We All Live In A PokÚmon World

A PokÚmon Fan Site

HeartGold/SoulSilver

Pokémon HeartGold
Pokémon SoulSilver

HGSS begins with the now-standard introduction to the World of Pokemon speech. Strangely, Professor Oak still handles this task in HGSS, shadowing Professor Elm once again. Oak will ask for your name and gender. Players who choose male will control Ethan, an updated version of Gold, the original male player character from GSC, while players who choose female will control Lyra, a new character who replaces Kris from Pokemon Crystal. Whichever character you don't choose will become a recurring non-playable character, much like in Ruby/Sapphire/Emerlad and Diamond/Pearl/Platinum.

 

New Bark Town

Your adventure begins in New Bark Town, in your character's bedroom. You can check your computer to read your first piece of Mail, and then you can go downstairs. When you do, your mom (who has a radically different in-game sprite from the Mom sprite in GSC) will talk to you. She'll summarize the menu commands that are, quite conveniently, usually on display on the DS's touch screen in this game: Bag will contain any and all items you find throughout your journey; your character's name shows you a small overview, including number of badges earned and Pokemon caught; Save will do just that; and Options lets you adjust minor gameplay touches like the style of the border found in textboxes. You can then leave your house.

When you get outside, a Marill will run into you. This Marill belongs to the character whom you didn't pick as your own, and whom is apparently friends with your character, and the two of them will then run off. From here, you can go to the Elm Laboratory, which is the building to the left of your house. Notice that a guy with red hair is suspiciously looking into the lab from a window in the corner. Professor Elm will talk to you and ask you to visit Mr. Pokemon on Route 30. Because Elm feels that it's too dangerous for you to go alone, he'll allow you pick one of his Pokemon - Chikorita, Cyndaquil or Totodile - to act as your companion.

Chikorita

Chikorita is a defensive Grass-type Pokemon. It is recommended for players who want a challenge because many Johto Gym Leaders and major characters have type advantages against it.
Cyndaquil

Cyndaquil is an offensive Fire-type Pokemon. It is recommended for newer players because it has type advantages against many Johto Gym Leaders with few disadvantages.
Totodile

Totodile is a physically-oriented, offensive Water-type Pokemon. It is the middle-of-the-road choice, but Water Pokemon are both required to get through the game and common.

You'll instantly notice that, like Pikachu in Pokemon Yellow and Pokemon in Amity Park in Diamond and Pearl, your starter will follow you around on the overworld; one of the most advertised features of HGSS is that the first Pokemon in your roster will appear with your character on the overworld. Elm will then allow you to heal your Pokemon on his machine when needed, and his assistant will give you a free Potion as you leave. Also, a new button is added to your menu: Pokemon, which allows you to view various information for any Pokemon in your party. Once back outside, you'll see the other player character (hereby referred to as "Your friend") playing with Marill and have a short talk with him/her.

If you try to leave New Bark Town, a woman near Oak's Lab will stop you; to progress, you must go home and speak to your Mom, who will give you the PokeGear and offer to save some of the money you'll win from battling other Trainers. The PokeGear will show up on your stylus menu and you can view the world map and your phone numbers on it right now. Once you have the PokeGear, you can now leave your house and explore. You'll notice that your friend lives in the house south of yours while Professor Elm and his family live in a new section directly above his Lab. Talking to the suspicious redhead will get your character pushed away. When you try to leave, Elm will come out from his Lab and give you five Potions, which heal your Pokemon by 20 HP each. Head west into the first Route of the game.

Route 29
Route 29
Pokemon Method Time Rate
Pidgey (Lv 2 - 4) Walk
Walk
Morning Day55%
Sentret (Lv 2 - 3) Walk
Walk
Morning Day40%
Sentret (Lv 2 - 3) Walk
Walk
Morning40%
Sentret (Lv 2 - 4) Walk
Walk
Day40%
Rattata (Lv 4) Walk
Walk
Morning Day5%
Rattata (Lv 4) Walk
Walk
Morning5%
Rattata (Lv 2) Walk
Walk
Day5%
Rattata (Lv 2 - 4) Walk
Walk
Night15%
Hoothoot (Lv 2 - 4) Walk
Walk
Night85%

Route 29 is the first of many areas in the game where you can encounter wild Pokemon. Because it's the first route of the game, it's relatively straightforward and your starter should be able to take care of any wild Pokemon encountered. You'll find Pidgey and Sentret during the day as well as Hoothoot and Rattata at night: Rattata is a particularly great choice for the early game due to its speed and high Attack, while the other three have better alternatives unless you like their designs. As you follow the path, you'll come to a building on the north side of the route. If you go through the outpost, you'll emerge at the southern end of Route 46, which is a dead-end where you can catch Geodude and Spearow after receiving Pokeballs later.

Back on Route 29, you can find a Potion in the upper right corner of the route, east of the outpost building. Going west from the outpost, however, leads you to the end of the route, near a raised section with an Apricorn tree; because you can't collect your first Apricorn yet, just enter Cherrygrove City to the west. Also, on Tuesdays, you can find a girl named Tuscany toward the end of the route. She'll introduce herself and note that each of her Siblings can be found around Johto on different days of the week. She'll give you a hold item named Twistedspoon that gives a 20% boost to the power of Psychic-type attacks and explain that her siblings have similar items to give out too.

Cherrygrove City

As soon as you enter Cherrygrove, an old man will stop you and insist on giving you a tour of this incredibly small landmark. (Unlike in GSC, you can't refuse his tour in HGSS.) He'll show you the Pokemon Center, where you heal your Pokemon; the Pokemon Mart, where you buy items; a road leading to the next Route; and a generic body of water. Then he'll bring you to his house and give you the most brilliant item in the game: the running shoes. Unlike previous games, the shoes in HeartGold and SoulSilver can be automatically enabled by clicking the shoe icon that appears on the touch screen. With your character no longer walking at a snail's pace, you can now heal your Pokemon and buy healing items at the Pokemart, although Pokeballs are not yet available. When you're ready, go to the road that the old man pointed out; he'll run up, give you the Map expansion card for your PokeGear, and then you can leave.

  

Route 30
Route 30
Pokemon Method Time Rate
Pidgey (Lv 2 - 4) Walk
Walk
Morning40%
Pidgey (Lv 2 - 4) Walk
Walk
Day50%
Pidgey (Lv 4) Walk
Walk
Morning10%
Pidgey (Lv 3 - 4) Walk
Walk
Day50%
Caterpie (Lv 3 - 4) Walk
Walk
Morning50%
Caterpie (Lv 3 - 4) Walk
Walk
Day35%
Metapod (Lv 4) Walk
Walk
Morning10%
Metapod (Lv 4) Walk
Walk
Day15%
Spinarak (Lv 2) Walk
Walk
Night30%
Rattata (Lv 3 - 4) Walk
Walk
Night40%
Hoothoot (Lv 4) Walk
Walk
Night30%
Hoothoot (Lv 3 - 4) Walk
Walk
Night60%
Ledyba (Lv 3) Walk
Walk
Morning30%
Weedle (Lv 3 - 4) Walk
Walk
Morning50%
Weedle (Lv 3 - 4) Walk
Walk
Day35%
Kakuna (Lv 4) Walk
Walk
Morning10%
Kakuna (Lv 4) Walk
Walk
Day15%

Route 30 is another fairly straightforward route. You'll find your first Bug Pokemon here, and Chikorita players who have SoulSilver might want to avoid Weedle during the day and Spinarak at night because they know Poison Sting. HeartGold players will find Caterpie during the day and Ledyba during the morning here, making this the first route with different wild encounters between the versions. You can find a Potion laying on the ground in plain sight; continuing north, you'll find a house, in which a man will give you the Apricon Box to store the Apricorns that you find on trees. You can take the Green Apricorn from the tree outside of his house and go north, snagging a free Antidote along the way, to encounter a split in the path. The left path is blocked, but that's alright because the right path is a direct, though branched, route to Mr. Pokemon's house. You can find a Pink Apricorn on the tree outside of his house before going in.

When you go inside, you'll talk to Mr. Pokemon, who will give you a Pokemon Egg to return to Professor Elm in New Bark Town, and then he'll heal your Pokemon. Professor Oak is visiting Mr. Pokemon and, impressed at how you've handled your Pokemon, he will give you a Pokedex and leave. The Pokedex records information about Pokemon you've seen or caught; you can view it with the new button on the touch screen. After you leave, Professor Elm will call you on your phone and tell you that something terrible has happened at his lab; he asks you to return as soon as possible. You can proceed south and, once you get to the split in the path, keep to the left and jump down from the ledges to avoid some more wild encounters. When you arrive in Cherrygrove, make sure your Pokemon is healed and enter Route 29. The suspicious red-haired character from New Bark Town will come up and challenge you to your first trainer battle.

Rival Battle
Rival
Pokemon Level Type Moves
If you chose Chikorita:
Cyndaquil Level 5 Fire Tackle
Leer
If you chose Cyndaquil:
Totodile Level 5 Water Scratch
Leer
If you chose Totodile:
Chikorita Level 5 Grass Growl
Tackle

This is the first battle against the character who will become your recurring Rival in HGSS. You'll notice that he uses one of the traditional Starter Pokemon of the Johto region; coincidentally, it is always the one that has a type advantage over your starter: Cyndaquil if you chose Chikorita, Totodile if you took Cyndaquil, or Chikorita if you picked Totodile. To win this battle, simply keep using your Pokemon's damaging attack and you'll likely win, particularly because you've had the chance to level it up in wild battles and Rival hasn't. You can also use your Potions if you run into trouble.

After the battle, your Rival will leave. On Route 29, you can snag another Green Apricorn at the tree you saw earlier; by sticking to the dirt road and hopping the ledges, you can avoid wild encounters almost entirely. When you get back to New Bark Town and Elm's Lab, a policeman will be speaking to Elm about how one of the remaining starter Pokemon was stolen, and your friend will run in too; it's quite obvious that Rival has stolen Elm's Pokemon. The policeman will then question you for information and you may name your Rival whatever you want. Elm will be worried about the stolen Pokemon but will cheer up after you show him Mr. Pokemon's egg; finally, you'll be officially allowed to keep your starter Pokemon and are advised to challenge the Gym Leader in Violet City.

The Road to Violet City

There's nothing else to do in New Bark right now, so you can head out. Once you reach the grass on Route 29, your friend will call you over and teach you how to catch Pokemon, just in case you're one of the approximately eleven people in this universe who have never played this series before. After that, you'll receive five Pokeballs so you can start adding to your team. Chikorita players might want to go up to Route 46 and catch a Geodude to help with the first Gym. A Rock/Ground-type, Geodude resists many early attacks and is generally handy to have around. Between the three Routes you've encountered so far, there are several different Normal-, Flying- and Bug-type Pokemon.

Pidgey is a timid bird Pokemon with three stages and rather mediocre stats; Hoothoot is an owl Pokemon that has better Special and HP stats that Physical ones and it can learn a few status and Psychic-type moves. The best early bird Pokemon is Spearow due to its higher Speed and Attack and its ability to learn Flying-type moves early. Between Rattata and Sentret, Rattata is a great pick in the beginning due to its Speed and Attack, while Sentret can be skipped unless you like its design. Caterpie's final evolution and its Psychic-type and status attacks are more useful than Weedle's final evolution and its Poison-type attacks, but Spinarak's evolution is more useful than Ledyba's, so each version has a better exclusive Bug-type in the earlygoing.

