

Awakening

250

Ice Heal 250

Repel

350

Fishing Rod
Go to the house in the northwest of this town. Inside, you will meet up with an old man obsessed with fishing. Although his talk may bore you, you will receive an Old Rod which you can use to fish for PokÚmon. Sadly, it doesn't catch much - but if you don't own a Magikarp yet, you can easily get your hands on one now.

The Bicycle Voucher
Next is the PokÚmon Fan Club in the west, just above the Vermilion City Gym. Inside, you will encounter yet another longwinded old man, the president of the fan club. But this time, you'll get a much cooler present. Listen to the president's boring story and you will receive a Bike Voucher . You can redeem it for a bicycle in Cerulean's bike shop, so be sure to keep it in your inventory for later.

Before heading on to the gym, you first have to board the S. S. Anne luxury liner. You can reach it by going south. Note that you need the S. S. Anne Ticket from Bill (Route 25) to enter the ship.


S. S. Anne
This luxury liner is packed with PokÚmon trainers from all over the world. It's also the place where you will finally get HM01 (Cut). Your best way through the ship is to start by heading to the right. There are many items hidden in this ship and plenty of opportunities to level up your PokÚmon and get cash by fighting trainers, so don't make the mistake to rush right through to the Captain. Because once you're there, the ship will leave and never come back.

Entrance Deck
When you first get in the boat, head down and go into the first cabin (the rightmost door of many) and fight the Gentleman you find within.

Gentleman
Growlithe (18)
Growlithe (18)

Lower Deck
Now take the stairs down to the lower deck. First off, though, go in the rightmost cabin and secure the Super Potion. In the next cabin to the left, you'll have your first trainer battle on this deck.

Sailor Duncan
Horsea (17)
Shellder (17)
Tentacool (17)

Sailor Leonard
Shellder (21)

Head to the next cabin to the left. Inside, you will find another trainer and an Ether.

Sailor Dylan
Horsea (17)
Horsea (17)
Horsea (17)

In cabin 4, you fight another Sailor and get TM44 (Rest), a great technique that restores all your health and cures status changes as well (the side effect: it puts you to sleep).

Sailor Huey
Tentacool (18)
Staryu (18) 

In the fifth cabin, you fight the last two trainers on this deck.

Sailor Phillip
Machop (20)

Fisherman Barny
Tentacool (17)
Staryu (17)
Shellder (17)

That's it for the lower deck. Now go up and head into the other direction.

Entrance Level
There are six cabins on this level. You've already been in the one to the very right, so make your way through the other five next. The second one from the right allows you the opportunity to rest. This functions like a Pok┐mon Center, so stop in there and heal your guys. Then head to the next room, which contains an angry old man.

Gentleman Arthur
Nidoran Male (19)
Nidoran Female (19)

The next two rooms are pointless. Head past them to the third door you come to (the second from the left). Inside, there are a couple of young whippersnappers looking for a beating. In addition, there is a TM31 (Broick Break) in the corner.

Youngster Tyler
Nidoran Male (21)

Lass Ann
Pidgey (18)
Nidoran Female (18)

The last room in this row has nothing good inside. Don't go up the stairs on the left side of the boat just yet. Continue on down and take the exit into the Kitchen. Inside, you can find a Great Ball in the lower left corner. Search the trash to find Pecha Berry, Cheri Berry and Chesto Berry. Now go back out and take the stairs up to the second level. Before checking all the cabins here, take the next flight of stairs up to the third level.

Deck
After a straight walkway, you will arrive on the outside deck. Here, you get to fight two more PokÚmon Trainers. Take in the fresh air and head back inside.

Sailor Edmond
Machop (18)
Shellder (18)

Sailor Trevor
Machop (17)
Tentacool (17)

Second Level
Don't waste your time with the first cabin, but do go into the second one. Inside, you will fight two trainers and find a Stardust .

Fisherman Dale
Goldeen (17)
Goldeen (17)
Tentacool (17)

Gentleman Brooks
Pikachu (23)

Skip the next cabin and head right into cabin # 4, where you get your hands on an X Attack and fight the two trainers.

Lass Dawn
Rattata (18)
Pikachu (18)

Gentleman Lamar
Growlithe (18)
Ponyta (17)


Rival Battle/ Learning Cut
Congrats, you've braved all the trainers. As you head toward the stairs, you'll come across your rival yet again. Gary uses a Level 19 Pidgeotto, a Level 15 Kadabra, a Level 16 Rattata and his trusted level 20 Wartortle, Ivysaur or Charmeleon.

When you're done with your rival, head up the east stairs. Rub the captain's back and he'll teach you HM01 (Cut), the one you've been waiting for! Head back to Vermilion City.


Vermilion City Gym
You can only enter this gym once you have gotten HM01 from the S. S. Anne. If you've got it, you need to teach this skill to one of your PokÚmon, then walk up to the small tree next to the gym. If one of the PokÚmon in your party has Cut, it will ask you if you'd like to cut the tree. Do it and voila, the passage is now open.

 

Go through and enter the gym to fight Lt. Surge and his crew. To open the door that leads to Lt. Surge, you need to hit two hidden switches located in the buckets in this room. The switch locations are random, so all you can do is search all the buckets until you find the first switch, then look for the second one right next to it. If you mess up, you need to start over.

 

The trainers in this gym all use Electric types, so be sure to bring your best Ground or Ground/Rock types along. Think Diglett, Geodude, Sandshrew or their evolutions. The easiest way to take out all the -mites, -orbs or -chus in this stage is to use your Dig technique over and over.

Sailor Dwayne
Pikachu (21)
Pikachu (21)

Engineer Baily
Voltorb (20)
Magnemite (20)

Gentleman Tucker
Pikachu (23)

Gym Leader Lt. Surge
Voltorb (21)
Pikachu (18)
Raichu (24)

Once you defeat Lt. Surge, you receive the Thunder Badge and TM34 (Shock Wave) . You can either teach it to one of your Electric types (unless they learn Thunderbolt on their own later), or keep it for some of your other PokÚmon.

Trading Post
Enter the building north of the gym to encounter another trader. Here, you can trade a boring Spearow against the more rare Farfetch'd. Not bad, huh? That's all you can do here. Now move on to Route 11, which is located to the east of Vermilion City.

Route 11
Route 11 connects Vermilion City with Lavender Town. Unfortunately, a sleeping Snorlax is blocking your way to the very East, so you eventually need to take a little detour and enter the cave at the entrance to Route 11.

Still, there is some cool stuff here that you shouldn't pass up -- including your chance to get a Drowzee. Don't just run off and enter Diglett's Cave just yet. There are a whopping 10 trainers hanging around Route 11, some with more than 1,000 bucks in their pockets. So grab some of the Pok┐mon you want to level up and taken them out one by one. For starters, grab the Awakening near the beginning of the path. Then start working on taking down the trainers.

Youngster Eddie
Ekans (21)

Gamer Hugo
Poliwag (18)
Horsea (18)

Youngster Dave
Nidoran Male (18)
Nidorino (18)

Youngster Dillon
Sandshrew (19)
Zubat (19)

Engineer Bernie
Magnemite (18)
Magnemite (18)
Magneton (18)

Gamer Jasper
Bellsprout (18)
Oddish (18)

Gamer Darian
Growlithe (18)
Vulpix (18)

Engineer Braxton
Magnemite (21)

Youngster Yasu
Rattata (17)
Rattata (17)
Ratticate (17)

Gamer Dirk
Voltorb (18)
Magnemite (18) 

Make sure you search the patch of grass near Braxton to get an X Defend. There is also a Great Ball, just past Gamer Dirk. Check the rock to the northeast of the house to get an Escape Rope as well.

 

Get the Item Finder
Even if you can't pass the sleeping Snorlax outside the guard house yet, be sure to enter this building in the east of Route 11. Upstairs, Professor Oak's aide is waiting for you with the Item Finder. You will only get it if you have already caught at least 30 different Pok┐mon.

Get Nidorina
If you happen to have a Nidorino, you can trade it against a Nidorina. It's not really such a hot deal, though.

Once you have the PokÚFlute, you can wake up (and catch) Snorlax and go to Route 12 -- but we'll get to that later... For now, backtrack to Diglett's Cave to the west and enter it.


Diglett's Cave
This cave, dug by a bunch of eager Digletts, directly connects Route 11 and Route 2. There is no way that you can get lost down here and there aren't any trainers, so we can't really give you can specific tips. However, you can get your hands on two valuable Ground type PokÚmon -- Diglett and Dugtrio.

 

When battling these two, remember that Water, Grass and Ice are great attack choices, but that only Flying Pok┐mon can successfully avoid their devastating Dig attack. So when your opponent digs, switch to a bird. You will emerge north of Viridian City when you exit the cave.

Since you now have the ability to cut down trees, here are a couple of little side quests you can fulfill before you move on to Route 9 and 10.


Route 2

Get Mr. Mime
Back on Route 2, you can now enter the building just to the south of the cave entrance. Here, you can trade an Abra for the rare Psychic oddball, Mr. Mime.

 

Get HM 05 - Flash
Before you move on, be sure to stop by the building further to the south. Since you now have Cut, you can chop away that annoying tree that blocks the way and enter the building through the backdoor. Note that you need more than 10 different types of PokÚmon, otherwise Professor Oak's aide won't give it to you. HM05 (Flash) is a handy technique that lowers your opponent's accuracy in battle, but its best use lies outside battles. Activate Flash in dark caves to find your way.

Head further south to find an Ether in the path, and lower... a Paralyz Heal.


Viridian City

Get TM 42 - Dream Eater
Go back to Viridian City, which is located to the south of this area. There are two small bushes in this city that can be cut down with the help of HM 01 - Cut. Once you cut down the bush in the southwest, you'll get your hands on TM 42 - Dream Eater.


Pewter City

Back to the Museum
If you want, you can now continue on north from Viridian City (take Route 2 and go through Viridian Forest) to go back to Pewter City. Cut down the bush next to the museum and enter through the back door. Inside, you will receive the Old Amber, which you can use to resurrect a new the PokÚmon Aerodactyl much later in the game (don't bother carrying it around for now).

Talk to the first guy on the right to teach one of your PokÚmon Seismic Toss. Give it to your most developed PokÚmon to pack the biggest punch.


Cerulean City

Get the Bike
Even if you don't want to get any of the above items yet, do go back to Cerulean City (go through Mt. Moon again to get there) and enter the bike shop. Now that you have the bike voucher, you will finally be able to get a bike, which allows you to travel through caves and open places much, much faster. It's a good idea to move your bike to the top of your item list (use the Select Button to move things around) so that you can quickly access it without searching around.

Now that you're in Cerulean, go through the Burglarized House and leave Cerulean City through its East exit to get to Route 9.

 


Route 9
You can access Route 9 directly from Cerulean City, but you need to use Cut to get through. There's nothing really special here, except from a ton of grumpy trainers just waiting to get their butts kicked. You can avoid them if you don't want to fight, but since there's even a PokÚmon Center in this area, why not use the opportunity to level up some of your weaker PokÚmon?