After boosting the ranks of your team a bit, return to the split path on Route 30. This time, you can take the left path, where you'll also take part in your first battles against regular Trainers, all of which are Youngsters with Pidgey and Rattata or Bug Catchers that use Caterpie and Weedle. Just stick to your damaging moves and you shouldn't have anything to worry about against these guys. Sometimes, after a battle, trainers will ask for your phone number so they can call to annoy you with inane chatter; you can accept or decline as you wish. Keeping heading north into Route 31, where you can catch your first Grass Pokemon if you didn't pick Chikorita: Bellsprout, which has good Attack and Special Attack but mediocre Defenses. Once you spot the Cuttable tree, make a right turn and then continue north until you approach a cave.

Route 31
Pokemon Method Time Rate
Pidgey (Lv 3) Walk
Walk
Morning Day30%
Pidgey (Lv 5) Walk
Walk
Morning10%
Pidgey (Lv 4) Walk
Walk
Day30%
Caterpie (Lv 4 - 5) Walk
Walk
Morning Day35%
Bellsprout (Lv 3) Walk
Walk
Morning Day Night20%
Metapod (Lv 5) Walk
Walk
Morning Day15%
Spinarak (Lv 3) Walk
Walk
Night30%
Rattata (Lv 4 - 5) Walk
Walk
Night40%
Hoothoot (Lv 5) Walk
Walk
Night10%
Hoothoot (Lv 4 - 5) Walk
Walk
Night40%
Ledyba (Lv 4) Walk
Walk
Morning30%
Weedle (Lv 4) Walk
Walk
Morning30%
Weedle (Lv 4 - 5) Walk
Walk
Day35%
Kakuna (Lv 5) Walk
Walk
Morning10%
Kakuna (Lv 5) Walk
Walk
Day15%

This is Dark Cave, which is completely optional and, right now, uneventful. You can pick up Zubat or Geodude here; keep this location in mind for your Pokedex in the future, as Dunsparce will swarm here. Right now it only has a 1% chance to appear, so don't waste time looking for it. You can stumble around the cave to find a free Potion. Poison/Flying-type Zubat is a pretty weak Pokemon on its own, but it's final evolution is rather useful, so you might want one. Otherwise, leave Dark Cave, grab the Potion outside and continue west. You'll find a PokeBall on the ground next to the last trainer before Violet City: a Bug Catcher with three Caterpie and a Weedle. When you reach the outpost, your friend will walk up and give you the Vs. Recorder.

Dark Cave (Violet Entrance)
Pokemon Method Time Rate
Geodude (Lv 2 - 4) Walk
Walk
Morning Day Night60%
Zubat (Lv 2 - 4) Walk
Walk
Morning Day Night39%
Dunsparce (Lv 4) Walk
Walk
Morning Day Night1%
Dunsparce (Lv 4) Rock Smash
Rock Smash
Morning Day Night90%
Geodude (Lv 8) Rock Smash
Rock Smash
Morning Day Night10%
Violet City

Violet City is the first City in the game; it comes with its own Pokemon Center, Pokemart and Gym. However, nobody is at the Gym right now, so feel free to browse around the city. Just outside of the Pokemon Center is a Juggler who is looking for colored Shards. You can't get these until you have the Rock Smash HM, but this Juggler will give you certain Berries for giving him Shards of specific colors later in the game: Cheri, Pecha and Leppa for Red; Chesto, Oran and Wiki for Blue; Aspear, Sitrus and Iapapa for Yellow; and Rawst, Lum and Aguav for Green.

In the house to the left of the Pokemon Center, you'll find a boy will trade you his Onix for your Bellsprout. This is the first in-game trade of the game; traded Pokemon grow quickly but they will disobey you if their levels get too high and you don't have enough badges to ensure their tameness. Right above the Pokemon Center is Earl's Pokemon Academy, where newcomers can go to learn the basics about Pokemon battles, such as the different status effects and battle mechanics. Now you can head to Sprout Tower on the north end of the city.

To trigger your first Gym Battle, you'll have to defeat the Elder Sage of Sprout Tower. Sprout Tower, a shrine to Bellsprout that has an oddly flexible architecture, is a fairly straightforward building with three floors; occasionally you'll be attacked by wild Rattata during the day and wild Gastly at night. You might want to pick up a Gastly, who is useful because it comes with Hypnosis and, as a Ghost/Poison-type with the ability Levitate, has three immunities to common in-game moves. All of the Sage trainers in this tower use Bellsprout, which only knows Vine Whip, so Cyndaquil and Chikorita players can simply stick with their starter. Totodile players will want to come here with at least one of the early bird (Pidgey, Spearow, Hoothoot) or bug (Caterpie, Weedle, Ledyba, Spinarak) Pokemon.

When you enter, continue up the stairs in front of you. On the second floor, go down the ladder to your right. Back on the ground floor, pick up the Parlyz Heal and continue going around the rear side of the building to find a ladder back up to the second floor. Grab the X Accuracy behind you and keep going ahead to find the ladder to the third floor. Up here, you'll see a Potion to your left and three more Sages ahead; be warned that the optional third Sage has a Hoothoot. You'll then see your Rival battling the Elder Sage, who will tell your Rival that he does not treat his Pokemon properly; Rival, in response, will blow him off and leave via Escape Rope. Take the Escape Rope in the corner and speak to the Elder to start the battle.

Trainer Battle

Elder
Pokemon Level Type Moves
Bellsprout Level 7 Grass/Poison Vine Whip
Growth
Bellsprout Level 7 Grass/Poison Vine Whip
Growth
Hoothoot Level 10 Normal/Flying Peck
Foresight
Tackle
Hypnosis

Like all of his underlings, the Elder Sage has two Level 7 Bellsprout, but he also has a level 10 Hoothoot. Cyndaquil should burn through all three of these Pokemon with ease; Chikorita can take care of the Bellsprouts with Tackle but will have trouble against Hoothoot, which knows Peck, while Totodile is the opposite case. A Spearow with Peck for the Bellsprout and a Geodude against Hoothoot can lead to an easy win here. When you win, the Elder Sage will compliment your ability and give you TM 70 - Flash, which can be used in the overworld to illuminate caves. You can use the Escape Rope to leave quickly.

With Sprout Tower complete, you may now challenge the Gym. Violet City's Gym, which specializes in Flying-type Pokemon, is the game's first Gym and, as such, it's very straightforward: take the elevator up and walk up to Falkner. You can use the side paths to get around his Junior Trainers, but they only have, respectively, a Spearow and two Pidgey, so you might as well net the easy experience points. When you're ready, challenge Falkner.

Violet City Gym: Falkner
Falkner
Speciality: Flying
Pokemon Level Type Moves
Pidgey Level 9 Normal/Flying Tackle
Sand-Attack
Pidgeotto Level 13 Normal/Flying Tackle
Roost
Gust

Falkner's Pokemon have received a level boost since Gold and Silver, but his amazingly pathetic team of Pidgey and Pidgeotto has not changed. His Pidgey is basically a joke, as it knows no damaging attacks other than Tackle, and you should have no trouble taking it out, even with your Grass- or Bug-type Pokemon. The real challenge here is Pidgeotto, who knows Gust and Tackle and can heal itself with Roost. It's important to note that you can acquire Mareep before fighting Falker in HGSS; you can go ahead to Route 32 and catch one in the grass just before that man who doesn't let you progress.

If you traded for Onix or caught a Geodude, both of these Pokemon resist all of Falkner's attacks and learn Rock Throw fairly early: level 9 and 11, respectively. Falkner is easy enough that, if your levels are good, your starter should have no trouble against him. Even if you chose Chikorita, you can use Synthesis to heal off Gusts and take advantage of Pidgeotto's Roost to hit Falkner for neutral damage with Razor Leaf.

When you beat Falkner you'll receive TM 51 - Roost and the Zephyrbadge, which allows you to use Rock Smash on the overworld, raises the Attack stat of your Pokemon, and makes all Pokemon up to Level 20 obey you.

After you leave the Gym, Professor Elm will call and ask you to speak to his aide. Unlike in GSC, Elm's assistant in HGSS shows up in the Pokemart, so go there. The assistant will ask you to take the Mystery Egg that you delivered to Elm earlier; after about 2,500 steps with the Egg in your party, it will hatch into a Togepi that knows Extrasensory. When you leave the Mart, you'll have the first of five encounters with a Kimono Girl, five sisters from Ecruteak City who perform Japanese theater. She'll note your strength and you can follow her to reach Route 32, taking the Yellow Apricorn from the tree on the way. With the Zephyrbadge and Togepi's egg in your hands, the man will now let you pass and give you a Miracle Seed, which, while worthless in competitive battling, can be given to Chikorita or Bellsprout right now to provide a 20% boost on Grass-type attacks.

Route 32
Route 32
Pokemon Method Time Rate
Bellsprout (Lv 6) Walk
Walk
Morning Day30%
Bellsprout (Lv 6) Walk
Walk
Night20%
Rattata (Lv 4 - 6) Walk
Walk
Morning35%
Rattata (Lv 4 - 6) Walk
Walk
Day40%
Rattata (Lv 4) Walk
Walk
Night30%
Rattata (Lv 6) Walk
Walk
Morning5%
Rattata (Lv 4 - 6) Walk
Walk
Day10%
Mareep (Lv 6) Walk
Walk
Morning Day20%
Mareep (Lv 6) Walk
Walk
Night10%
Hoppip (Lv 6) Walk
Walk
Morning Day10%
Zubat (Lv 4) Walk
Walk
Morning Night5%
Wooper (Lv 6) Walk
Walk
Night35%
Ekans (Lv 4) Walk
Walk
Morning Day Night30%

Route 32 is the first area where you can supplement your starter with some other elemental types, such as the cute (and, in its final form, powerful) Electric-type Mareep, the cute Water/Ground-type Wooper or the cute Grass/Flying-type Hoppip. SoulSilver players can also pick up Ekans, which can come in handy if it has the Intimidate ability. To get through Route 32, just head south; you should encounter a Youngster with a Rattata and a Zubat as well as a female Camper with a Nidoran F chatting on her phone. After her, the path splits into two, but both sides lead to the Pokemon Center at the end of the route. The left path has tall grass, a male Camper with a Nidoran M, and a Youngster who has a Wooper. The right path is a small bridge featuring a Fisherman who uses two Poliwag, another with a Goldeen and a third who has four Magikarp. You may, of course, go through both paths to fight everyone.

TM 09 - Bullet Seed, a Physical Grass-type move, can be found on the left path, just before the two sides of the route merge. It's in plain sight next to the staircase near the Youngster with a Wooper. By the Pokemon center, you'll find a man who will try to sell you a Slowpoketail for a million dollars if you speak to him; you'll never be able to afford this, but it becomes a plot point shortly. Just above the Pokemon Center, Tuscany's sister, Frieda, will appear on Friday to give you a Poison Barb, which boosts Poison-type attacks by 20%. Go into the Center to heal up and speak to Fisherman near the counter to receive the Old Rod, which lets you fish for Magikarp in most bodies of water. Magikarp is dead weight for now, but it evolves into the powerful Gyarados at level 20. Speak to the other man inside to receive two Lure Balls and, now that you have your first badge, you can go downstairs and Teala will give you the Pal Pad to store friend codes. Outside is a Bird Tamer with two Spearow and a Pidgey as well as the entrance to Union Cave.

Union Cave

Union Cave 1F
Pokemon Method Time Rate
Geodude (Lv 6) Walk
Walk
Morning Day Night30%
Sandshrew (Lv 6) Walk
Walk
Morning Day Night30%
Zubat (Lv 5 - 7) Walk
Walk
Morning Day Night25%
Rattata (Lv 4) Walk
Walk
Morning Day Night10%
Rattata (Lv 4 - 6) Walk
Walk
Morning Day Night40%
Onix (Lv 6) Walk
Walk
Morning Day Night5%

It's the first mandatory cave of the game and that, of course, means Rattata, Zubat and Geodude will drive you insane; additionally, Onix shows up in the wild for the first time and provides a decent source of EXP. HeartGold players will also encounter Sandshrew on occasion; as the counterpart of Ekans, it is decent choice for a Ground-type Pokemon. This cave has a mix of trainers, including a couple of Hikers with Rock Pokemon; a Firebreather with a Vulpix; another with two Koffing; a Pokemaniac who uses a Slowpoke; a Hiker with an Onix; and another who has three Geodude. By now you should have a few different Pokemon and shouldn't have too much trouble getting through this cave.

From the entrance, you can go left and then up to find an X Attack. North of that is a Firebreather and some stairs; if you go down them, you'll find TM 39 - Rock Tomb, a Rock-type move that lowers the target's Speed, and an X Defend. When you return upstairs, head south toward the Hiker with an Onix. From here, you'll go right, down and then make a left; as you do, you can grab a Great Ball in the corner near the Firebreather with the two Koffing. From the Great Ball, you should go left and right as necessary, generally trying to work your way down to the southeast corner of the cave, which is where the exit is found. Pick up the Awakening just next to the exit before heading out into Route 33.

Route 33
Route 33
Pokemon Method Time Rate
Hoppip (Lv 6 - 8) Walk
Walk
Morning Day35%
Rattata (Lv 6 - 7) Walk
Walk
Morning40%
Rattata (Lv 4 - 7) Walk
Walk
Day45%
Rattata (Lv 6 - 7) Walk
Walk
Night60%
Rattata (Lv 6) Walk
Walk
Morning10%
Rattata (Lv 4 - 6) Walk
Walk
Day15%
Rattata (Lv 6) Walk
Walk
Night30%
Spearow (Lv 6) Walk
Walk
Morning Day20%
Zubat (Lv 4) Walk
Walk
Morning5%
Zubat (Lv 4 - 8) Walk
Walk
Night40%
Ekans (Lv 7) Walk
Walk
Morning Day Night30%

Route 33 is actually a short area that serves as a stop gap between Union Cave and Azalea Town. Notably, it is permanently raining on Route 33 in HeartGold and SoulSilver, likely because it's located next to Azalea Town, which is full of Slowpokes that can trigger rain through yawning. There's one trainer here, a Hiker with a Geodude and a Machop; in Gold and Silver, he would offer his phone number and call you when Dunsparce swarms, but he doesn't in these remakes, so don't feel the need to accept his offer. You can get Pink and Black Apricorns from the trees in the corner; there's also some grass with no new Pokemon in it. Go west to reach Azalea Town.

Azalea Town and Slowpoke Well

As you enter the area, you'll notice a townsman yelling at a black-clad person in front of a well. After awhile, the townsman will leave and the person dressed in black won't let you enter the well. Keep going west and heal at the Pokemon Center. As you explore the rather tiny Azalea Town, you'll notice that another guy in black is blocking off the entrance to the Gym. Enter the house to the left of the Center to meet Kurt, an old man who makes Pokeballs out of the Apricorns you've been finding, who will explain that Team Rocket, evil Team from the first three Generations of the franchise, have seized Slowpoke Well and are cutting off the tails of the Slowpoke to sell for money. Because Slowpoke is awesome, Kurt will ask for your help to defeat Team Rocket and then rush off to the well; follow him.

Slowpoke Well 1F
Pokemon Method Time Rate
Zubat (Lv 5 - 8) Walk
Walk
Morning Day Night85%
Slowpoke (Lv 6 - 8) Walk
Walk
Morning Day Night15%

Kurt will clear out the Team Rocket Grunt who was guarding the entrance, but he'll get hurt in the process and you'll have to battle the members of Team Rocket by yourself. Go through the archway near Kurt to enter the actual cave. Slowpoke Well is fairly straightforward: you only need to follow the singular path and fight three Rocket Grunts: a female Grunt with a Zubat and an Ekans; a male Grunt with two Rattata; and male Grunt with a Rattata and two Zubat. Grab the Super Potion near the female Grunt. If you take time to look, you can find a wild Slowpoke, who is a good choice for a Water-type because it's a dual Psychic-type who can evolve into two different, but both useful, evolutions. Once you reach the end of the path, you'll encounter the first of four Rocket Executives, who are now unique characters instead of a generic Trainer class.

Trainer Battle

Executive Proton
Pokemon Level Type Moves
Zubat Level 8 Poison/Flying Leech Life
Supersonic
Koffing Level 12 Poison Poison Gas
Tackle
Smog
SmokeScreen

Even though he's a Rocket Executive, Proton isn't hard at all; in fact, he was actually a regular Team Rocket Grunt in Generation II. He has two Pokemon, Level 8 Zubat and Level 12 Koffing, which strangely have lower levels than some of his underlings' Pokemon. Use Rock or Electric attacks to take down Zubat and your strongest Normal or STAB attacks to finish off Koffing.

With Proton defeated, Team Rocket will abandon Slowpoke Well. Kurt will come up and thank you for helping the Slowpoke, and then you'll be taken instantly to Kurt's house. To show his gratitude, Kurt will give you one of his custom Pokeballs, a Lure Ball, and offer to make you more of them if you bring him Apricorns; his granddaughter will also ask for your phone number. When you leave Kurt's house, you'll notice that the Slowpoke have returned to Azalea Town's streets; grab a White Apricorn in the tree next to Kurt's and then heal at the Pokemon Center. Azalea Town Gym will be covered soon, but first is a reference list for the Apricorns:

Name Effect
Red Apricorn Used to create the Level Ball, which has a higher success rate when the wild Pokemon has lower levels than your current Pokemon; when you get the Apricorn Shaker later, Red Apricorn also can be used to raise your Pokemon's Power stat for the Pokeathlon as well.
Yellow Apricorn Used to create the Moon Ball, which has a higher success rate against wild Pokemon that can evolve using a Moon Stone: Nidorina, Nidorino, Jigglypuf, Clefairy and Skitty; with the Apricorn Shaker, it increases your Pokemon's Stamina in the Pokeathlon.
Green Apricorn Used to create the Friend Ball, which sets the wild Pokemon's happiness value to 200 if captured; with the Apricorn Shaker, it can be used to boost your Pokemon's Jump stat.
Blue Apricorn Used to create the Lure Ball, which has a higher success rate when used on a Pokemon hooked on a Rod like your Old Rod; with the Apricorn Shaker, it can also improve your Pokemon's Skill stat.
Pink Apricorn Used to create the Love Ball, which has a higher success rate if the wild Pokemon's gender is opposite of your current Pokemon's; when use in the Apricorn Shaker, it increases your Pokemon's Speed stat for the Pokeathlon.
White Apricorn Used to create the Fast Ball, which has a higher success rate if the wild Pokemon is one known to flee from random battles.
Black Apricorn Used to create the Heavy Ball, which has a higher success rate against Pokemon that weigh over 100 kilograms (440 pounds).

Azalea Gym has undergone a revamp; unlike the Celadon Gym ripoff that existed in Generation II, HeartGold and SoulSilver's version is suspended over a giant spider web and you'll cross using Spinarak-like lifts that scurry across planks above the web. When you get the first trio of platforms, right takes you to a dead end while center takes you to a dead end with a Bug Catcher that uses a Caterpie and a Weedle. Take the left platform to advance, fighting another Bug Catcher who uses all three stages of the Weedle family.

After him, you can hit the blue lever near the next lift; if you do, you'll battle a Bug Catcher with a Paras on the other side, hit another dead-end, and have to go back and flip the lever again. If you don't hit the lever, you'll have your first double battle against Twins who use a Spinarak and a Ledyba instead. Hit the blue lever by the twins and go back; you'll end up by a red lever, so flip this one too. If both the red and blue plank are depressed as you leave this spot, the lift will take you to Bugsy.

Azalea Town Gym: Bugsy
Bugsy
Speciality: Bug
Pokemon Level Type Moves
Scyther Level 17 Bug/Flying Quick Attack
Leer
U-Turn
Focus Energy
Kakuna Level 15 Bug/Poison Poison Sting
Metapod Level 15 Bug Tackle

Strangely, GameFreak found it necessary for Bugsy to retain his Metapod and Kakuna in these remakes. Although they still have damaging attacks (Metapod's Tackle and Kakuna's Poison Sting, respectively), they shouldn't provide much trouble. However, it would be recommended to bring some Antidotes because Kakuna can become pretty annoying with its Poison Sting hax. Metapod is basically a filler Pokemon that can be used as free experience for the weakest member of your team. Gastly, in particular, laughs at both cocoons because he resists Poison Sting and is immune to Tackle.

The real challenge here is Scyther, who receives a much more potent Bug attack than Fury Cutter in the form of U-Turn. Bugsy always begins the battle with Scyther to take advantage of U-Turn's switching properties; its other attacks are Quick Attack, Leer and Focus Energy and it holds a Sitrus Berry. Quilava should have no trouble against any of Bugsy's Pokemon, and Croconaw can survive if leveled enough. Although Poisonpowder is handy, Chikorita players will probably want to use Geodude or Onix's Rock attacks or Mareep's Thundershock to hit Scyther's Flying-type. Gastly's combination of Curse, Mean Look and Hypnosis is also useful.

When Bugsy is defeated, you'll receive TM 89 - U-Turn as well as the Hivebadge, which allows you to use Cut outside of battle and makes Pokemon up to level 30 obey you.

Ilex Forest

With Bugsy defeated, you may now leave Azalea Town and enter Ilex Forest through the town's western outpost. Before you have to chance to do that, however, your Rival will come up and challenge you to a rematch. You can actually trigger the second battle with your Rival anytime after clearing Team Rocket out of Slowpoke Well. Your rival has caught two new Pokemon and evolved his starter in the time since your first battle, but he shouldn't be hard to defeat if you've already beaten Bugsy.