If you're looking for items, don't forget to grab TM40 (Aerial Ace) near the entrance (it's right in front of the second trainer), as well as a Super Potion hidden under a "Cut-able" bush right next to the cave entrance at the end of this area. There is also a Burn Heal next to Hiker Alan.

Picknicker Alicia
Oddish (18)
Oddish (18)
Bellsprout (18)
Bellsprout (18)

Hiker Jeremy
Machop (20)
Onix (20)

Camper Chris
Growlithe (21)
Charmander (21)

Bug Catcher Brent
Beedrill (19)
Beedrill (19)

Bug Catcher Conner
Caterpie (20)
Weedle (20)
Venonat (20)

Hiker Alan
Geodude (21)
Onix (21)

Picknicker Caitlin
Meowth (23)

Camper Drew
Rattata (19)
Diglett (19)
Sandshrew (19)

Hiker Brice
Geodude (20)
Geodude (20)
Machop (20)

After you defeat (or avoid) all the trainers, pay a visit to the PokÚmon Center to get ready for the Rock Tunnel. Enter the area through the entrance next to the center. The Aide here will give you an Everstone if you have captured more than 20, so be sure to chat him up. When you go outside, one more trainer remains. Once you beat her, head into the Rock Tunnel.

Picknicker Heidi
Clefairy (20)
Pikachu (20)

Later: Go to the Power Plant: You can see the power plant from the south of this area, but you can't get there until you learn Surf.  


Rock Tunnel
Have you taught Flash to one of your PokÚmon? If you have, select that PokÚmon from your list and use the technique to light up the dark -- otherwise you won't make it through here very well. Don't bother searching for items or exploring these tunnels all that much. This area is basically only a connector between Route 9 and 10 -- but there are plenty of trainers to fight on the way.

From the ladder, move east to grab a Repel . Move back west and take on the first trainer near the rock wall.

PokÚmaniac Ashton
Cubone (23)
Slowpoke (23)

Curl around the wall and head east. Follow the path as it bends north and take the ladder down. Go south, then west to find the next trainer.

PokÚmaniac Winston
Slowpoke (25)

Head further west, then north into an opening to find another trainer.

Picknicker Martha
Oddish (22)
Bulbasaur (22)

Continue to the north to find another battle.

PokÚmaniac Steve
Charmander (22)
Cubone (22)

Go north, then follow the path east, then go north. You'll find the next trainer at the south end of a rock wall.

Hiker Allen
Geodude (25)

Go north around the rock wall to find another hiker.

Hiker Eric
Machop (20)
Onix (20)

Continue northwest to find a ladder back to the first floor. Fight the nearby trainer.

Hiker Lenny
Geodude (19)
Geodude (19)
Geodude (19)
Machop (19)

From here, head west, then south to find another hiker to battle.

Hiker Oliver
Onix (20)
Onix (20)
Geodude (20)

When you finish, head east and pick up the Escape Rope, then go north to another battle.

Hiker Lucas
Geodude (21)
Graveler (21)

Once you polish off Lucas, head down the ladder nearby. Go north to find a Max Ether. Then head south, and west at the crossroads to face a picknicker.

Picknicker Sofia
Jigglypuff (21)
Pidgey (21)
Meowth (21)

From here, move northwest to find the next trainer.

Hiker Dudley
Geodude (21)
Geodude (21)
Graveler (21)

Go northwest again to find another guy.

PokÚmaniac Cooper
Slowpoke (20)
Slowpoke (20)
Slowpoke (20)

Head up the ladder beyond Cooper. In the next tunnel, you'll run into:

Picknicker Leah
Bellsprout (22)
Clefairy (22)

Picknicker Ariana
Pidgey (19)
Bellsprout (19)
Ratatta (19)
Ratatta (19)

Follow the path, wrap around and continue to the next picknicker.

Picknicker Dana
Meowth (20)
Oddish (20)
Pidgey (24)

In the cave north of Dana is a Pearl. Grab it, then continue past her to the west. Then bend south and exit to Route 10.


Route 10
This route is tiny! As you exit the Rock Tunnel from the north, you will immediately see yet another trainer. Actually, there are two more to the left and one right next to the passage to Lavender Town. You don't have to fight if you don't want to, but you might as well take the challenge if your Pok┐mon are still healthy.

Picknicker Carol
Pidgey (21)
Pidgeotto (21)

Hiker Clark
Geodude (21)
Onix (21)

Hiker Trent
Onix (19)
Graveler (19)

PokÚmaniac Herman
Slowpoke (20)
Cubone (20)

Exit to the south to go to Lavender Town.


Lavender Town
Lavender Town is... well, apart from being a lavender colored town... a super-sized cemetery city for PokÚmon.

PokÚMart
Be sure to stop by the Lavender Town PokÚMart. You can buy some cool items here, including Great Balls, Super Potions and Revive.

 

Item

Cost

Great Ball

600

Super Potion

700

Revive

1500

Antidote 100
Paralyz Heal 200
Burn Heal 250

Ice Heal

250

Escape Rope

550

Super Repel

500

PokÚmon Nicknames
Ever wanted to go back and change one of your PokÚmon's nicknames? Well, here's the only place where you can do it. Enter the building close to the south entrance and talk to the PokÚmon "name rater" inside. He will only let you change names of PokÚmon you captured yourself.

Once a PokÚmon is traded, the name sticks -- so be sure to give the PokÚmon you're planning to trade with a friend some especially ridiculous names.

Mr. Fuji's House
There isn't much you can do when you first walk into this house. You'll be told that Mr. Fuji is missing, but that's about it.

PokÚmon Tower
Don't enter PokÚmon Tower just yet. You don't have the necessary tools to engage wild Ghost PokÚmon yet, so you can't finish the job. Return here as soon as you've found the Silph Scope -- and start training a Psychic PokÚmon to be ready for the enemy. The Silph Scope can be found in Celadon City, which can be reached via Routes 8 and 7.

Exit to the left of the screen to go to Route 8.


Route 8
Route 8 usually leads directly to Saffron City, but once again, the direct passage ahead of you is blocked, forcing you to find an alternate way. No problem. Just go into the small cottage in the northwest and you will discover an underground passage that leads to Route 7, which in turn connects to Celadon City. But before you can get there, you need to fight a bunch of trainers that block your way.

Lass Julia
Clefairy (22)
Clefairy (22)

Gamer Rich
Growlithe (24)
Vulpix (24)

Super Nerd Glenn
Grimer (22)
Grimer (22)
Muk (22)

Twins Eli & Anne
Clefairy (22)
Jigglypuff (22)

Super Nerd Leslie
Koffing (26)

Lass Megan
Pidgey (20)
Rattata (20)
Nidoran Male (20)
Meowth (19)
Pikachu (20)

Lass Paige
Nidoran Male (23)
Nidorina (23)

Lass Andrea 
Meowth (24)
Meowth (24)
Meowth (24)

Biker Jaren
Grimer (24)
Grimer (24)

Biker Ricardo
Koffing (22)
Koffing (22)
Grimer (23)

Gamer Stan
Poliwag (22)
Poliwag (22)
Poliwhirl (22)

Super Nerd Aidan
Voltorb (20)
Voltorb (20)
Koffing (20)
Magnemite (20)

Enter the underground passage as soon as you're done here. You'll emerge on Route 7.


Route 7
This small field connecting Route 8, Celadon City and Saffron City can easily be accessed from Route 8's underground tunnel. Remember to hit your button rapidly while you're travelling through the underground passage -- there are plenty of hidden items here.

You can't get into Saffron City again, but at least you can walk right into Celadon City without any problems. And that's pretty much all you can do here. Move along, move along. Nothing to see here. Nothing to see.


Celadon City
Welcome to the biggest city in Pok┐mon Land. Not only is there tons of stuff to discover and battles to be won, but Celadon City actually features a Pok┐mon Super-Store as well. Here, you can pretty much buy anything you can imagine. Well, okay. Maybe not everything. But it's still the best place to shop in the whole game.

Celadon Mansion
Have you ever dreamed of meeting the people that programmed Pok┐mon? Here's your chance -- at least kind of... Inside Celadon Mansion, the large building in the north, you can talk to virtual members of the Game Freak team. You'll be told to return once you get all 150 Pok┐mon. What will you get? A certificate, of course. But there's a much better secret slumbering in this mansion. Sneak into the building through the back door (while you're in the backyard, head all the way to the west to grab an Ether ) and you will get your hands on one of the coolest Pok┐mon in the game: Eevee. Go up the various staircases until you reach a lone man in a room with a Pok┐ball. Grab the Ball to get the Evee.

With the help of three mysterious stones, you can evolve Eevee into another, even more powerful Pok┐mon:

  • Thunder Stone: Evolve into Jolteon
  • Fire Stone: Evolve into Flareon
  • Water Stone: Evolve into Vaporeon

The vote for best evolution goes to the insanely fast Jolteon but all three are great additions to your team. Sadly, you can only find one single Eevee in this game.

Celadon Department Store
If you've got a lot of cash to burn, this is definitely the place to be. The sheer amount of stuff you can buy in this giga-sized Pok┐mon Mart... And it's not just the usual power-ups.

 

Here are a few things you should definitely do while in the store:

  • Don't forget to talk to the clerk on the 3rd floor. He will give you TM18 (Counter) -- for free!
  • Buy a Thunder Stone on the 4th floor (or, if you're not into turning your Eevee into a Jolteon), get a Water Stone or Fire Stone.
  • Buy a Pok┐ Doll. You will need it in Saffron City.
  • Go to the roof level and buy one of each beverage--Fresh Water, Soda and Lemonade. Give them to the thirsty little girl to receive TM16 (Light Screen), TM20 (Safeguard) and TM33 (Reflect).
  • Buy an extra drink (Water is fine) for the guards that block your passage into many of the towns. Note that one drink does the job for ALL guards.
  • Stock up on Lemonade. It heals 80 HP and costs only 350. It's definitely the most economic healing potion in the game.
  • If you've got cash to burn, buy some performance enhancers, like Protein, Iron, Carbos or Calcium.

Celadon City Dept. Store, 2F

 

Item

Cost

Great Ball

600

Super Potion

700

Revive

1500

Antidote

100

Paralyz Heal 200
Awakening 250

Burn Heal

250

Ice Heal

250

Super Repel 500
TM05 1000
TM15 7500
TM28 2000
TM31 3000
TM43 3000
TM45 3000

Celadon City, 4F

 

Item

Cost

Pok┐ Doll

1000

Retro Mail 50

Fire Stone

2100

Thunder Stone

2100

Water Stone

2100

Leaf Stone

2100

Celadon City, 5F

 

Item

Cost

X Attack 500
X Defend 550
X Speed 350
X Special 350

X Accuracy

950

Guard Special

700

Dire Hit

650

HP Up

9800

Protein

9800

Iron

9800

Calcium 9800
Zinc 9800

Carbos

9800

Get TM41 (Softboiled)
The awesome Softboiled ability is hidden right in the middle of Celadon City. However, you can't get it unless you've got a Pok┐mon that knows Surf. Once you do have it, simply cross the little pond and talk to the guy on the other side.