Rival Battle
Rival
Pokemon Level Type Moves
Gastly Level 14 Ghost/Poison Lick
Spite
Mean Look
Curse
Zubat Level 16 Poison/Flying Leech Life
Supersonic
Astonish
Bite
If you chose Chikorita:
Quilava Level 18 Fire Tackle
SmokeScreen
Ember
Quick Attack
If you chose Cyndaquil:
Croconaw Level 18 Water Water Gun
Rage
Bite
Scary Face
If you chose Totodile:
Bayleef Level 18 Grass Razor Leaf
PoisonPowder
Synthesis
Reflect

Rival begins with Gastly, which shouldn't cause you too much trouble because its strongest attack is Lick. While Gastly's Mean Look/Curse combination can be annoying, it takes out half of Gastly's HP and non-Normal moves such as Thundershock, Rock Throw or Ember will beat it from there. Rival's Zubat is nothing new, as it can be defeated with Mareep, Slowpoke or just about anything else that has an attack. Wooper, Slowpoke, Geodude or Onix work well against Quilava; Bellsprout or Mareep will handle Croconaw, while Ekans, Zubat or any of the early Bug Pokemon can beat Bayleef. After the battle, your Rival will leave and you can enter Ilex Forest.

Ilex Forest
Pokemon Method Time Rate
Caterpie (Lv 5 - 6) Walk
Walk
Morning50%
Caterpie (Lv 5 - 6) Walk
Walk
Day60%
Metapod (Lv 6) Walk
Walk
Morning30%
Metapod (Lv 5 - 6) Walk
Walk
Day30%
Paras (Lv 5 - 6) Walk
Walk
Morning Night15%
Paras (Lv 6) Walk
Walk
Day5%
Zubat (Lv 5) Walk
Walk
Morning Day5%
Zubat (Lv 5 - 6) Walk
Walk
Night25%
Oddish (Lv 5 - 6) Walk
Walk
Night60%
Weedle (Lv 5 - 6) Walk
Walk
Morning50%
Weedle (Lv 5 - 6) Walk
Walk
Day60%
Kakuna (Lv 6) Walk
Walk
Morning30%
Kakuna (Lv 5 - 6) Walk
Walk
Day30%

Welcome to Ilex Forest, the game's second mandatory dungeon-like area. Unlike Virdian Forest in Kanto, Ilex Forest is rather dark, likely due to the thickness and density of the forest's trees, and wild encounters can happen wherever you walk. Unlike in GSC, however, some light will shine into the Forest during the day. This is the first place in the game where you can find two Grass-type Pokemon: Oddish, who eventually evolves into either Vileplume or Bellossom, and Paras, who can be useful as an in-game catching assistant due to its ability to learn Spore naturally. Anyway, head north and speak to the boy that you'll see standing near a Cutable tree. He'll explain that his boss' Farfetch'd have run off into the forest and then ask you to help bring the two Pokemon back.

Hunting down Farfetch'd is a bit more complicated than it was in GSC; for one thing, you have a second Farfetch'd to return. To accomplish this, you have to sneak up on Farfetch'd and simply talk to it from behind, at which point the Pokemon will be automatically returned to the employee. The twist is that if you step on the piles of twigs on the ground, Farfetch'd will be alerted and turn to face the noise. You'll have to step on the first pile of twigs that you'll see, but you can use this to catch the first Farfetch'd by going around the small group of nearby trees and coming up behind the duck. To catch the second Farfetch'd, you'll have to chase it to the nearby northeastern corner that has three different piles of twigs; use these piles to trick Farfetch'd into turning toward a direction that lets you sneak up behind it.

After catching both Farfetch'd, the boy's employer will show up. To show his gratitude for finding his Pokemon, you'll receive HM01 - Cut, which allows you to Cut down small trees like the one you're standing in front of right now. Because the employer actually makes Charcoal in Azalea Town, you can go back to the house in town that has a chimney to receive a free Charcoal, which boosts Fire-type attacks by 20%. You can give this to Quilava for now if you have it.

Otherwise, teach Cut to one of your Pokemon (Oddish and Paras can both learn the move) and continue through the Forest. The first thing you'll notice is the shrine to Ilex Forest's protector, Celebi, but this is a glorified decoration and you can keep going north. Once you approach the lake, you can go to a dead-end to the southeast and find a hidden X Attack. Continue up a little for an Antidote sitting in plain view on the lake's edge. A bit north of the man standing near some trees is a hidden Super Potion. After this, you'll see another Kimono Girl standing near an Ether on the ground. She is lost, so she'll perform a dance and ask you and your Pokemon for help out of the forest. Answer yes and your Pokemon will hop around and then she'll find her way out.

From this point, there's a split in the way. Left is a straightforward path that leads to the exit of the Forest, while going right takes you around to forest to that man near the trees. He is actually HeartGold and SoulSilver's first Move Tutor and will teach one of your Pokemon Headbutt, which is a decent in-game move that can cause opponents to flinch; it also can be used to knock Pokemon out of certain trees, like the ones around the forest. You can talk to this Move Tutor again to teach Headbutt to multiple Pokemon. After that, leave through the left path from earlier. In the outpost, speak to the woman with a Butterfree at the counter to receive TM 12 - Taunt and then head into Route 34.

Route 34
Route 34
Pokemon Method Time Rate
Drowzee (Lv 10 - 12) Walk
Walk
Morning Day Night50%
Rattata (Lv 11 - 13) Walk
Walk
Morning Day Night35%
Abra (Lv 10) Walk
Walk
Morning Day Night10%
Ditto (Lv 10) Walk
Walk
Morning Day Night5%

The most notable aspect of Route 34 is the Breeding Center, which is where Mr. Pokemon received the Egg that hatches into your Togepi. As you approach the Center, an old man will be waiting for you and then your friend and Marill will talk to him. It turns out that your friend is actually the grandchild of the couple who runs the Breeding Center, so s/he'll introduce you to the family and explain the purpose of the building. The Breeding Center serves as a Daycare for Pokemon but, when two Pokemon of different genders and the same Egg Group are stored here, they can produce Eggs much like Togepi's. See the breeding guide for more information. You'll also receive the phone numbers of both members of the Daycare Couple in your phonebook.

Ditto, the king of breeding, is conveniently one of the new wild Pokemon found on this Route; Ditto can produce eggs with any other Pokemon that can possibly breed, so it's a valuable Pokemon to track down. There are also two new Psychic Pokemon to find here: the offense-oriented Abra and the defense-oriented Drowzee. The six Trainers on this route (a Youngster a Rattata, two Spearow and a Sandshrew; another with a Mankey and Diglett; a female Camper with a Bulbasaur and two Hoppip; a Pokefan with a Snubbull and Mareep; a male Camper with a Psyduck; and, at night only, a Policeman with a Growlithe) all have much weaker Pokemon than Bugsy or Rival, so use this opportunity to strengthen some of your weaker Pokemon. The female Camper will ask for your phone number; occasionally, she might call for a rematch and give you a Leaf Stone, so it might be worthwhile to befriend her. Make sure to grab TM63 - Embargo, which halts the opponent's use of items, and then continue into Goldenrod City.

Goldenrod City

Goldenrod is Johto's largest city and, as such, there's a lot of things to do; first, heal at the Pokemon Center. Immediately to the right of the Center is Goldenrod's Department Store, which actually looks a little small on the overworld. If you take the elevator to the store's basement, you can find an Ether, Burn Heal and Ultra Ball on the floor, although your access to these items depends on how the Machoke workers have shifted the boxes for that day. Check the accompanying Pokemart table for each floor's item listings; you might want to buy some powerful TMs like TM38 - Fire Blast and TM52 - Focus Blast, which is useful against the next Gym Leader. On the fifth floor, you'll find a man who wants to trade his Machop for your Drowzee; you may want to partake in this trade to make an upcoming Gym match easier.

Also on the fifth floor, every Sunday a woman behind the counter will give you TM 27 - Return or TM21 - Frustration based based on the happiness of your leading Pokemon; the power of these moves depends on the happiness of the user. On the top floor, you can buy some drinks like Fresh Water and Lemonade that function like Potions; you can also pay $300 to enter a raffle that results in random prizes like TMs, a Luxury Ball or Berries including Persim and Chesto Berry. The Goldenrod Lottery is the only place in the game where you can find TM40 - Facade, a Normal-type move that doubles in power when the user has a status condition.

East of the Department Store is a woman who will rate the happiness of your leading Pokemon; see the happiness guide for more information. Just south of her is the Bike Shop. Because the store's owner just moved here from Kanto, he'll give you a Bicycle to advertise the shop; after riding your Bike enough, he'll call to say that sales are up and let you officially keep the bike.

Just north of the Pokemon Center is the Goldenrod Game Corner, where you can buy Coins or win them through the slot machines (Japan only) or the new Voltorb Flip minigame (outside of Japan), which is similar to Minesweeper. Unless you're playing the Japanese version, a man inside will give you a Coin Case; otherwise, you'll have to find one, so continue down the street to the left of the Game Corner. You'll pass the house of Pokemon storage system creator Bill, who isn't home right now, and find a building at the end of the street. Your friend appears inside to give you the Fashion Case and then leaves, so continue down stairs. This is the Goldenrod Underground, which has four easy Trainers: a Pokemaniac with two Slowpoke, another with a Lickitung, a Super Nerd with three Magnemite and a Voltorb, and another with two Grimer. Conveniently, a Coin Case is sitting on the floor for players of the Japanese version to take as their own.

The Goldenrod Underground also has three different shops that are open on different days of the week. One of the Haircut Brothers will offer to groom one of your Pokemon each day except for Monday; the younger brother is there on Sunday, Wednesday and Friday, while his older brother shows up on Tuesday, Thursday and Saturday. During the weekend, an old woman will be selling you inexpensive herbal medicine, but these healing items will lower your Pokemon's happiness greatly; finally, on Monday mornings, another man will be selling discounting items that you can resell to Pokemarts for a small profit. Also, in the northeastern corner, you can get a picture of your character dressed like a Rocket Grunt and surrounded by your current team. Leave to the northwest.

You'll emerge next to an odd tent, which is home of Goldenrod's Name Rater; he can rename any Pokemon that you've caught yourself. Just south of this is the non-functional Magnet Train station and the Goldenrod Radio Tower, where you'll spot a Rocket Grunt spying. Go inside and take a quiz from the rightmost woman at the counter (answering "yes, yes, no, yes, no") to receive the Radio expansion card for your PokeGear, which lets you listen to Johto's different radio shows and, as a result, change the music of your current location. A nearby girl, who happens to be Goldenrod's Gym Leader Whitney, will be impressed that you passed the quiz and she'll return to her Gym as a result. This counter is also the place to go to receive prizes from the Lucky Number show if you have a winning number. On the second floor, speak to DJ Buena to receive a Blue Card, which lets you play the Buena's Password game everyday to earn points for prizes such as Pokemon vitamins.

A bit left of the Radio Tower is the Global Trade Station (GTS), which is where you can go to request Pokemon trades with other real-life players via Wi-Fi. Now you can head over to the Gym, which is right of the Name Rater's tent.

Unlike Azalea, Goldenrod City's Gym hasn't changed much in HGSS. The maze of items from GSC has become a raised 3D platform that forms the outline of a Clefairy. While the Gym now looks very festive and feminine, it shouldn't be too hard to navigate; to access Whitney, you need to get to the center of the ground floor by going up the first staircase, across upper path on the Clefairy-shaped platform and back down to the other side of the Gym. There are four Junior Trainers inside, all of whom are female Trainers who use cute, unevolved Normal-type Pokemon: a Beauty with three Sentret, a Beauty with two Meowth, a Lass with a Snubbull and a Lass with three Jigglypuff. These are all basically filler matches for experience; the real threat of this Gym is Whitney. When you're ready, talk to her to start the battle.

Goldenrod City Gym: Whitney
Whitney
Speciality: Normal
Pokemon Level Type Moves
Clefairy Level 17 Normal DoubleSlap
Mimic
Encore
Metronome
Miltank Level 19 Normal Rollout
Attract
Stomp
Milk Drink

Like Falkner and Bugsy, Whitney's roster remains unchanged in HeartGold and SoulSilver but, unlike others, her team's strategy and overall difficulty has not. Clefairy, like Pidgey and the cocoons before it, is basically a filler Pokemon that boosts Whitney's ranks; you shouldn't have any trouble taking her down. The real challenge, of course, is Miltank. Whitney's Miltank was one of the most hated in-game Pokemon in Gold and Silver, and it's just as annoying in HGSS: it still tries to annoy you with Attract and Stomp's flinchax, it still has Rollout to bulldoze your Pokemon, and it still knows Milk Drink to regain health, but an added irritation is that Whitney's Miltank has the Scrappy ability so it can hit Ghost-type Pokemon with Normal-type moves, i.e. Stomp.

Scrappy removes Gastly's major trump card, its Normal-type immunity, against Whitney. Still, because the AI is stupid, Gastly's combination of Hypnosis and Curse works well (be warned that Miltank is holding a Lum Berry). Bayleef and Croconaw players can stick with their starters if they're strong, but Quilava will have trouble against Miltank's Rollout. Onix and Geodude are still good choices, as they resist all of Whitney's attacks unless Clefairy gets lucky via Mimic or Metronome, and, if you catch a female Drowzee on Route 34, you can trade for a female Machop at the Department Store; this gives you a Pokemon with a type advantage against Whitney who isn't affected by Attract.

When she is defeated, she'll still cry and refuse to recognize her loss until you try to leave. She'll then give you TM45 - Attract and the Plainbadge, which raises the Speed of your Pokemon and allows you to use Strength outside of battle.

Now that you have three badges, go into the flower shop next to the Gym. The girl inside will mention that a suspicious tree is blocking off Route 36 and, suspecting that the tree will react to water if sprinkled, she'll give you the Squirtbottle. Heal your Pokemon and leave through the northern outpost; inside is a guard who will ask you to bring a piece of mail, held by his Spearow, to a sleeping man on Route 31. This is a optional sidequest, and you can even keep the Spearow for yourself and give his friend another Pokemon holding the mail, but you'll receive TM 44 - Rest from the sleeping man and an HP Up from the guard after completing the delivery. Whether you accept the sidequest or not, leave north to reach Route 35.

Route 35
Route 35
Pokemon Method Time Rate
Nidoran M (Lv 12) Walk
Walk
Morning Day Night30%
Nidoran F (Lv 12) Walk
Walk
Morning Day Night30%
Drowzee (Lv 14) Walk
Walk
Morning Day Night20%
Abra (Lv 10) Walk
Walk
Morning Day Night10%
Pidgey (Lv 14) Walk
Walk
Morning Day5%
Ditto (Lv 10) Walk
Walk
Morning Day Night4%
Yanma (Lv 12) Walk
Walk
Morning Day Night1%
Hoothoot (Lv 14) Walk
Walk
Night5%

Route 35, while slightly expanded since GSC, is a simple route with its main path on the left and some fenced off grass to the right. The main path has six trainers who use incredibly underleveled Pokemon: a male Camper with two Diglett and a Zubat; another with a Sandshrew and a Marill; a female Camper who has a Vulpix; another who uses Pikachu; a Firebreather using two Magmar; a Juggler who owns four Voltorb (hilariously, one is Level 2); and another nocturnal Policeman with two Growlithe. If you explore the right path, you'll find a Parlyz Heal, TM66 - Payback, a Bird Keeper with a Pidgey and Pidgeotto (sound familiar?) and a Bug Catcher with a Venonat. New in the grass are the rare Bug/Flying-type Yanma and both genders of Nidoran, who can be useful due to the TM versatility of their evolutions. Head to the north gate.

This outpost leads to two different sidequests in HGSS. You can talk to the man at the counter on Tuesday, Thursday or Saturday to talk part in the Johto Bug Catching Contest, which makes its return from GSC. See the Bug Catching Contest guide for more information, but keep in mind that the Contest is the first area where you can find the Caterpie family in SoulSilver, the Weedle family in HeartGold and Scyther or Pinsir in either. Also, you can go through the left exit to find a new character, Magnus, who is an older man with a Poliwrath; he'll bring you to a new area in HGSS, which is where you can partake in the Pokeathlon, a new sidequest that replaces Contests. See the Pokeathlon guide for more information. For now, enter National Park through the right exit in Route 35's outpost.

National Park

National Park
Pokemon Method Time Rate
Caterpie (Lv 10 - 12) Walk
Walk
Morning50%
Caterpie (Lv 10) Walk
Walk
Day30%
Metapod (Lv 10) Walk
Walk
Morning Day30%
Pidgey (Lv 10 - 14) Walk
Walk
Morning20%
Pidgey (Lv 12 - 14) Walk
Walk
Day15%
Sunkern (Lv 10 - 12) Walk
Walk
Day25%
Hoothoot (Lv 10 - 14) Walk
Walk
Night100%
Weedle (Lv 10 - 12) Walk
Walk
Morning50%
Weedle (Lv 10) Walk
Walk
Day30%
Kakuna (Lv 10) Walk
Walk
Morning Day30%

National Park, when not holding the Bug Catching Contest, is a rather peaceful place. The wild grass is completely avoidable, but holds the diurnal Grass-type Sunkern, who has the worst overall stats in the game and evolves into the fabulouth Sunflora, as well as four Trainers: a Schoolboy with an Oddish and Voltorb; a Lass who has another Oddish and a Cubone; a male Pokefan with a Raichu; and a female Pokefan with a Snubbull. Speak to the teacher sitting with her Persian east of the entrance to receive a Quick Claw, which gives its holder a small chance to attack first. At the Park's northern end, look for the hole in the fence next to a boy holding a DS; you can go through it to explore the perimeter. You'll find TM 28 - Dig on the left path and a Soothe Bell, which increases a Pokemon's happiness when held, to the right. Go through the outpost to the south of the Soothe Bell to reach Route 36.

Route 36
Route 36
Pokemon Method Time Rate
Nidoran M (Lv 12) Walk
Walk
Morning Day Night30%
Nidoran M (Lv 12 - 13) Walk
Walk
Morning30%
Nidoran M (Lv 12) Walk
Walk
Day Night30%
Nidoran F (Lv 12) Walk
Walk
Morning Day Night30%
Nidoran F (Lv 12 - 13) Walk
Walk
Morning30%
Nidoran F (Lv 12) Walk
Walk
Day Night30%
Pidgey (Lv 13 - 15) Walk
Walk
Morning25%
Pidgey (Lv 12 - 15) Walk
Walk
Morning25%
Pidgey (Lv 13) Walk
Walk
Day20%
Growlithe (Lv 13) Walk
Walk
Morning Night10%
Growlithe (Lv 13 - 15) Walk
Walk
Day15%
Stantler (Lv 13) Walk
Walk
Morning Day Night5%
Hoothoot (Lv 13 - 15) Walk
Walk
Night25%
Vulpix (Lv 13) Walk
Walk
Morning Night10%
Vulpix (Lv 13 - 15) Walk
Walk
Day15%
Sudowoodo Unique
Unique
  

Right now, Route 36 is another stopgap route; as you enter, grab the Blue Apricorn from the tree in front of you. In the grass, new Pokemon include the first Fire-types available for Chikorita or Totodile players: Vulpix in SoulSilver and Growlithe in HeartGold; either is fine. Also new is Stantler, a Normal-type who can be useful in-game due to Intimidate and Hypnosis. There are also two Trainers here: a Psychic who uses two Abra and a Kadabra and, to his right, a Schoolboy with a Tangela. The Schoolboy will ask to exchange phone numbers, which you should do because he'll occasionally call to give you Fire Stones if you befriend him. Below the Psychic is a Cut tree that, when removed, opens a quick shortcut back to Route 35; but for now, continue west. You'll find a girl from Goldenrod's flower shop looking at the suspicious tree, so talk the tree to use your Squirtbottle on it. Like Snorlax in Kanto, the tree turns out to be a path-blocking Pokemon, Sudowoodo, who will enter into a battle with you.

Sudowoodo

Despite its appearance, Sudowoodo is actually a pure Rock-type Pokemon, which explains it name and why it attacks you for sprinkling water on it. It comes at level 20, knowing Flail, Low Kick, Rock Throw and Mimic, and is fairly usable in-game due to its decent physical stats and movepool. If you want to use Sudowoodo, you should soft reset until you encounter one with Rock Head. Sudowoodo will disappear forever when you either catch it or knock it out.

After Sudowoodo is cleared out, you'll have opened up the path between Ecruteak City, Violet City and National Park. The girl standing nearby, thankful that you removed Sudowoodo, will give you an Oran Berry, a Pecha Berry and a Berry Pots, a key item in which you can grow berries, which do not grow on trees in HGSS. After she leaves, talk to the man nearby to receive HM06 - Rock Smash, which allows you to destroy small rocks on the overworld. If you need a quick Rock Smash slave, either Togepi or Sudowoodo can learn it. On Thursday, Arthur of Thursday, another one of the Weekday Siblings, will be here to give you a Hard Stone, a hold item that gives a 20% boost to Rock-type moves.

From here, you can complete a few side quests, including visiting the Ruins of Alph to the south (see the Optional Areas section); bringing the guard's mail to the sleeping man on Route 31 to receive TM44 - Rest, which heals the user in exchange for two turns of sleeping; getting TM05 - Roar, which makes Pokemon flee or switch out, by Cutting down a bush on the north end of Route 32; or walking back to New Bark Town to show Togepi to Professor Elm to receive an Everstone.

Route 37
Route 37
Pokemon Method Time Rate
Pidgey (Lv 13 - 15) Walk
Walk
Morning60%
Pidgey (Lv 15) Walk
Walk
Morning20%
Pidgey (Lv 13 - 15) Walk
Walk
Day50%
Stantler (Lv 15) Walk
Walk
Morning Day Night30%
Growlithe (Lv 14) Walk
Walk
Morning Night10%
Growlithe (Lv 14 - 15) Walk
Walk
Day15%
Pidgeotto (Lv 15) Walk
Walk
Day5%
Spinarak (Lv 13 - 15) Walk
Walk
Night40%
Hoothoot (Lv 15) Walk
Walk
Night20%
Hoothoot (Lv 13 - 15) Walk
Walk
Night60%
Ledyba (Lv 13 - 15) Walk
Walk
Morning40%
Vulpix (Lv 14) Walk
Walk
Morning Night10%
Vulpix (Lv 14 - 15) Walk
Walk
Day15%

When you've finished any sidequests that you care to do, continue left of where you found Sudowoodo. You'll find a Hyper Potion sitting clearly on the ground, so then head north into Route 37, yet another short stopgap route. The dead-end right path has some wild grass, which has no new Pokemon (although Stantler and the Fire-type version-exclusives appear here too), a Psychic with a Drowzee, and a trio of Apricorn trees: Red, Blue and Black. On Sunday, Sunny of the Weekday Siblings will appear here and give you a Magnet, a hold item that boosts Electric-type attacks by 20%. The left path holds two easy double battles: one against Twins with a Marill and a Mareep, the other against Beauties who each use their own set of low-level Clefable and Wigglytuff. Steamroll these girls and continue north into Ecruteak City.