Get the Coin Case
You need find a coin case if you're planning to win big at the Casino. It's really easy to get. Just enter the Restaurant in the southeast of Celadon City and talk to the gambler. Be sure to visit the warehouse next door to get a vital hint.

 

 

Game Corner
Here's your chance to win tokens that can be exchanged for some hard to find Pok┐mon. The slot machines in the game center have different odds, so be sure to abandon a machine that's not paying off at all. Your best bet is to always save your game before you play at a machine. Reload your saved game whenever you lose too much money. Save again if you take in a major win. This way, you can rack up quite a lot of tokens -- and you'll need them if you want to get your hands on some of the great prizes available in the Exchange Corner:

  • Abra: 180
  • Clefairy: 500
  • Dratini: 2800
  • Scyther: 5500
  • Pinsir: 2500
  • Porygon: 9999
  • TM13: 4000
  • TM23: 3500
  • TM24: 4000
  • TM30: 4500
  • TM35: 4000

This is the only place you can get a Porygon, by the way. So start saving.


Celadon City Gym
This city's gym is ready for your challenge at any time. Led by Grass Pok┐mon enthusiast Erika, you should be able to breeze through this gym in no time if you've got some good Flying, Fire or Psychic Pok┐mon in your party.

Lass Kay
Bellsprout (23)
Weepinbell (23)

Beauty Tamia
Bellsprout (24)
Bellsprout (24)

Beauty Bridget
Bellsprout (21)
Bellsprout (21)
Oddish (21)
Oddish (21)

Picknicker Tina
Bulbasaur (24)
Ivysaur (24)

Cooltrainer Mary
Bellsprout (22)
Oddish (22)
Weepinbell (22)
Gloom (22)
Ivysaur (22)

Lass Lisa
Oddish (23)
Gloom (23)

Beauty Lori
Exeggcute (24)

Gym Leader Erika
Victreebel (29)
Tangela (24)
Vileplume (29)

Once you beat Erika, you get your hands on the Rainbow Badge as well as TM19 (Giga Drain). Trainers who own the Rainbow Badge can command Pok┐mon up to level 50. You have the fourth badge. Now it's time to kick some Team Rocket butt!

Team Rocket's Hideout
To access Team Rocket's secret hideout, examine the poster in the Game Corner. To do that, you'll first have to beat down one of their grunts:

Team Rocket Grunt
Raticate (20)
Zubat (20)

Once he goes down, search the poster. You will find a secret switch and a way in. The place actually looks more complicated than it really is. The only thing that may throw you off are the conveyor belt tiles that automatically move you. Just experiment with different paths and you should be able to find plenty of items and get through the whole stage.

 

You need a key to get to the boss, so do that first. To get it, follow the stairs down to the northwestern corner of the fourth basement level. Beat the trainer there to get the Lift Key. With the key in hand, return to the top floor and take the elevator down to B4.

Items
There are a ton of items in this stage, including the mysterious Silph Scope you need for the Pok┐mon Tower. Apart from the Lift Key, here's what you can find:

  • Escape Rope
  • X Speed
  • Blackglasses
  • Max Ether
  • TM12 (Taunt)
  • Moon Stone
  • Super Potion
  • Hyper Potion
  • TM21 (Frustration) 
  • Rare Candy
  • TM49 (Scratch)
  • Calcium
  • Silph Scope

These are the trainers you will face:

Team Rocket Grunt
Drowzee (21)
Machop (21)

Team Rocket Grunt
Raticate (21)
Raticate (21)

Team Rocket Grunt
Zubat (17)
Zubat (17)
Koffing (17)
Grimer (17)
Raticate (17)

Team Rocket Grunt
Machop (21)
Machop (21)

Team Rocket Grunt
Rattata (20)
Raticate (20)
Drowzee (20)

Team Rocket Grunt
Koffing (21)
Zubat (21)

Team Rocket Grunt
Grimer (22)
Koffing (22)

Team Rocket Grunt
Raticate (19)
Raticate (19)
Rattata (19)
Rattata (19)

Team Rocket Grunt
Grimer (20)
Koffing (20)
Koffing (20)

Team Rocket Grunt
Sandshrew (23)
Ekans (23)
Sandslash (23)

Team Rocket Grunt
Ekans (23)
Sandshrew (23)
Arbok (23)

Boss Giovanni
Onix (25)
Rhyhorn (24)
Kangaskhan (29)

Once you defeat the Boss, you will have the Silph Scope, so head east to Lavender Town and enter the Pok┐mon Tower. You can now take Route 7 and go through Saffron City to get there more quickly. Simply hand one of the beverages you got in Celadon City to the annoying guard blocking your way. Voila! Now all guard houses are open.


Pok┐mon Tower
Time for some ghost-busting. If you've found the Silph Scope in Celadon City, you can now safely enter the Pok┐mon Tower in Lavender Town.

The Silph Scope will turn the unknown specters you would otherwise encounter into, well... more tangible specters. Turns out those hostile apparitions are just Haunters and Gastlies. Since this is your first encounter with ghosts, here's an important tip: don't use Normal or Fighting type attacks. They won't work. Instead, use whatever Psychic attacks you've got. All Ghosts are also dual Poison types, so Ground, Psychic and Bug attacks work especially well. Since you've got Dig, be sure to teach it to one of the Pok┐mon in your group. It's devastating against the Ghost enemies.

 

Getting through the tower is easy. You can really wreck shop if you have a built-up Fearow or similar flying Pok┐mon, who also has a Dark attack (like Pursuit). The Pok┐mon Tower is really linear and there aren't really any tricks to getting through. Just fighting all the trainers and continue on up. You might as well use a Repel on yourself after you've caught Gastly and Haunter, although you might get lucky and encounter a Cubone once in a while... 


Rival Battle
You'll also run into Gary on the second floor of the Pok┐mon Tower, and he's currently using a Pidgeotto (25), Ivysaur (25), Gyrados (23), Kadabra (25) and Growlithe (22). A good mix of Water and Rock Pok┐mon should sort him out.


Pok┐mon Tower
When you finish with Gary, head up to the third floor and battle these trainers:

Channeler Patricia
Gastly (22)

Channeler Carly
Gastly (24)

Channeler Hope
Gastly (23)

Near Hope, you'll find an Escape Rope. Grab it and head to the next floor. 

Channeler Laurel
Gastly (23)
Gastly (23)

Channeler Jody
Gastly (22)

Channeler Paula
Gastly (24)

Also on this floor, you'll find an Elixir, an Awakening and a Great Ball. When you have all the goods, cruise up to the next floor. At the center of this room is a healing area, so visit that.

Channeler Janae
Gastly (22)

Channeler Karina
Gastly (24)

Channeler Tammy
Haunter (23)

In the healing area, you'll find a Cleanse Tag, and there is a Nugget in the lower left corner. Before heading up, be sure to grab these goodies. On the next level, you'll run into:

Channeler Angelica
Gastly (22)
Gastly (22)
Gastly (22)

Channeler Jennifer
Gastly (24)

Channeler Emilia
Gastly (24)

You will find an X Accuracy and Rare Candy on this level. The stairs to the top floor are guarded by a ghost -- which turns out to be the spirit of a Level 30 Marowak. At the top of the tower are several Team Rocket Grunts. They play as follows:

Team Rocket Grunt
Zubat (25)
Zubat (25)
Golbat (25)

Team Rocket Grunt
Koffing (26)
Drowzee (26)

Team Rocket Grunt
Zubat (23)
Zubat (23)
Rattata (23)
Raticate (23)

Get the Pok┐ Flute
After you have beaten all the trainers, you will find the missing Mr. Fuji. As a thank you for rescuing him, he will give you an awesome prize: the Pok┐ Flute.

 

Not only can you use it to wake up the two sleeping Snorlax that block your way, you can even use it in battle to wake up any sleeping Pok┐mon. If you want, you can now head to Route 11 or Route 12 and wake up and capture the Snorlax. Remember though, there are only two Snorlax in the game. Be sure to catch at least one of them, as it's a powerful Normal type. Next stop: Saffron City. Go west from Lavender Town to get there.

 


Saffron City
If you haven't done it yet, give the guard in the guard house something a drink from the Celadon Department Store to pass.

Saffron City has been taken over completely by Team Rocket. Your mission, should you choose to accept it, is to enter the once benevolent Silph Company HQ and free it from said Rocket infestation. Before you move on, you may want to pop into the local Gym. Which one? Yep, you're right. There are two. At first, you can only enter into the one on the left.

Fighting Dojo Gym
This gym is actually not required to beat the game. But you get a cool Pok┐mon prize when you beat it, so don't skip it. The opponents are really easy to beat. Just use a Ghost type (it can't be hit by the Fighting Pok┐mon) or a strong Psychic.

 

Blackbelt Hitoshi
Machop (31)
Mankey (31)
Primeape (31)

Blackbelt Hideki
Machop (32)
Machoke (32)

Blackbelt Aaron
Primeape (36)

Blackbelt Mike
Mankey (31)
Mankey (31)
Primeape (31)

Karate Master 
Hitmonlee (37)
Hitmonchan (37)

After you have beaten the Karate Master, you will be given the choice of one of two rare Fighting Pok┐mon: Hitmonchan and Hitmonlee. You can only get one of the two, so choose wisely. Since Hitmonchan's Special rating sucks, it's probably a good idea to pick the lightning fast Hitmonlee.

How do you get the second one? Sorry, you can only obtain the other through trade or by beating Pok┐mon Stadium's Gym Leader Battle mode.

 

Get TM 29 - Psychic
Enter the house in the southeast to get TM29 (Psychic), one of the most reliable attacks in the game. Use it often against Poison (/Ghost) and Fighting types for one-hit wins.

Pok┐ Mart
Buy plenty of the Full Heal items and sell all your other status healing items to free up inventory. Say good bye to all those Antidotes and Burn Heals...

 

Items

Cost

Great Ball

600

Hyper Potion

1500

Max Repel

700

Escape Rope

550

Full Heal

600

Revive

1500


Silph Company
This office maze can be really confusing when you don't know where you're going. There are tons of teleporters that take you places -- and guess what, most of them are completely superfluous. All you need to do is take the elevator up to the fifth floor (you'll need to go the warp spot, then head back to 5F to get to it) and grab the Card Key in the narrow corridor in the southern part of the room. Now you can open every locked door in the building, so you don't need to try and warp around too much.


Rival Battle
Head to the third floor. Open the locked door and take the teleporter next to the table. You will now fight your arch nemesis, Gary. He's got the following Pok┐mon: Pidgeot (37), Growlithe (37), Exeggcute (35), Alakazam (35), as well as his trusty starting Pok┐mon at level 40.