Ecruteak City

From the remixed music and the entrance archway to the unique eastern look of the buildings and towers, Ecruteak City has a very Japanese feeling in HGSS. To start, go heal your party. When you enter the Pokemon Center, you'll meet Bill, the creator of the Pokemon Storage System, who will announce that Wi-Fi capabilities have been enabled in all Pokemon Centers and then he'll return to his home in Goldenrod City. If you follow Bill back to his house and speak with him, you'll receive one of Bill's favorite Pokemon, a Level 5 Eevee, for free. Speaking of Eevees, let's head into that building north of the Pokemon Center in Ecruteak City, shall we?

This building, actually a Japanese dance theater, is home to the Kimono Girls. As you enter the theater, a Kimono Girl will be onstage yelling due to the presence of a Rocket Grunt; this is your cue to head onto the stage and defeat the Rocket Grunt, who only has a level 12 Koffing, to make him retreat. As you leave the stage, an observer will thank you for driving away the Grunt and give you HM03 - Surf, which allow you to surf across bodies of water. Surf is an excellent move for both in-game and competitive battles and, due to it being an HM, it can be taught to just about any and all of your Water-type Pokemon; teach it to at least one now. Sadly, you're unable to battle the Kimono Girls and their Eeveelutions at the moment. Shame. Leave the theater.

Take a quick detour and leave Ecruteak City to the east. When you emerge on Route 42 and approach the mountain, a Hiker will appear and give you HM04 - Strength, which is a decent in-game move that lets you move small boulders; many Pokemon, including Sudowoodo, learn it. Grab TM65 - Shadow Claw, which will come in handy shortly, and return to Ecruteak. Beyond the theater is a building that leads to Bell Tower, the shrine for the legendary Pokemon Ho-oh, but the monks inside will not let you pass, so just leave. Speak to the man in the house left of the Pokemon Center to receive an Itemfinder, which points out hidden items on the overworld's map. The Ecruteak City Gym is west of this man's house but you'll be forced back outside of the Gym if you go inside. This, of course, means that there's an important plot point to take care of, so head to the dilapidated tower in the northwestern corner of town.

Burned Tower 1F
Pokemon Method Time Rate
Rattata (Lv 13 - 15) Walk
Walk
Morning Day Night50%
Koffing (Lv 14 - 16) Walk
Walk
Morning Day Night35%
Zubat (Lv 14) Walk
Walk
Morning Day Night10%
Raticate (Lv 15) Walk
Walk
Morning Day Night5%

The game explains some of this backstory in a minute, but Burned Tower was once known as Brass Tower and was the city's shrine to the legendary Pokemon, Lugia. Lugia fled Ecruteak City forever, however, after a fire engulfed the Tower and killed three Pokemon in the inferno; this trio of deceased Pokemon were then resurrected into Legendary Pokemon themselves through Ho-oh's power. Coincidentally, you can see into Burned Tower's basement from the ground floor in HGSS and, surprisingly, three regal-looking Pokemon are waiting down there! Traverse into the Tower where two men, soon introduced as Eusine and Ecruteak City Gym Leader Morty, will share some of this story. Go toward the ladder to the right, at which point your Rival will be waiting to challenge you.

Rival Battle
Rival
Pokemon Level Type Moves
Gastly Level 20 Ghost/Poison Lick
Confuse Ray
Mean Look
Curse
Magnemite Level 18 Electric/Steel Thunder Wave
ThunderShock
Supersonic
SonicBoom
Zubat Level 20 Poison/Flying Astonish
Supersonic
Bite
Wing Attack
If you chose Chikorita:
Quilava Level 22 Fire Flame Wheel
SmokeScreen
Ember
Quick Attack
If you chose Cyndaquil:
Croconaw Level 22 Water Scary Face
Ice Fang
Water Gun
Bite
If you chose Totodile:
Bayleef Level 22 Grass Synthesis
Reflect
Magical Leaf
PoisonPowder

Rival has caught another Pokemon since your last encounter but this is yet another underwhelming showdown. He'll begin with Gastly and, again, it dies against your strongest STAB attacks such as Surf, Thundershock, Confusion, etc.; half of the time, it'll use Curse on itself to remove half of its lifebar anyway. Zubat is a little bit more annoying because it might pull off some flinch and confusion hax due to Bite and Supersonic, so use a fast Pokemon or just down it with Flaaffy, Geodude, Onix or Sudowoodo.

Magnemite is Rival's new Pokemon and it loses against Quilava's Fire attacks or, due to their immunity, Wooper or Sandshrew, but be wary of Sonicboom because 20 HP per hit can take down Pokemon fairly quickly at this stage of the game. Finally, use the appropriate counters against Rival's starter: Mareep or Bellsprout/Oddish against Croconaw, any Water- or Rock-type against Quilava, and Vulpix/Growlithe or your Bug- or Flying-types against Bayleef. This shouldn't be hard unless you're underleveled.

The Rival throws his usual hissy fit and storms off after his loss, allowing you to explore the rest of the Tower. Beyond where Rival was standing are two weak Firebreathers (one has a Charmeleon, the other two Koffing), an Antidote sitting on the floor and an HP Up behind a Rock Smash rock. In addition to the first appearance of wild Raticate (Rattata's evolution), wild Koffing can be found on both floors of Burned Tower and, if for no other reason, you should catch one because Koffing is awesome, but its great physical Defense, immunity to Ground-type moves and decent Attack stats help its case too. When you're ready, SAVE YOUR GAME and go down into the basement of Burned Tower.

  

Burned Tower B1
Pokemon Method Time Rate
Rattata (Lv 14 - 16) Walk
Walk
Morning Night40%
Rattata (Lv 14) Walk
Walk
Day35%
Koffing (Lv 14 - 16) Walk
Walk
Morning Day Night50%
Zubat (Lv 15) Walk
Walk
Morning Day Night5%
Magmar (Lv 14) Walk
Walk
Morning Night5%
Magmar (Lv 16) Walk
Walk
Day10%

In the basement the Legendary Beasts - Raikou, Entei and Suicune - will activate when you try to descend the staircase near the ladder. Raikou and Entei leap around the room and then run away, while Suicune, after taking a minute to examine your character, follows a moment later. Eusine will come down to marvel at seeing Suicune, as he's been seeking it for many years, and then leave. Because you now have Rock Smash and Strength, take a moment to explore the basement for items. Near the area where the Legendary beasts were are two adjacent Strength rocks. Move the lower rock to the left and push up the upper rock to open a path that leads to TM12 - Taunt, just in case you needed an extra. This basement is also the only area in the game where you find wild Magmar, should you want a fairly strong Fire-type Pokemon who doesn't have to wait until Kanto to evolve via a Fire Stone, so catch one before you go.

A man now standing outside of Burned Tower will explain the rest of the story described earlier. More importantly, after the Legendary trio is activated, Morty returns to his Gym, so you can enter it now. Although updated, Ecruteak Gym retains the same puzzle from GSC: you'll have to navigate across the secret path found on a dark void. Much like the spotlights in RSE's Dewford Gym, the Gym's underlings are holding small candles that illuminate parts of the path so that you can see. There are four Mediums on the path: one with five Gastly, the second with two Haunter, the third with one Haunter and the last with two Gastly and a Haunter. These four are pretty easy to defeat and, much like Rival's Gastly, you can take advantage of the Ghosts using Curse to knock them out easily. At the end of the path, you'll find Morty.

Ecruteak City Gym: Morty
Morty
Speciality: Ghost
Pokemon Level Type Moves
Gastly Level 21 Ghost/Poison Lick
Spite
Mean Look
Curse
Haunter Level 21 Ghost/Poison Hypnosis
Dream Eater
Curse
Nightmare
Gengar Level 25 Ghost/Poison Hypnosis
Shadow Ball
Mean Look
Sucker Punch
Haunter Level 23 Ghost/Poison Curse
Mean Look
Sucker Punch
Night Shade

More than any other Johto Gym Leader, Morty deserved a modified roster in HGSS. Disappointingly, he retains his original team that includes four members of the Gastly line: a Gastly, two Haunter and a Gengar. You'll want to bring a few Awakenings, as two of Morty's Pokemon, Gengar and the level 21 Haunter, know Hypnosis; in fact, the Haunter has no direct attacks that can hurt an awake Pokemon. The level 23 Haunter knows Night Shade, which can wear you down quickly, so keep healing items handy as well. Three of Morty's Pokemon have Mean Look, which traps your active Pokemon, but you can teach U-Turn to one of your Pokemon to bypass its effect. Gastly and both Haunter know Curse so, as usual, take advantage of the move draining half of their lifebar and quickly KO them or switch out. The biggest challenge here is Gengar, who is holding a Sitrus Berry and also uses Shadow Ball, Mean Look and Sucker Punch.

It can be difficult to hit Morty's Pokemon for good damage, as they're only weak against Psychic, Dark and Ghost while having immunity to Normal-, Fighting- and, due to their Levitate ability, Ground-type moves. Few Pokemon have Psychic moves this early and, other than Butterfree and Togepi, those who do are weak against Ghost: Slowpoke, Abra and Drowzee. Gastly is risky due to the Ghost-type's weakness to itself and Bayleef's STAB is resisted, although Razor Leaf can work due to Morty's low Defense, while Croconaw and Quilava are decent choices. Due to their Ghost-type immunity, Normal-type Pokemon are useful: Rattata/Raticate learn Crunch extremely early at level 22/24 and SoulSilver's Meowth gets Bite. If all else fails, take advantage of your Shadow Claw TM on a Pokemon with claws, such as Furret, or copy Whitney and find a Scrappy Miltank on Route 38.

When Morty is defeated, you'll receive TM30 - Shadow Ball, the best Ghost-type attack, and the Fogbadge, which allows you to use Surf outside of battle and makes Pokemon up to level 50 obey you.

Now that Morty has been defeated, the monks at the entrance of Bell Tower will let you visit the shrine. This is largely pointless right now, however, because another monk won't let you go to the second floor of the Tower. Now that you're finished in Ecruteak City, you can go to two different routes. The game doesn't want you to go that far east into Route 42, however, so that means it's basically a dead-end for now. Leave Ecruteak City to the west.