 


Silph Company
By the way, you can heal your Pok┐mon at any time by going to the 9th floor and talking to woman in the southwest corner of the building. If your Pok┐mon are healthy enough for the final showdown, continue on from Gary's position to face the following trainers:

Team Rocket Grunt
Cubone (32)
Marowak (32)
Drowzee (32)

Boss Giovanni
Nidorino (37)
Kangaskhan (35)
Rhyhorn (37)
Nidoqueen (41)

Beat Giovanni to get your hands on the valuable Master Ball. Store this gem away for later use.

There is no use in listing all the trainers in this building as you're likely to take your own route through here. After you have beaten Giovanni, you can now explore the building without getting attacked and safely retrieve all the items scattered about. Here's a look at what's where:

2nd Floor: Thunder Wave
3rd Floor: Hyper Potion
4th Floor: Full Heal, Max Revive, Escape Rope, TM41 (Torment)
5th Floor: Protein, TM01 (Focus Punch) 
6th Floor: HP Up, X Special
7th Floor: TM08 (Bulk Up), Calcium
8th Floor: Iron
10th Floor: Carbos, Rare Candy, Ultra Ball
11th Floor: Zinc

Get Lapras
Be sure to pay a visit to the Silph employee on the 7th Floor, in the same room where you fought Gary. He will give you a rare Level 15 Lapras as a reward.

Get TM31 (Mimic)
Once you have liberated Silph Co., you can enter the house in the northwest. Give the Pok┐ Doll you bought in Celadon City to the cookie girl upstairs and she'll give you TM31 (Mimic).


Saffron City Gym
After you have saved the Silph Company's president, you can finally enter the official Saffron City Gym and battle Sabrina. In order to get to Sabrina, you need to step on the teleportation squares on the ground.

Use this sequence to get to Sabrina:

  • Step on the first square to warp to the southeast room.
  • Step on the upper right square to warp to the room above.
  • Now use the upper left square to go to the northeastern room.
  • The lower left square brings you to the northwest corner.
  • Pick the lower left square again and you'll face Sabrina.

These are the trainers you'll encounter (in order):

Psychic Cameron
SlowPok┐ (33)
SlowPok┐ (33)
SlowPok┐ (33)

Psychic Tyron
Mr. Mime (34)
Kadabra (34)

Psychic Johan
Kadabra (31)
Kadabra (31)
Mr. Mime (31)
SlowPok┐ (31)

Psychic Preston
Slowbro (38)

Gym Leader Sabrina
Kadabra (38)
Mr. Mime (37)
Alakazam (43)
Venomoth (38)

You can also battle these other trainers, if you want:

Channeler
Haunter (38)

Channeler
Gastly (33)
Gastly (33)
Haunter (33)

Channeler
Gastly (34)
Haunter (34)

Once you beat Sabrina, you will receive the Marsh Badge that lets you train Pok┐mon up to level 70, as well as TM04 (Calm Mind). Once you're done here, move on to Route 12 to catch yourself a Snorlax and some Water Pok┐mon. Your ultimate destination is Fuchsia City, so you can also take a different way -- like Routes 16-18, for example.

Route 12
Go south from Lavender Town to get to Route 12 (or north from Route 13, if you went the other way).

Get Return
Enter the guard house and talk to the kid upstairs. You will get your hands on a TM27 (Return).

Catch Snorlax
There are only two Snorlax in the game (the other one being on Route 16). Wake it up using the Pok┐ Flute, put it to sleep and wear down its hitpoints -- then catch it using a Great Ball or better.

Get the Super Rod
The second building on this route is home to another fishing aficionado. Talk to him to get the Super Rod (and don't forget to store away your lesser fishing rod in the PC whenever you've got the chance). Use the rod to get your hands on some new Water Pok┐mon. Note that you will need to Surf around to get SlowPok┐ or Slowbro.

Important Items

  • TM 16 - Pay Day: Use Surf to find it towards the north.
  • Iron: Cut down the bush in the southwest near the Camper.

Trainers

Fisherman Ned
Goldeen (22)
Goldeen (22)
Poliwag (22)

Fisherman Chip
Tentacool (24)
Tentacool (24)

Fisherman
Goldeen (27)

Fisherman Elliot
Poliwag (21)
Shellder (21)
Goldeen (21)
Horsea (21)

Young Couple Gia & Jes
Nidoran Male (24)
Nidoran Female (24)

Rocker Luca
Voltorb (29)
Electrode (29) 

Camper Justin
Nidoran Male (29)
Nidorino (29)

Fisherman Andrew
Magikarp (24)
Magikarp (24)


Route 13
Route 13 isn't the most exciting place on Pok┐mon Island, but there's a patch of high grass in the east that houses some interesting Pok┐mon for you to catch. Be sure to examine that suspicious gap in the southernmost fence. You'll find a PP Up.

Here's a listing of the opposition you'll face on the way to Route 14.

Picknicker Alma
Goldeen (28)
Horsea (28)
Poliwag (28)

Birdkeeper Sebastian
Pidgey (29)
Pidgeotto (29)

Picknicker Susie
Pidgey (24)
Pikachu (24)
Meowth (24)
Rattata (24)
Meowth (24)

Beauty Lola
Rattata (27)
Rattata (27)
Pikachu (27) 

Beauty Sheila
Clefairy (29)
Meowth (29)

Picknicker Valerie
Poliwag (30)
Poliwag (30)

Picknicker Gwen
Pidgey (27)
Pidgeotto (27)
Meowth (27)

Birdkeeper Robert
Fearow (26)
Spearow (26)
Pidgey (26)
Pidgeotto (26)

Birdkeeper Perry
Spearow (25)
Pidgey (25)
Spearow (25)
Spearow (25)

Biker Jared
Koffing (28)
Koffing (28)
Koffing (28)

 


Route 14
Route 14 features more battles:

Birdkeeper Mitch
Pidgey (26)
Pidgey (26)
Spearow (26)
Fearow (26)

Birdkeeper Carter
Pidgey (28)
Pidgeotto (28)
Doduo (28)

Birdkeeper Beck
Pidgeotto (29)
Fearow (29)

Birdkeeper Marlon
Spearow (28)
Doduo (28)
Fearow (28)

Birdkeeper Donald
Farfetch'd (33)

Birdkeeper Benny
Spearow (29)
Fearow (29)

Twins Kiri & Jan
Charmander (29)
Squirtle (29)

Biker Gerald
Koffing (29)
Muk (29) 

Biker Malik
Koffing (29)
Grimer (29)

Biker Lukas
Koffing (26)
Koffing (26)
Grimer (26)
Koffing (26)

Biker Isaac
Grimer (28)
Grimer (28)
Koffing (28)


Route 15
Remember Route 14? Route 15 is more of the same, but at least you get to pick up a new technique: TM 20 - Rage. Although this skill isn't very exciting, another, much better item awaits you at the end of the path.

Trainers
Cut down the tree and explore the upper path to find these trainers:

Picknicker Becky
Pikachu (29)
Raichu (29)

Crush Kin Ron & Mya
Hitmonchan (29)
Hitmonlee (29)

Picknicker Celia
Clefairy (33)

At the end of the path, you'll score a TM18 (Rain Dance). The rest of the trainers can be found on the lower path.

Biker Ernest
Koffing (25)
Koffing (25)
Koffing (25)
Weezing (25)
Grimer (25)

Biker Alex
Koffing (28)
Grimer (28)
Weezing (28)

Beauty Grace
Pidgeotto (29)
Wigglytuff (29)  

Beauty Olivia
Bulbasaur (29)
Ivysaur (29)

Picknicker Kindra
Gloom (28)
Oddish (28) 
Oddish (28)

Birdkeeper Chester
Dodrio (29)
Doduo (29)
Doduo (28) 

Birdkeeper Edwin
Pidgeotto (26)
Farfetch'd (26)
Doduo (26)
Pidgey (26)

Picknicker  Yazmin
Bellsprout (29)
Oddish (29)
Tangela (29)

Get EXP. ALL
If you have caught 50 or more different types of Pok┐mon, Professor Oak's aide will give you EXP. ALL at the end of Route 15. He is waiting for you upstairs in the guard house. If you carry EXP. ALL in your inventory, all the experience you gain in battles is evenly shared between all six Pok┐mon in your party -- whether you used them in battle, or not. It's a great way to level up five low-level Pok┐mon while using only one strong one at the top, but you should store it in your PC if you want to focus on leveling up single Pok┐mon at a time. Head west from the guardhouse to get to Fuchsia City.


Fuchsia City
Now that you have thwarted Team Rocket's clumsy efforts to corrupt Saffron City, it's time to concentrate on your Pok┐mon training skills once again. This small town outside the famed Safari Zone is home to yet another Pok┐mon Gym -- but you may want to explore the streets of Fuchsia City first.

Pok┐mon Mart
Here's a listing of items available for purchase:

 

Item

Cost

Ultra Ball

1200

Great Ball

600

Super Potion

700

Revive

1500

Full Heal

600

Max Repel

700

The Move Deleter
If you want a Pok┐mon to "unlearn" a move it has learn, visit the Move Deleter in the building directly next to the Pok┐mon Center.

Another Rod
If you go to the house in the southeast of town, you'll be able to get yet another fishing rod. Sadly, this so-called "Good Rod" isn't nearly as good as the Super Rod you already own -- so don't pick it up, or simply dump it into your PC as soon as possible. You do, however, may want to do some fishing in the pond behind this guy's house.

The Toothless Warden
The Safari Zone's Warden lives in the house next door. Don't try too much to decipher what he's saying -- you can't. Well, until you fix his speech impediment, which is accomplished by finding his Gold Teeth. So head into the Safari Zone, pay the 500 entrance fee and look for the teeth. Here's how you find them:

From the entrance, head north and east to find the exit to Area 1. Head east until you come to a grassy area, then go up the steps to the north. Go west, then down the steps and continue on north where you will see another short stairway. Go up the stairs, go east, and then down the next stairway you see. The exit to Area 2 is to the west, so go north until you can turn left and continue on west until you find the exit.

Now that you're in Area 2, go west until you're in the tall grass, then continue on north and go up the steps (not the ones by the sign), then take the next flight of stairs down again. Go west until you bump into a pond, then continue on north. Go east until you find yourself in tall grass again, then go north. When you can't go any further, turn to the left and continue on west (pick up the Protein power-up on the way). You'll come to another patch of tall grass. You're almost there. Just go all the way to the south and exit this map to go to Area 3. There, finally -- a few squares to the south -- you will find the Gold Teeth.

 

Get HM 03 (Surf) and TM 32 (Double Team)
Since you're already here, why not get the most useful HM at the same time as the teeth? Just go to the west from where you entered into Area 3 and you'll see a small hut (you will also see TM32 lying outside on the ground, so grab it). Inside the hut, you will receive Surf. Teach this to your Pok┐mon to get a powerful Water attack that almost always hits its target -- and the ability to cross rivers, ponds, lakes and even oceans. To go for a swim anywhere, just walk up to a shore and select the Pok┐mon that knows Surf in the Pok┐mon menu. Select Surf and you're on your way.

Get HM04 (Strength) and Rare Candy
With the Gold Teeth in hand, go back to the Warden's house in Fuchsia City (it's the house in the southeast, below the pond). As a reward for bringing back his teeth, he will give you HM04 (Strength). This power lets your Pok┐mon push around large boulders (you have to manually activate the Strength power every time you enter a new area). Use Strength in the Warden's house and push the boulder to the right. You can now grab the Rare Candy.


Safari Zone
The Safari Zone is home to some rare Pok┐mon, as well as a number of interesting items.

 

We've already covered how you can find the Gold Teeth, HM03 and TM32 above, but there is certainly some more stuff to be found here:

  • Nugget: In the entrance area. You need Surf.
  • Leaf Stone: Area 1
  • Max Potion: Area 1
  • Quick Claw: Area 1
  • TM11 (Sunny Day): Area 1
  • Full Restore: Area 1
  • TM47 (Steel Wing): Area 2
  • Protein: Area 2
  • Gold Teeth: Area 3
  • TM32 (Double Team): Area 3
  • Max Revive: Area 3
  • Max Potion: Area 3

In case you're confused about how to catch Pok┐mon in the Safari Zone, here are the basic rules:

  • You can take 500 steps before you're automatically recalled to the entrance.
  • You can only use the 30 Safari Balls provided by the park.
  • You cannot attack or use items or status altering moves.
  • You can throw stones to make the Pok┐mon you are trying to catch angry. This will make it more likely that you will catch the Pok┐mon, but it will also make the Pok┐mon more likely to run away. You should throw multiple stones to increase your chances.
  • You can toss out bait to make the Pok┐mon stay around longer. On the downside, this makes them harder to catch.
  • Catching some of the rare Pok┐mon, like Chansey can be tough. It's not unusual to throw all 30 Safari Balls without catching a Pok┐mon, so don't get discouraged. Just save your game before you enter the Safari Zone. If you don't catch anything good, just restart.

 


Fuchsia City Gym
Fuchsia City's gym is led by Koga, a friend of Poison type Pok┐mon. Bring a team that contains Psychic, Fire, Ground, Water and Bug Pok┐mon and you will breeze right through this gym. There are a couple of invisible walls in this gym that prevent you from directly walking up to the respective trainers, but it's pretty easy to figure out this maze.

 

First battle the Juggler on the left side of the room, then walk over to the guy on the right. From there, just continue on up (fight 3 and 4) until you hit the wall. Now go to the left side of the room and head down. You'll bump into another wall. Just go to the right and down and you'll fight trainer #5. Go back to the left side of the room and head down (fight 6 on the way). About four squares below #6, go to the right and face Koga.

Juggler Nate
Drowzee (34)
Kadabra (34)

Juggler Kayden
Hypno (38)

Juggler Kirk
Drowzee (31)
Drowzee (31)
Drowzee (31)
Kadabra (31)

Tamer Edgar
Arbok (33)
Arbok (33)
Sandslash (33)

Tamer Phil
Sandslash (34)
Arbok (34)

Juggler Shawn
Drowzee (34)
Hypno (34)

Gym Leader Koga
Koffing (37)
Koffing (37)
Weezing (43)
Muk (39)

You'll get the Soul Badge as a prize for your victory as well as TM06 (Toxic), the best Poison attack in the game.

 

Route 18
Welcome to the most boring place in the universe. Okay, maybe it's not quite THAT boring. But aside from three trainers and the chance to catch some wild Doduos, there's really nothing here.

Oh, if you haven't redeemed your bike voucher for a bicycle yet, this is the perfect time. You won't get far without a bike, so go back to Cerulean City's Bike Shop if you haven't gotten one yet. Here are the trainers you can expect:

Birdkeeper Jacob
Spearow (26)
Spearow (26)
Spearow (26)
Fearow (26)

Birdkeeper Ramiro
Dodrio (34)

Birdkeeper Wilton
Spearow (29)
Fearow (29)

Get a Lickitung
If you head upstairs in the guardhouse, you will find a chap who is looking for a Golduck. If you have one, go ahead and trade it for his Lickitung!

If you don't have a Tentacool yet, try fishing for one around here. But that's really all you can do on Route 18. Let's move on to Route 17, which is directly attached to the northern portion of this section.


Route 17
Though Route 17 is about four times the size of Route 18, there isn't really much more going on here. You will notice that if you neglect to push up, you will be repelled back by the steep grade.

 

Just head on north to get to Route 16 and fight as many trainers on the way as you want. It's really easy to avoid battles, but you may want to fight just to build up some of your weaker Pok┐mon. Here's what to expect:

Biker William
Koffing (25)
Koffing (25)
Koffing (25)
Weezing (25)
Weezing (25)

Biker Jaxon
Weezing (29)
Muk (29)

Biker Billy
Muk (33)

Biker Virgil
Weezing (28)
Weezing (28)
Koffing (28)

Cue Ball Jamal
Mankey (26)
Mankey (26)
Machop (26)
Machoke (26)

Cue Ball Zeke
Machoke (29)

Cue Ball Corey 
Primeape (29)
Machoke (33)  

Biker Nikolas
Voltorb (29)
Voltorb (29)

Cue Ball Raul
Mankey (29)
Primeape (29)

Cue Ball Isaiah
Machop (29)
Machoke (29)


Route 16
Although it doesn't look like much, Route 16 is definitely the most interesting part of the Route 16-18 section. Sure, there's not a whole lot of action going on (only six trainers), but you will encounter a sleeping Snorlax and finally get the cherished HM02 (Fly) that lets you "warp" between the different towns and routes. First, though, knock off the biker rally:

Cue Ball Camron
Mankey (29)
Machop (29)

Biker Ruben
Weezing (28)
Weezing (28)
Koffing (28) 

Biker Hideo
Weezing (33)

Cue Ball Luke
Mankey (29)
Machop (29)

Cue Ball
Machop (28)
Machop (28)
Mankey (28)

Biker Lao
Grimer (29)
Koffing (29)

Get the Amulet Coin
Go inside the guard house and chat with the Prof. Aide upstairs. If you have caught 40 or more Pok┐mon, he will reward you with the Amulet Coin. If you have enough, say yes... otherwise, get capturing!

Get HM 02 (Fly)
Go through the guard house, wake up the Snorlax with the Pok┐ Flute and capture it (if you haven't done that yet) and look for the "Cut"-able bush on this passage. Get rid of it using the Cut technique and go through the top part of the guard house. Before you can, you'll face a pair:

Young Couple Lea & Jed
Rapidash (29)
Ninetales (29)

 

You will find a small hut -- the secret retreat of a reclusive Pok┐mon trainer. As a reward for keeping her place secret, she gives you HM 02 - Fly. Apart from being a great two-turn Flying attack during battles (only Swift can hit your Pok┐mon while it's in the air), it also lets you fly from town to town outside of battle. That's it for Route 16 -- it's now time for yet another little side quest.


Power Plant
Now that you've got both Fly and Surf, it's high time to visit the Power Plant, close to Route 9. To get there, use Surf in the northeast corner of Route 10 and swim all the way down to the large building you first spotted from the south of the area. You will face a single trainer when you get out of the water (you can also ignore him):

Pok┐maniac Mark
Rhyhorn (30)
Lickitung (30)

Enter the building after you've beaten him and prepare to fight oodles of Electric Pok┐mon. The Power Plant is really straightforward, but watch out for fake item balls. Only five of the item balls in this stage actually contain items, the others are actually camouflaged Voltorbs. Don't worry too much about them, though. If you've got a decent Ground Pok┐mon with Dig, you can easily rack up tons of experience by disposing of the Voltorbs. Plus, the item rewards are pretty sweet:

  • Max Potion
  • TM25 (Thunder)
  • TM17 (Protect)
  • Thunderstone
  • Elixir

Get Zapdos
You don't want to miss out on this powerhouse of an Electric Pok┐mon that awaits your challenge in the northwest corner of the building. There is only one single Zapdos in the game and you better make sure that you catch it for your collection. Use a Ground or a Grass Pok┐mon to attack it and try to put it to sleep and lower its HP as quickly as possible. Then use Ultra Balls to catch it. Note that this can take quite a while. Your best bet is to save right before the encounter and just reset your Game Boy if you happen to mess up.

 

Once you've got Zapdos and caught all the Pok┐mon you were looking for, go back to Fuchsia City to access Route 19.


Route 19
Go south from Fuchsia City to get to Route 19, which is directly connected to Route 20. Walk down to the island and get in the water... Route 19 is mostly water, so you'll need to Surf it!

 

All the Pok┐mon you encounter are susceptible to electricity, so be sure to bring your brand-new Zapdos to breeze right through this area. Also, be sure to have a Pok┐mon that knows Strength on your team. You'll need it in the area after Route 19. Here are the trainers you'll find in your path:

Swimmer Richard
Tentacool (30)
Shellder (30)

Swimmer Reece
Goldeen (29)
Staryu (29)
Horsea (29)

Swimmer Tony
Horsea (30)
Horsea (30)

Swimmer David
Goldeen (29)
Shellder (29)
Seaking (29)

Swimmer Douglas
Horsea (27)
Tentacool (27)
Tentacool (27)
Goldeen (27)

Swimmer Matthew
Poliwag (30)
Poliwhirl (30)

Sis and Bro Lia & Luc
Goldeen (30)
Seaking (30)

Swimmer Axle
Horsea (27)
Tentacool (27)
Tentacool (27)
Staryu (27)
Tentacruel (27)

Swimmer Connie
Staryu (29)
Staryu (29)
Staryu (29)

Swimmer Anya 
Poliwag (27)
Poliwag (27)
Goldeen (27)
Goldeen (27)
Seaking (27)

Swimmer Alice
Goldeen (30)
Seaking (30)

Swimmer Barry
Shellder (31)
Cloyster (31)

Swimmer Darrin
Horsea (28)
Horsea (28)
Horsea (28)
Seadra (28)

Swimmer Shirley
Seadra (30)
Seadra (30)
Horsea (30)

At the end of Route 19, get out of the water and enter the cave to go to Seafoam Island.


Seafoam Islands
You can't get through Seafoam Island unless you have a Pok┐mon that knows Strength. So remember to bring it.

 

This underground maze looks mighty confusing, but it's actually not that bad. The idea is to use your Strength ability to move boulders out of the way and drop them into holes in the floor. This will make them fall to a lower level and form a dam -- which stops the strong current and lets you safely swim around. If you mess up and move a boulder into a bad spot, simply exit the room to find the boulder reset to its original position.

After you enter the cave, go to the east and push the boulder into the hole to the north of it. Now go back to the steps to the north of the entrance and go up. Grab the Ice Heal. Instead of going down the ladder in front of you, continue on to the east and go down the steps there. Push the boulder down the hole, then take the ladder next to the hole down to the basement. You will now see the rock you pushed through from above lying on the ground. Push it into the next hole and head back up. You should now take the ladder you originally passed by.