Route 38
Route 38
Pokemon Method Time Rate
Rattata (Lv 16) Walk
Walk
Morning Day30%
Rattata (Lv 16) Walk
Walk
Night40%
Raticate (Lv 16) Walk
Walk
Morning Day Night30%
Magnemite (Lv 16) Walk
Walk
Morning Day Night20%
Farfetch'd (Lv 16) Walk
Walk
Morning Day10%
Miltank (Lv 13) Walk
Walk
Morning Day Night5%
Tauros (Lv 13) Walk
Walk
Morning Day Night4%
Snubbull (Lv 13) Walk
Walk
Morning Day Night1%
Meowth (Lv 16) Walk
Walk
Morning Day30%
Meowth (Lv 16) Walk
Walk
Night40%

The routes in Johto have a tendency to be incredibly short, and Route 38 keeps this tradition in tact. There's three-way split path here: to avoid the wild grass entirely, you can keep to the top path, but you'll have to battle a Sailor with a Wooper, a Lass with a Flaaffy and Psyduck and a Schoolboy with a Mr. Mime. If you cut through the center, you'll encounter a male Birdkeeper with three Doduo and a White Apricorn tree before spilling into the bottom path, which has a Max Potion on the ground, a Beauty with a Hoppip and Skiploom, and some wild grass. The Lass on this Route asks for your phone number; like the Camper on Route 34, she may call for rematches and occasionally will give you Thunderstones, so you might want to take her number.

Route 38 also has several new Pokemon to catch. Miltank and Tauros are single-stage Normal-types that have good stats and can make useful additions to your team. Magnemite is an Electric/Steel-type with good Special Attack and Defense as well as several key resistances; catch one if you need an Electric-type but didn't get Mareep earlier. Snubbull is a decent Physical Normal-type that has the useful Intimidate ability, and SoulSilver players get Meowth, a speedy Normal-type, who learns Pay Day if you need some extra money and can also have Pickup, an ability that occasionally lets it find and hold free items after a battle. And then there's Farfetch'd who, sadly, is completely useless. You also might notice that the trainers here occasionally use MooMoo Milk to heal their Pokemon; to find out why, head west and to Route 39.

Route 39

Route 39
Pokemon Method Time Rate
Rattata (Lv 16) Walk
Walk
Morning Day30%
Rattata (Lv 16) Walk
Walk
Night40%
Raticate (Lv 17) Walk
Walk
Morning Day Night30%
Magnemite (Lv 16) Walk
Walk
Morning Day Night20%
Farfetch'd (Lv 16) Walk
Walk
Morning Day10%
Miltank (Lv 15) Walk
Walk
Morning Day Night5%
Tauros (Lv 15) Walk
Walk
Morning Day Night5%
Meowth (Lv 16) Walk
Walk
Morning Day30%
Meowth (Lv 16) Walk
Walk
Night40%

As you enter Route 39, a Gentleman named Baoba, the Safari Zone Warden, will stop you, announce that he's opening a Safari Zone in the Johto Region and give you his phone number. Route 39 is a vertical road that connects Olivine City to Moo Moo Farm, which happens to be the building to your left. If you visit the farm, you'll find a Green Apricorn tree next to the owners' house and TM60 - Drain Punch, a move that damages the opponent and heals the user, near a small tower with a blue roof at the southern end of the farm. You'll encounter another photographer who takes your picture as well as another NPC to help: one of the farm's Miltank is currently ill and it's your job to nurse it back to health. To do this, you must grow about ten Oran Berries in your Berry Pots and feed them to her. When Miltank is healed, you'll be able to buy Moo Moo Milk at the farm. Continue south.

As you continue south from the farm, you'll first encounter a male Psychic with two Slowpoke. After descending to the lower section of the route, you'll come across three more trainers: a Sailor who uses a Poliwhirl, a Raticate and a Krabby, as well as a male and a female Pokefan who both use a Pikachu. There's also a small patch of grass to the left of these trainers, but the wild Pokemon here are repeated from Route 38, so feel free to ignore it. There's nothing else to do on this Route, so walk south to reach Olivine City.

Olivine City

As you enter Olivine City, the first building you'll notice is the Pokemon Gym. Your Rival will emerge and announce that the Gym Leader is at Olivine Lighthouse caring for a sick Pokemon; because compassion is a foreign concept to him, he'll insult the Gym Leader and leave without a battle. Talk to the man in the nearby green-roofed house to receive a Good Rod, which allows you to fish for more than just Magikarp. Below his house are the Pokemart and Pokemon Center; inside of the Center, you can speak to the Beauty at the counter to battle her Bellossom. Northeast of the Pokemart is a pair of more green-roofed houses. In the left house, you'll find a Fisherman who offers to trade his Voltorb for a Krabby. Voltorb doesn't appear for awhile yet, so accept the deal if you want one (you can fish for Krabby in Olivine City, which means that this Fisherman is pretty lazy). Heal and then enter the Lighthouse to the southeast.

Olivine Lighthouse has six floors and, as you might expect, the Gym Leader is inconveniently tending to the sick Pokemon on the highest one. HGSS adds an elevator to the Lighthouse, which you can take straight to the top level. Grab the Super Potion on the ground and you'll notice that... the Gym Leader is blocked off. Well, what were you expecting? Return to ground level and go up the stairs to the second floor, which is a small path that has a Gentleman with a Noctowl and a Sailor with a Poliwag and Poliwhirl. Continue upstairs.

Laugh at the male Birdkeeper with five Pidgeys on the third floor and then climb up to the fourth, which has a Gentleman with more Growlithe, a Lass with a Marill and TM87 - Swagger, which confuses its target but raises that Pokemon's Attack by two levels, on the ground. Next to the Gentleman on the fourth floor, you'll notice light seeping into the room: this is your cue to leap out of the Lighthouse TO YOUR DOOM and land safely onto a lower level on the outer edge of the Lighthouse. Check the left end of this platform for a free Rare Candy and then return inside.

You'll be on a different section of the third floor, where you'll encounter another Sailor, who has two Krabby, another male Birdkeeper, who has two Spearow and a Fearow, and an Ether on the ground. Head up two more levels to reach the fifth floor, which is home to Sailor with a Poliwhirl, another Sailor who uses two Machop and a Poliwhirl, and a Super Repel on the ground. Climb to the top level and the Olivine City Gym Leader, Jasmine, will introduce herself and explain that she's watching over the Ampharos, Amphy, who uses its electricity to power the Lighthouse. Because she doesn't want to leave Amphy while it's sick, Jasmine refuses a Gym match and instead requests that you travel across the sea to Cianwood City to collect some medicine that will heal Amphy; you, of course, must do this to progress the game. Now that you have your new objective, Jasmine opens the door that blocked you out before, so take the elevator down and leave the Lighthouse.

Route 40
Route 40
Pokemon Method Time Rate
Tentacool (Lv 10 - 15) Surf
Surf
Morning Day Night90%
Tentacruel (Lv 15) Surf
Surf
Morning Day Night10%
Krabby (Lv 40) Fish (Super Rod)
Fish (Super Rod)
Morning Day Night66%
Corsola (Lv 40) Fish (Super Rod)
Fish (Super Rod)
Morning Day Night30%
Kingler (Lv 40) Fish (Super Rod)
Fish (Super Rod)
Morning Day Night4%
Magikarp (Lv 10) Fish (Old Rod)
Fish (Old Rod)
Morning Day Night95%
Krabby (Lv 10) Fish (Old Rod)
Fish (Old Rod)
Morning Day Night5%
Magikarp (Lv 20) Fish (Good Rod)
Fish (Good Rod)
Morning Day Night60%
Krabby (Lv 20) Fish (Good Rod)
Fish (Good Rod)
Morning Day Night36%
Corsola (Lv 20) Fish (Good Rod)
Fish (Good Rod)
Morning Day Night4%

Before you leave Olivine, Surf east from the ship dock and hug the Lighthouse's coast to find TM57 - Charge Beam, a special Electric-type attack with a 70% to boost the user's Special Attack. Leave Olivine City through the West to enter Route 40, which is a small vertical route with some land and a lot of water. On Monday, the beach is where you'll find Monica of the Weekday Siblings; if you speak to her, she'll give you a Sharp Beak, which provides a 20% power boost to Flying-type attacks. You'll notice an outpost near Monica: it's currently a dead-end, but eventually Johto's Battle Tower will open there (see guide for more).

Olivine and Cianwood City are separated by two water routes and a small chain of islands, so you'll have to teach Surf to at least one of your Pokemon; nearly every Water-type learns it. While standing next to and facing the water on Route 40, press A and your Pokemon, which still looks like a generic Wailmer-like sprite while Surfing on the overworld, will come out to ferry you. If you Surf south along the right side of the route, you'll find a small island with TM88 - Pluck, a Flying-type move that consumes the held Berry of its target.

While Surfing across the water, the main Pokemon that you'll encounter is Tentacool, which is a Water/Poison-type with great Speed and Special Defense. And, yes, Tentacool will get incredibly annoying on this trip if you don't have any Repels, but you can train some Psychic- or Electric-type Pokemon at the very least. Occasionally, you might find Tentacool's evolved form, Tentacruel, who you should battle for a good chunk of experience. There are four Swimmers on Route 40: a female with a Staryu near Pluck; a male with two Shellder and a Wartortle, who is next to another female with a Shellder and a Staryu; and, most importantly, a male with two Tentacools near the start of the route. If you want to get through this sea as fast as possible, hug the rocky barricade near this first male Swimmer; Surf south into Route 41 along this barricade.

Route 41

Route 41
Pokemon Method Time Rate
Tentacool (Lv 15) Surf
Surf
Morning Day Night60%
Tentacool (Lv 10) Surf
Surf
Morning Day Night30%
Tentacruel (Lv 15) Surf
Surf
Morning Day Night30%
Tentacruel (Lv 15) Surf
Surf
Morning Day Night10%
Mantine (Lv 15) Surf
Surf
Morning Day Night10%
Chinchou (Lv 40) Fish (Super Rod)
Fish (Super Rod)
Morning Day Night60%
Shellder (Lv 40) Fish (Super Rod)
Fish (Super Rod)
Morning Day Night30%
Tentacruel (Lv 40) Fish (Super Rod)
Fish (Super Rod)
Morning Day Night6%
Lanturn (Lv 40) Fish (Super Rod)
Fish (Super Rod)
Morning Day Night4%
Magikarp (Lv 10) Fish (Old Rod)
Fish (Old Rod)
Morning Day Night95%
Tentacool (Lv 10) Fish (Old Rod)
Fish (Old Rod)
Morning Day Night5%
Magikarp (Lv 20) Fish (Good Rod)
Fish (Good Rod)
Morning Day Night60%
Tentacool (Lv 20) Fish (Good Rod)
Fish (Good Rod)
Morning Day Night30%
Chinchou (Lv 20) Fish (Good Rod)
Fish (Good Rod)
Morning Day Night6%
Shellder (Lv 20) Fish (Good Rod)
Fish (Good Rod)
Morning Day Night4%

This is where things start to get messy. Because Route 41 surrounds a chain of four islands collectively known as the Whirl Islands, there are three different paths to take and, altogether, ten Trainers to fight here. Tentacool and Tentacruel still appear, but HeartGold players will also come across the version-exclusive Mantine, a Water/Flying-type with incredibly high Special Defense, who only appears on this route, so catch it now if you want one. The quickest way to reach Cianwood is to stay on the upper path: keep going west, traveling south as little as possible, and stay against the rock barricade that began on Route 40. You should only encounter two trainers on this path: a male Swimmer with four Tentacool, a Remoraid and a Staryu, and a female Swimmer with a Psyduck and a Goldeen. Also, the Whirl Islands are blocked off by massive whirlpools at this point in the game, so just ignore them for now.