You will emerge on top of a plateau. Make your way south, then east, up the steps and all the way north. Now go to the right and go down the steps. Voila. There's that first boulder you pushed down. Push it into the next hole and head back up onto the plateau and go back to the very northwestern corner of this room. There, you will find another ladder (it's close to the ladder you original came down from). Go down and head east to find your boulder again. Push it into the hole and head back up. Go south and east and back onto the second plateau. On the southern portion, you will find a Revive.

Go down the ladder on this plateau, then head west and take the steps down leading to the ladder in the southwestern corner of this room (be sure to pick up the Big Pearl to the east before heading down). Confused yet? It will get worse.

 

You should now emerge from the ladder just to the north of another boulder. To get there, head to the east and down. There are four boulders here that you need to push around, two of which have to be pushed into holes. Here's the easy way to do it. Start with the right boulder and push it up two squares. Now you can push the second boulder from the right down. Push it one square down only, then one square to the left. Next, push the boulder just to the north of you all the way to the left. You can now drop the lboulder just north of its hole down into it. Return to the final stone, push it two spaces to the left, then one space down to finish. 

 

Go up the steps and continue on northwest until you see steps leading down to a small area with another ladder. Take those down to the lowest level. Make your way to the northeastern corner of this area and use the ladder to go back up (it's near a sign). Take the next ladder up as well. You will now be able to push the last boulder into the hole. Now go back down the two ladders -- you are ready for a swim. With the boulders blocking the current, you can now go to the westernmost part of this area and walk down the steps into the water. Swim to the very north until you see a bird Pok┐mon perched on a small island. This is your chance to catch another legendary bird Pok┐mon.

Catch Articuno
Articuno can be found in the northwest corner of the lowest level of this dungeon. It's a lot easier to catch than Zapdos since you can use Electric attacks to bring its HP down. Be sure to save your game before you try to catch Articuno as it can take a couple of tries (and a lot of Ultra Balls) to get it. But catch it you must. It's already at level 50 and will learn the powerful Ice attack Blizzard at level 51.

After you're done, go back to the ladder you just passed and take it up. You should now be on the level where you pushed around the four blocks. Go south, but don't take the ladder you see there -- instead go east and up, then descend the steps into the water and swim over to the right. Walk up the steps and go south to find a new ladder. This is the way out.

 


Route 20
As you emerge from the cave, it's another trainer fight:

Picknicker Irene
Tentacool (30)
Horsea (30)
Seel (30)

When this fight concludes, plop in the water and work to the west. Continue on to the west to go to Cinnabar Island. Here are the trainers you'll encounter:

Swimmer Dean
Staryu (34)

Birdkeeper Roger
Fearow (30)
Fearow (30)
Pidgeotto (30)

Swimmer Nora
Shellder (30)
Shellder (30)
Cloyster (30)

Picknicker Missy
Goldeen (31)
Seaking (31)

Swimmer Melissa
Poliwag (31)
Seaking (31)


Cinnabar Island
You have arrived on the mysterious Cinnabar Island, home to many mysteries -- but also many revelations.

Pok┐mon Lab
It's Jurassic Park meets Pok┐mon. This innocent looking laboratory houses some of Pok┐mon Island's smartest scientists. Using the island's remote locations as a protection against curious journalists, these scientists have worked on a secret project to clone extinct Pok┐mon and even genetically engineer new ones. It sounds problematic, but it's actually good for you. Bring the fossil you received on Mt. Moon as well as the Old Amber (Pewter City Museum) and have the scientists turn them into real, living Pok┐mon. This way, you'll get Aerodactyl and either Kabutops or Omastar.

 

There are also a number of trading opportunities here, although they're not crucial to completing your Pok┐dex. Bring a Raichu to get an Electrode, trade a Venonat for a Tangela, or exchange a Ponyta for a Seel.

Before you leave, be sure to get Metronome from the scientist in the second room. It's a novel skill that randomly selects a different attack or defense whenever you use it. It can be really effective, but you can also get screwed in the process.

Pok┐mon Mart
Here's a listing of what you can buy in this store:

 

Item

Cost

Ultra Ball

1200

Great Ball

600

Hyper Potion

1200

Revive

1500

Full Heal

600

Max Repel 700

Escape Rope

550

Pok┐mon Mansion
The sole purpose of the Pok┐mon Mansion is to hide the key you need to get into the Cinnabar Island Gym. The quickest way to get it is to run straight into the mansion and take the first stairway up. Then, move to the northwest corner and take the stairs up to the third floor. Examine the statue you see to the right. Every statue in this building has a hidden switch on it, so be sure to check them all. This will open up the door in the south of this room. Jump off the balcony and take the stairs down to the building's basement. You should have no problem finding the Secret Key here (just remember to check the statues).

 

After you've got the key, be sure to explore the whole mansion to find valuable items. If the constant random attacks are annoying you, just use a repellant.

The items are:

  • Escape Rope: First Floor
  • Carbos: First Floor
  • Protein First Floor
  • Zinc: Second Floor
  • Calcium: Second Floor
  • Max Potion: Third Floor
  • Iron: Third Floor
  • HP Up: Third Floor
  • TM 14 (Blizzard): Basement
  • TM 22 (Solar Beam): Basement
  • Full Restore: Basement
  • Rare Candy: Basement
  • Secret Key: Basement

Prepare for the following trainers:

Burglar Lewis
Growlithe (34)
Ponyta (34)

Scientist Ivan
Magnemite (34)
Electrode (34)

Scientist Ted
Electrode (29)
Weezing (29)

Youngster Johnson
Ekans (33)
Ekans (33)
Raticate (34)

Burglar Arnie
Charmander (34)
Charmeleon (34)

Burglar Simon
Ninetales (38)

Scientist Braydon
Magneton (33)
Magnemite (33)
Voltorb (33)


Cinnabar Island Gym
You need to have found the key to this gym in the Pok┐mon Mansion before you can enter. Walk right in if you already have it. Inside, you will face Blaine and his seven henchmen, each with a nice selection of Fire Pok┐mon. Just bring your best Surf-equipped Water types and a good Ground Pok┐mon and you won't find the opposition very tough. And here are the trainers, in order of appearance:

Burglar Quinn
Growlithe (36)
Vulpix (36)
Ninetales (36)

Supernerd Erik
Vulpix (36)
Vulpix (36)
Ninetales (36)

Supernerd Avery
Ponyta (34)
Charmeleon (34)
Vulpix (34)
Growlithe (34)

Burglar Ramon
Ponyta (41)

Supernerd Derek
Rapidash (41)

Burglar Dusty
Vulpix (37)
Growlithe (37)

Supernerd Zac
Growlithe (37)
Vulpix (37)

Gym Leader Blaine
Ponyta (40)
Growlithe (42)
Rapidash (42)
Arcanine (47)

Once you beat Blaine, you will receive the Volcano Badge and TM38 (Fire Blast). When you exit the Gym, Bill will show up and take you to One Island. If you agree to go, get on the speedboat with him.


One Island
Once you get to the island, Bill will take you to see Celio, who is in charge of the island. In order to get the network of PCs running, he needs the help of Bill. Since it'll take Bill some time to get the machine going, he asks you to do a favor and take a Meteorite to Two Island. Celio will give you the Tri-Pass to get around between islands. For now, head to Two Island (discussed below).

 

Later...
When you return to One Island, go back to the Pok┐mon Center and talk to Bill. He tells you the PCs are all linked up now. He'll take you back to the mainland, and tell you that as long as you have a Tri-Pass, you can always go there from Vermilion Port. For now, go on to Route 21.


Two Island
When you arrive on Two Island, make sure you head south and use Cut on the small tree to get the Revive. Stop by the Pok┐mon Center if you need to, then explore what the island has to offer.

The Shop
At the north end of the island, you'll find an open air shop. They stock only Great Balls (600) and Fresh Water (200). Be sure to pick up some Great Balls in order to catch some unique Pok┐mon on this and other islands.

Pok┐mon Move Maniac
You'll find this chap in the house with the purple roof.

Game Corner/ Quest For Lostelle
Go into the building next to the Move Maniac's and talk to the man inside (it's a Game Corner, but isn't currently running any games). The man is looking for his missing daughter, Lostelle, who is on Three Island. To get there, go back to the boat and head over to Three Island. You needn't go right away. When you rescue her from Three Island's Berry Forest, you'll immediately be transported back here. When the quest is over, give the Metorite to the guy and he'll give you a Moon Stone. He'll also get the Game Corner up and running.

Leave and come back and Game Corner will be ready. There are two separate games offered: Pok┐mon Jump and Dodrio Berry Picking. In order to play, you'll need a friend to hook up via the Wireless Communication System.

Pok┐mon Jump
In Pok┐mon jump, you make your Pok┐mon skip a vine whip with the A Button. Only mini Pok┐mon around 28 inches or less may participate. Pok┐mon that only swim, burrow or fly are not good at jumping. As a result, those Pok┐mon may not participate.

Dodrio Berry Picking
Command Dodrio's three heads to catch falling Berries. Press right, up, or left on the Control Pad to move the heads. To play this game, you must have a Dodrio. If you have one, even on the PC, you can get it... there is a PC to the right of the counter. If you do not have a Dodrio, you can find one in the Safari Zone.

Cape Brink
To the east of the shop is Cape Brink. Follow the path up. Fish in the water for a shot at Poliwags and more. In the tall grass beyond, you can find Oddish, Persian, Golduck, and more. At the top of the area is a small building. The woman there will teach Hydro Cannon to a Water Pok┐mon in the first position, so make sure you have a Pok┐mon that fits the bill and talk to her.


Three Island
When you arrive at Three Island, you will see a woman on the beach being harassed by a pair of bikers. You can't do anything about it yet, so check out the cave. Go inside the cave to find a guy prospecting for gold.

Now move into town. There is a collection of bikers trying to take over. Move up next to the Pok┐mon Center to bust up the rumble. You know what that means! Trainer battles:

Biker Goon
Koffing (37)
Grimer (37)

Biker Goon
Koffing (38)

Biker Goon
Grimer (38)

Cue Ball Paxton
Weezing (39)
Muk (39)

 

When you beat them, the goons will leave. Talk to the nearby villager to get a Full Restore for your trouble. The other one will tell you that Lostelle went off to Bond Bridge. Head north. At the north end of town, cut the bush to the east to open a path. It leads to a hidden Zinc.

Pok┐mon Mart
This island has its own Mart. Here's what's available:

 

Item Cost
Ultra Ball 1200
Hyper Potion 1200
Revive 1500
Full Heal 600
Escape Rope 550
Max Repel 700

Bond Bridge
Head to the north end of town, then west to find Bond Bridge. The various platforms here are home to several battles.

Twins Joy & Meg
Clefairy (37)
Clefairy (37)

Aroma Lady Violet
Bulbasaur (36)
Ivysaur (36)
Ivysaur (36)

Tuber Alexis
Staryu (34)
Staryu (34)
Krabby (34)
Krabby (34)

Tuber Amira
Poliwag (34)
Poliwhirl (35)
Poliwag (34)

Aroma Lady Nikki
Bellsprout (37)
Weepinbell (37)

At the end of the beach, head up the steps and into the Berry Forest.

Berry Forest
The Berry Forest is quite large, but in order to get around, you'll need to cut down bushes. Don't forget that you can Surf across ponds as well to get to hard-to-reach places. As far as Items, you can score the following:

  • Full Heal
  • Max Elixir

 

In the northwest corner of the Berry Forest, you'll find Lostelle. She's scared and wants her dad. Battle the Hypno that she's afraid of, and when you're victorious, she'll give you the Iapapa Berry. After this, you'll immediately be whisked back to Two Island. If you want to get more out of the Berry Forest, take the shuttle back and scour the woods for goodies!

Route 21
After defeating Blaine, it's time to head north. As you surf your way towards Pallet Town, you encounter nine trainers, some in the water, others awaiting your challenge on two small islands. Since you should have quite a powerful Electric type by now, it would be stupid not to fight them all and gain experience points.

Swimmer Jerome
Staryu (33)
Wartortle (33)

Swimmer Roland
Poliwhirl (32)
Tentacool (32)
Seadra (32)

Swimmer Jack
Starmie (37)

Fisherman Nolan
Seaking (33)
Goldeen (34)

Fisherman Claude
Shellder (31)
Cloyster (31)

Swimmer Spencer
Seadra (33)
Tentacruel (33)

Sis and Bro Lil & Ian
Seadra (33)
Starmie (33) 

Fisherman Wade
Magikarp (27)
Magikarp (27)
Magikarp (27)
Magikarp (27)
Magikarp (27)

Fisherman Ronald
Seaking (28)
Goldeen (28)
Seaking (28)
Seaking (28)

You should arrive in Pallet Town without any problems. Once you're there, heal your Pok┐mon and immediately continue on to Viridian City for your last gym battle.


Viridian City Gym
The previously locked Viridian City Gym is now open for business -- and inside, you'll see a familiar face: Giovanni. Assemble a team consisting of Water, Psychic and Ground Pok┐mon to best Giovanni's fearsome five and you should be able to win Giovanni's prize, the Earth Badge and TM27 (Fissure).

But before you can get to Giovanni, you need to fight some of his cronies. Pit Ground Pok┐mon against their Poison types, Water against Ground, and Psychics against Fighting Pok┐mon. I suggest taking them all out before you go up against Giovanni. Simply start by going left, then come back and go up and left (the right path is a dead end). Lastly, return to the beginning and go up the rightmost path. Giovanni awaits you in the upper left corner of the gym. Just follow the trail of trainers and you'll be there in no time.

 

Tamer Cole
Arbok (39)
Tauros (39)

Black Belt Kiyo
Machoke (43)

Cooltrainer Samuel
Sandslash (37)
Sandslash (37)
Rhyhorn (38)
Nidorino (39) 
Nidoking (39)

Black Belt Atsuishi
Machop (40)
Machoke (40)

Cooltrainer Yuji
Sandslash (39)
Graveler (38)
Onix (38)
Graveler (38)
Marowak (38)

Tamer Jason
Rhyhorn (43)

Cooltrainer Warren
Marowak (37)
Marowak (37)
Rhyhorn (38)
Nidorina (39)
Nidoqueen (39)

Black Belt Takashi
Machoke (38)
Machop (38)
Machoke (38)

Gym Leader Giovanni
Rhyhorn (45)
Dugtrio (42)
Nidoqueen (43)
Rhyhorn (50)
Nidoking (43)

 

 


Rival Battle
Once you've won the Earth Badge, it's time to go to Indigo Plateau. On the way, you will battle Gary one more time. Gary now has a Pidgeot (47), Rhyhorn (45), Gyrados (45), Growlithe (45), Alakazam (50) and his starting Pok┐mon (now at level 53). It's a diverse team -- so be sure to assemble a versatile gang of your own. Once you have beaten Gary, rest, save and move on to Victory Road on the west end of Route 22 (that connects to 23).

 

Victory Road
Congratulations. This is the final stretch! You should assemble a party composed of your most powerful Pok┐mon -- one of which has to know the Strength technique. Don't forget to stock up on health power-ups and be sure to bring a powerful Water type (equipped with Surf or a similar strong Water attack) since most wild Pok┐mon you'll encounter in this dungeon are Ground types. In order to get through Victory Road, you need to do some old-fashioned rock pushing. The puzzles are exceedingly simple if you know what to do. Just push the boulders onto the round switches to clear the path. To get the items on the first floor, you need to push the rock so that it blocks one of the items. To get the other item, simply leave the room and come back (this resets the rocks).

 

The only tricky part is the block puzzle on the second floor. There is no block here to push onto the switch. No problem. Go to the third floor and push the boulder there into the hole in the ground. Jump through the hole and you'll find yourself on the second floor. Now you can push the boulder onto the switch. Although it looks confusing, the dungeon is actually linear. Follow the trail of trainers and ladders to the exit and you'll find yourself on Indigo Plateau. Remember to save often.

Here is a listing of trainers you will encounter on your trip down Victory Road:

Cool Trainer Naomi
Persian (44)
Ponyta (42)
Rapidash  (42)
Vulpix (42)
Ninetales (44)

Cool Trainer Rolando
Raticate (42)
Ivysaur (42)
Wartortle (42)
Charmeleon (42)
Charizard (42)

Black Belt Daisuke
Machoke (43)
Machop (43)
Machoke (43)

Juggler Nelson
Drowzee (41)
Hypno (41)
Kadabra (41)
Kadabra (41)

Tamer Vincent
Persian (44)
Golduck (44)

Juggler Gregory
Mr. Mime (43)

Pok┐maniac Dawson
Charmeleon (40)
Lapras (40)
Lickitung (40)

Cool Trainer George
Exeggutor (43)
Cloyster (43)
Sandslash (42)
Arcanine (43)

Cool Trainer Alexa
Clefairy (42)
Jigglypuff (42)
Persian (42)
Dewgong (43)
Chansey (43)

Cool Trainer Caroline
Bellsprout (43)
Weepinbell (43)
Victreebel (43)
Parasect (42)
Paras (42)

Cool Trainer Colby
Kingler (43)
Poliwhirl (42)
Tentacruel (42)
Seadra (42)
Blastoise (43)

Cool Couple Ray & Tyra
Nidoqueen (45)
Nidoking (45)

The following Items are available on Victory Road:

  • TM02 (Dragon Claw): First Floor
  • Rare Candy: First Floor
  • TM37 (Sandstorm): Second Floor
  • Full Heal: Second Floor
  • TM07 (Hail): Second Floor
  • Guard Spec: Second Floor
  • TM50 (): Third Floor
  • Max Revive: Third Floor

Indigo Plateau
You've made it. The final battle is just around the corner -- but first, you have to defeat the infamous Elite Four. Before you continue, stop at the Pok┐ Mart and buy yourself enough supplies to survive a group of powerful opponents, ranging from level 53 to as high as 62.

Pok┐ Mart
You'll find the following items at the Pok┐ Mart:

 

Item

Cost

Ultra Ball

1200

Great Ball

600

Full Restore

3000

Max Potion

2500

Full Heal

600

Revive

1500

Max Repel

700

 

Elite Four
Your team should consist of Electric, Psychic, Ice and Water types (if you've got a high level Water/Ice type, definitely bring it). Zapdos and Articuno are obviously great choices, but don't forget about the likes of Alakazam, Jolteon, Blastoise, Cloyster and Gyarados. Jolteon's Pin Missile attack will prove itself worthy against the Psychic types you will encounter in the final battle.

Lorelei
Dewgong (54)
Cloyster (53)
Slowbro (54)
Jynx (56)
Lapras (56)

Lorelei shouldn't give you too much trouble as most of her Pok┐mon are Water types and can be knocked out with one Electric hit by your Zapdos or Jolteon. Watch out for Jynx, though. Her Ice attacks are powerful against Flying Pok┐mon.

Bruno
Onix (53)
Hitmonchan (55)
Hitmonlee (55)
Onix (56)
Machamp (58)

The fighters are easily defeated with the help of a Psychic type or by a Flying attack like Drill Peck (another job for Zapdos...). Use Surf against Onix.

Agatha
Gengar (56)
Golbat (56)
Haunter (55)
Arbok (58)
Gengar (60)

You can easily knock out the Ghosts and Arbok with a Psychic attack. Golbat is also very vulnerable to Electric attacks. Agatha loves to put her enemies to sleep and then follows up with Dream Eater. You can counter this by switching to another Pok┐mon. Remember that the Pok┐ Flute can be used to wake up sleeping Pok┐mon.

Lance
Gyarados (58)
Dragonair (56)
Dragonair (56)
Aerodactyl (60)
Dragonite (62)

Lance's group is made up of some truly rare Pok┐mon. Luckily, most of them share the same weakness: Ice. Use Blizzard or Ice Beam against all the Dragons. If you don't have a Water type to use against Aerodactyl and an Electric type for Gyarados, you can use Ice attacks on those two flyers as well.

It's not over yet. You knew there was going to be one last showdown with your arch nemesis, Gary -- and the time has finally come.


Final Battle
Depending on what happened in your first battle against Gary, he will have one of three Pok┐mon teams:

 

Gary w/Blastoise

  • Pidgeot (61)
  • Alakazam (59)
  • Rhydon (61)
  • Arcanine (61)
  • Exeggutor (63)
  • Blastoise (65)

Gary w/Venusaur

  • Pidgeot (61)
  • Alakazam (59)
  • Rhydon (61)
  • Gyarados (61)
  • Arcanine (63)
  • Venusaur (65)

Gary w/Flareon

  • Pidgeot (61)
  • Alakazam (59)
  • Rhydon (61)
  • Gyarados (63)
  • Exeggutor (61)
  • Charizard (65)

Good luck. Once you defeat Gary, you will see the ending. But don't switch off your Game Boy quite yet. More adventure awaits...

 


Back to One Island
Return to One Island and move south, hop in the water to explore Treasure Beach to the south. On the way, you'll run into a trainer.

Swimmer Amara
Seel (36)
Seel (36)
Dewgong (36)

On the beach itself, use the Itemfinder to locate some fresh goodies. When you're done, Surf back up to town and head east down the sandy Kindle Road.

Kindle Road
Plop back into the water here. Go face the single trainer on the island to the east.

Swimmer Abigail
Psyduck (35)
Psyduck (35)
Golduck (37)

When you're done with Abigail, head north to rejoin Kindle Road. Follow it north towards Mt. Ember. In the weeds here, try to get your hands on a Ponyta. As you continue north, you'll encounter:

Picknicker Claire
Meowth (35)
Pikachu (35)
Meowth (35)
Clefairy (35)

Camper Bryce
Nidorino (36)
Sandslash (36)
Raticate (36)

Continue north, ignoring the stairs to the right for now. Instead, continue over to the beach to the east and battle the trainer there.

Swimmer Garrett
Shellder (35)
Cloyster (35)
Wartortle (38)

Surf down the coast to find a Max Repel, then go back north, go back to the beach and head north to battle the next trainers:

Crush Kin Mik & Kia
Machoke (39)
Primeape (39)

Black Belt Shea
Machop (38)
Machoke (38)

Black Belt Hugh
Machop (37)
Machoke (37)

When you're done with these guys, go inside the Ember Spa and talk to the old man at the north end of the cave. He'll give you HM06 (Rock Smash). This will allow you to smash all of  the barricading rocks around the island. Before you leave the cave, slip into the hot spring and restore your energy and that of your team.

Return to the first part of the Road. Just past Bryce, go up the steps and work your way down the long platform heading south. On the southern tip, you'll run into another trainer running in circles:

Crush Girl Tanya
Hitmonlee (38)
Hitmonchan (38)

Once past her, use Rock Smash on the two boulders here to get to the Carbos. Return north and smash the three rocks in a row on the beach to get to an Ether. Once you have it, head north again and go past the Spa. There is another trainer on the beach here.

Crush Girl Sharon
Mankey (37)
Primeape (37)

Plop back into the water and Surf to the north, and you'll come across:

Swimmer Finn
Starmie (38)

Swimmer Maria
Seadra (37)
Seadra (37)

Fisherman Tommy
Goldeen (33)
Goldeen (33)
Seaking (35)
Seaking (35)
Seaking (35)

When you finish with this last trainer, swim north to Mt. Ember.

Mt. Ember
At the top of the stairs, talk to the hiker to teach one of your Pokemon Explosion. If you want it, learn it. Then move left and move the boulders to get through. Battle the trainer you meet on the other side:

Pokemon Ranger Beth
Bellsprout (38)
Gloom (38)
Gloom (38)

Continue until you reach a set of stairs and go up. Head to the right and move to the second staircase and go up it. Here you'll meet another trainer.

Crush Girl Jocelyn
Hitmonchan (38)
Hitmonchan (38)

Once she falls, go up the stairs to the north, take a left, go down the stairs and then head north to another trainer encounter.

Pokemon Ranger Logan
Exeggcute (37)
Exeggutor (40)

Head north into the cave entrance and be sure to put a Water-type in the front of your party. You're about to run into a bunch of Geodudes. Keep working through the cave until you reach the exit. When you come back out, go to the left and move up a couple sets of stairs to reach the lair of the third legendary bird Pokemon... Moltres!

Moltres' Lair
When you arrive, push the right boulder up one spot, the left boulder over to the left one spot. Now, push the middle boulder left, the upper boulder up and all the way to the right. By now you should see Moltres. Save your game before taking on Moltres. As always, try to wear him down before making with the Ultra Balls. Once you've caught the fiery bird, exit the lair and check the remainder of the mountain to find a Dire Hit and collect a rare Rapidash.


Getting to Four Island
Getting to Four Island requires you do a number of things. First off, you need to beat the Elite Four. Once that's accomplished, make sure you have 60 Pokemon caught and go visit Prof. Oak. He'll give you another task... to go look for special Pokemon species that cannot be found in Kanto. He'll upgrade your Pokedex to a  National Pokedex, allowing you to record information on even more species. Once you have this, head to One Island (or, if you're already there and fulfill the appropriate criteria),. talk to Bill in the Pokemon Center, and go to Mt. Ember to find the gem he's looking for.

When you arrive at Mt. Ember, head to the right and battle the two Rocket Team Grunts guarding the cave entrance.

Team Rocket Grunt
Ratatta (35)
Raticate (35)
Sandshrew (35)
Sandslash (35)

Team Rocket Grunt
Cubone (37)
Marowak (37)

When you beat both trainers, they will step away from the cave entrance. Go west and take the ladder down, then keep moving to the next ladder. On the next floor down, use Strength to move the boulders. Make sure you don't push the middle boulder to the right. Instead, go up and around to get to the ladder to the south. On the next floor down, push the boulder right and down to get past. At the split in the path, go south (not east, as that is the way out). Push the single stone down the long path toward the small waterfalls and go down the stairs, then down the ladder. When you arrive below, you'll see several encrypted messages. Ingnore them for now and go down the ladder to grab the Ruby below.

Go back to the east path and follow the ladders out of this cave. Return to the Pokemon Center and speak to Bill. He'll take your Tri Pass and Town Map and replace it with the Rainbow Pass and ask you to go to the Sevii Islands. Take the Pass to the dock and sail to Four Island.


Four Island
Once you arrive at Four Island, you will be greeted by none other than Gary... your annoying rival. When he runs off, move up the beach and use Rock Smash to bust the rock. This will give you access to a Star Piece. Once you have it, move up the stairs and into town.

Pok┐mon Mart
Here's a listing of items available for purchase:

 

Item

Cost

Ultra Ball

1200

Full Restore

3000

Max Potion

2500

Revive

1500

Ice Heal 250

Full Heal

600

Escape Rope 550

Max Repel

700

Want a Sticker?
Go to the building next to the PC and you will find a Sticker maniac. Talk to this person to get stickers for your accomplishments. Since you're in the Hall of Fame, you will get that sticker first.

Pokemon Day Care
In the northwest corner of the city is the Day Care. Head inside to chat up the Day Care Lady. If you need to grow a Pokemon's levels, you can leave it here and check on it later. Or, you can leave two Pokemon here so that they breed and produce a different kind of Pokemon altogether.

Move Tutor
Next to the Day Care is a Move Tutor who will teach one of your Pokemon Body Slam. Teach the move to a Pokemon if you wish...

Icefall Cave
Head to the eastern side of town and go down the stairs. Surf on the water and collect the Stardust on the grassy lip near the water. Surf north to find the cave entrance. In the first room, Surf north and exit through the opening in the ice.

This is called Icefall Cave for a reason. If you step on a square of ice twice, you'll fall down a level. Make your way to the north end of the cave and deliberately fall through the single square of ice here. Once downstairs, take the ladder up. Fall through the ice to the east to find yourself on the sheet of ice below. Skate down, then to the right to get to the Nevermelt Ice. Return back upstairs. Now go through the more southern ice square. Skate up, right, then down to get to the southern end of the ice patch. Grab the Full Restore past the ladder, then return to it and go up. Upstairs, you will get the HM07 (Waterfall). Teach it to a Pokemon and head back out to the previous cave. Face the waterfall and use your new skill. This will raise you to the upper level of the cave.

Go down the ladder, then into the nearby cave. Here, you will find Lorelei, who is being harassed by some Grunts. Help her out by handling them:

Team Rocket Grunt
Zubat (38)
Zubat (38)
Golbat (38)

The Grunts cough up the location of Rocket headquarters, where they are running their Pokemon poaching scheme from. Head to Six Island to find it.


Six Island
When you first get to town, head into the Pokemon Center and Mart.

Pok┐mon Mart
Here's a listing of items available for purchase:

 

Item

Cost

Ultra Ball

1200

Full Restore

3000

Max Potion

2500

Revive

1500

Ice Heal 250

Full Heal

600

Escape Rope 550
Dream Mail 50

Max Repel

700

Pokemon Center
When you enter the Pokemon Center, your Rival will be there. Speak to him, then heal your Pokemon if need be. When you're done, go east and down the stairs and battle the trainer on the beach.

Juggler Edward
Voltorb (46)
Voltorb (46)
Mr. Mime (48)
Electrode (47)

Head south through the tall grass (pick up a Sentret while you're here) until you reach the stairs. Go up them and face the trainer there, then continue south to Ruin Valley.

Hiker Earl
Onix (49)
Machoke (49)

Ruin Valley
When you get to the grassy portion, head south. Push the rocks near the southern bend to get the Sun Stone, then return north. Take the path west and cut through the grass. Continue down until you reach two paths leading down. Take the leftmost one to locate an HP Up. Go down the right path leading south to find a staircase leading up to fight with the next trainer.

Pokemaniac Hector
Rhyhorn (49)
Kangaskhan (49)

Go north then east to find some stairs up to another couple of trainer battles.

Ruin Maniac Stanly
Graveler (48)
Onix (48)
Graveler (48)

Ruin Maniac Foster
Golem (50)

Ruin Maniac Larry
Machoke (49)
Machoke (49)

Continue south down the stairs and move to the door. It has a braille inscription. It says Cut, so use Cut on the door and it will open. Go inside to get into Dotted Hole.

Dotted Hole
Inside this cave, drop through the hole in the floor. There is a tablet with more cuneiform writing on it. It will give you directions... but what do you care? We're gonna tell you first:

  • UP
  • LEFT
  • RIGHT
  • DOWN

When you get to the bottom, you'll find the Sapphire. As you take it, some scientist shows up and steals it from you, taking it to Five Island. Don't go there yet. Leave the cave and return the way you came. Go up the stairway you passed on the way there to fight this trainer:

Hiker Daryl
Sudowoodo (50)

Once you defeat him, move the boulders to his right to find a Full Restore.  Return to the beach and head north. Surf in the water at the north end and keep heading up to find this trainer:

Swimmer Denise
Chinchou (49)
Lanturn (49)

Swimmer Samir
Gyarados (50)

Once you get to land, you'll face this pair:

Twins Miu & Mia
Pikachu (50)
Pikachu (50)

After you defeat them, go up into town to take on another.

Aroma Lady Rose
Sunkern (49)
Sunflora (49)

On the west side of town, you'll run into the Green Path.

Green Path
Green Path is home to wild Pokemon (including Heracross) and a gaggle of trainers.

Youngster Cordell
Farfetch'd (48)
Farfetch'd (48)

Bug Catcher Garret
Heracross (49)

Pokemon Breeder Bethany
Chansey (50)

Lass Joana
Snubbull (49)

Youngster Nash
Weepinbell (47)
Weepinbell (47)
Victreebell (49)

Ruin Maniac Layton
Sandslash (48)
Onix (48)
Sandslash (48)

Once you finish this, try:

  • Five Island
  • Seven Island
  • Unknown Dungeon

PokÚmon only caught via special event

PokÚdex number 151 - Mew*
PokÚdex number 249 - Lugia**+
PokÚdex number 250 - Ho-Oh**++
PokÚdex number 251 - Celebi***
PokÚdex number 385 - Jirachi****
PokÚdex number 386 - Deoxys*****

*PokÚmon Emerald ONLY!
**Lugia and Ho-Oh were only able to be obtained in PokÚmon Emerald/FireRed/LeafGreen via special event OR
+Lugia could be obtained by capturing, purifying and transferring from PokÚmon XD: Gale of Darkness while
++Ho-Oh was only obtained by purifying all 48 shadow PokÚmon and completing all 100 battles at Mt. Battle in Battle Mode, NOT Story mode in PokÚmon Colosseum and transferring to Ruby/Saphhire/Emerald/FireRed/LeafGreen.
***Unknown
****Jirachi can be obtained either via special event or by transferring from PokÚmon Colosseum bonus pre-order disc (will only transfer to PokÚmon Ruby and Sapphire. Bonus Disc will not transfer to Emerald/FireRed/LeafGreen.)
*****PokÚmon Emerald/FireRed/LeafGreen ONLY!

Recent Videos

No recent videos