Cianwood City
Cianwood City
Pokemon Method Time Rate
Tentacool (Lv 10 - 15) Surf
Surf
Morning Day Night90%
Tentacruel (Lv 15) Surf
Surf
Morning Day Night10%
Krabby (Lv 15) Rock Smash
Rock Smash
Morning Day Night90%
Shuckle (Lv 23) Rock Smash
Rock Smash
Morning Day Night10%
Shuckle Gift
Gift
  
Krabby (Lv 40) Fish (Super Rod)
Fish (Super Rod)
Morning Day Night66%
Corsola (Lv 40) Fish (Super Rod)
Fish (Super Rod)
Morning Day Night30%
Kingler (Lv 40) Fish (Super Rod)
Fish (Super Rod)
Morning Day Night4%
Magikarp (Lv 10) Fish (Old Rod)
Fish (Old Rod)
Morning Day Night95%
Krabby (Lv 10) Fish (Old Rod)
Fish (Old Rod)
Morning Day Night5%
Magikarp (Lv 20) Fish (Good Rod)
Fish (Good Rod)
Morning Day Night60%
Krabby (Lv 20) Fish (Good Rod)
Fish (Good Rod)
Morning Day Night36%
Corsola (Lv 20) Fish (Good Rod)
Fish (Good Rod)
Morning Day Night4%

After many encounters with Tentacool, you'll reach the western tip of the Johto region: Cianwood City, a small ocean port. Heal at Pokemon Center in the southeast and then enter the building next door, which is the pharmacy that Jasmine sent you to find. Because the Lighthouse is non-operational due to Amphy's illness, and Cianwood City has been left isolated without the Lighthouse guiding traffic to the City, the man at the counter will give you a key item, the Secretpotion, to heal Amphy.

In the house next to the pharmacy, you'll find a Trainer who was just robbed by a young man with red-hair, which certainly sounds familiar. The victim is afraid that the thief will return for his last Pokemon and, for its safety, he wants you to take it for awhile. You can accept this task to receive a free level 20 Shuckle holding a Berry Juice and, unfortunately for the victim, the game doesn't even obligate you to return it, although he'll officially let you keep Shuckle if you show it to him later with high happiness. You'll see Cianwood City Gym just beyond this house, but skip it for the moment; there's first a plot development to address at the northern tip of the City.

At the highest point of the City, much like in Pokemon Crystal, Suicune will be waiting on a small, raised piece of land. As you approach, it will leap around, taking a moment to examine your character again, and then leave by running across the sea. Suddenly, Eusine will appear from behind; he'll wonder why Suicune has shown in interest in you on two different occasions and challenge you to a battle to prove himself to Suicune.

Trainer Battle

Eusine
Pokemon Level Type Moves
Drowzee Level 25 Psychic Dream Eater
Hypnosis
Disable
Confusion
Haunter Level 25 Ghost/Poison Lick
Hypnosis
Mean Look
Curse
Electrode Level 27 Electric Screech
SonicBoom
Thunder
Rollout

Mysticalman Eusine has three Pokemon: a level 25 Drowzee, a level 25 Haunter and a level 27 Electrode. The same Pokemon that you used against Morty can handle both Drowzee and Haunter, while strong Physical or Ground-type attacks will take down Electrode. Watch out for Drowzee and Haunter's Hypnosis as well as Electrode's Sonicboom. After the battle, Eusine congratulates you and leaves.

With the latest plot development addressed, return to Cianwood Gym, which has been changed quite a bit in HGSS: most notably, Strength is no longer a requirement to get through the Gym. The Gym Leader, Chuck, is sitting right in front the entrance, but he's meditating and won't battle you until you cut off the flow of his waterfall. With the center of his gym inhabited by a giant water-pouring platform, Chuck's gym has been divided into two sides with four levels each. The right side is completely optional, but it has a Karate Guy with a Hitmonchan (watch out for his elemental punches) and another Karate Guy with two Mankey and a Primeape. To stop the water, climb up the left side, where you'll encounter a Karate Guy with a Hitmonlee, another with a Machop and a Machoke, and a red button that, when pushed, will draw up the center platform. When you talk to Chuck now, he'll accept your challenge.

Cianwood City Gym: Chuck
Chuck
Speciality: Fighting
Pokemon Level Type Moves
Primeape Level 29 Fighting Leer
Double Team
Focus Punch
Rock Slide
Poliwrath Level 31 Water/Fighting Hypnosis
Surf
Focus Punch
Body Slam

Chuck is yet another missed opportunity to update a Johto Gym Leader's roster when he or she desperately needed some changes. As a result, Chuck, who is the game's fifth Gym Leader, retains his small GSC team that had only two Pokemon: Primeape and Poliwrath. However, Chuck employs a few new tricks now, as both of his Pokemon now know Focus Punch, which will cause incredible damage unless you hit the user while it's tightening its focus. This is easier said than done because Chuck's Primeape knows Double Team, which raises its Evasion, and his Poliwrath has Hypnosis to put your Pokemon asleep. Poliwrath's other attacks are Surf and Body Slam, which has a good chance of causing Paralysis to your Pokemon, and it's holding a Sitrus Berry. Primeape, on the other hand, can use Rock Slide to counter any Flying-type Pokemon you might bring.

However, at the end of the day, Chuck still only has two Pokemon, neither of which has a way to counter Psychic-types like Slowpoke, Kadabra or Drowzee. Due to their Psychic moves, Togetic and Butterfree might come in handy here, but they also might could get wrecked by Rock Slide; this same idea applies to Flying-type Pokemon like Pidgeotto, Fearow and Noctowl, who can use their STAB moves. Gastly/Haunter effectively shut down Chuck because they take no damage from 75% of his moves. As for the starters, Quilava is at a major disadvantage here because each Pokemon has a super-effective attack against Fire-types. Croconaw is fine against Primeape, but it loses its STAB against Poliwrath due the latter's Water Absorb ability; Bayleef miraculously has a type advantage for once.

When Chuck is defeated, you'll receive TM01 - Focus Punch and the Stormbadge, which allows you to use Fly outside of battle.

When you leave Cianwood Gym, a woman outside will speak to you. She'll introduce herself as Chuck's wife and, because you defeated her husband, she'll give you HM02 - Fly, which allows you to transport instantly to any location that you've already visited. Fly can be taught to nearly any Flying-type Pokemon, at which point you can Fly back to Olivine City to deliver the Secretpotion to Jasmine. But first, you might have noticed that cave-like opening behind Cianwood's Gym; this is Cliff Edge Gate, which leads to Route 47, Route 48 and the newly-implemented Johto Safari Zone. However, because Baoba's Safari Zone is still under construction at this time, the engineers at the gate won't you let pass; you'll have to beat Jasmine first. Fly or Surf back to Olivine now.

Route 41 Revisited

If you're a completionist who wants to battle every single Trainer in game, this section is for you; if not, just skip this paragraph. If you took the upper path to Cianwood earlier, there's still much unexplored territory on Route 41, including many additional trainers to fight for experience. If you Surf east of the Pokemon Center in Cianwood, you can circumnavigate the southwestern Whirl Island and encounter four more Swimmers, two of each gender, who use a mix of Water-type Pokemon that you haven't seen unless you've fished. When you find the male Swimmer with a Qwilfish, going north leads to a female Swimmer with two Horsea and the upper path; staying on the center path and going east leads to an additional Swimmer of each gender. After the female with two Goldeen and a Seaking, heading south only leads to the entrance of a Whirl Island, so go north to meet another male Swimmer with three Water-types; Route 40 and Olivine City are north of him.

Olivine City

  

When you arrive in Olivine City, head right for Lighthouse and, this time, take the elevator straight up to Jasmine and Amphy. Amphy won't take the medicine from you, so speak to Jasmine and she'll apply the Secretpotion herself. Thankfully, the medicine works and Amphy is brought back to full health; he'll show off his electricity and repower the Lighthouse. Jasmine appreciates your help and returns to her Gym; when you leave the Lighthouse, Baoba will call and then thank you in person at the Gym, as his Safari Zone can open now that Amphy has been healed, and another girl will thank you as well. There are no puzzles or underling Trainers in Olivine Gym, likely to balance out the ones who you fought in the Lighthouse earlier, so walk straight up to Jasmine to challenge her.

Olivine City Gym: Jasmine
Jasmine
Speciality: Steel
Pokemon Level Type Moves
Magnemite Level 30 Electric/Steel Thunderbolt
Supersonic
SonicBoom
Thunder Wave
Magnemite Level 30 Electric/Steel Thunderbolt
Supersonic
SonicBoom
Thunder Wave
Steelix Level 35 Steel/Ground Screech
Sandstorm
Rock Throw
Iron Tail

Like most of the Johto-based Gym Leaders, Jasmine has two filler Pokemon that do little more than supplement her main Pokemon, as both of her Magnemites have the same moveset of Thunder Wave, Thunderbolt, Supersonic and Sonicboom and are only somewhat threatening due to the presence of Thunderbolt, which is a strong Electric-type attack. You'll probably want to bring Full Heals to address the paralysis and confusion that Magnemite's attacks cause. Jasmine's main threat is her Steelix, which will often use Sandstorm when it enters the battlefield to cause passive damage to any of your Pokemon that aren't Rock-, Ground-, or Steel-type; then it will use Screech to soften up your Pokemon for its main damaging moves, Rock Throw and its powerful STAB attack Iron Tail.

Jasmine's Pokemon resist most types and are immune to Poison-type attacks; Steelix also has an immunity against Electric-type moves. However, Jasmine's Pokemon are all weak against Fire-, Fighting- or Ground-type moves; in fact, her Magnemites have a 4x weakness against the latter. Quilava, Magmar or Rock/Ground-types are great against the Magnemites but will have trouble with Steelix; conversely, Water-types, such as Croconaw or Slowpoke, can learn Surf and Rain Dance (via TM from Slowpoke Well's basement) are useless against Magnemite but combat Steelix with ease. Thus, Quagsire is a great Pokemon against Jasmine, as it is immune against Thunderbolt, resists all of Steelix's attacks including Sandstorm, and can learn Water- and Ground-type attacks. Bayleef/Meganium (or any Grass-type) also works well because they resist Thunderbolt and can use Leech Seed to wear down Steelix.

When Jasmine is defeated, she'll give you TM23 - Iron Tail, a strong yet inaccurate Steel-type attack, and the Mineralbadge, which raises the Defense of your Pokemon. With Jasmine defeated, you can officially visit the Johto Region's Safari Zone by traveling through the new cave to the west of Cianwood City; see the Optional Areas section for Safari Zone coverage. When you're done with the Safari Zone, or if you're skipping it, return to Ecruteak City and exit through the eastern outpost of the City.

Route 42

Route 42
Pokemon Method Time Rate
Mankey (Lv 15) Walk
Walk
Morning Day Night30%
Mareep (Lv 13) Walk
Walk
Morning Day Night30%
Mareep (Lv 13 - 15) Walk
Walk
Morning Day Night50%
Spearow (Lv 14 - 16) Walk
Walk
Morning Day30%
Spearow (Lv 14 - 16) Walk
Walk
Morning Day40%
Flaaffy (Lv 15 - 17) Walk
Walk
Morning Day Night10%
Zubat (Lv 14 - 16) Walk
Walk
Night30%
Zubat (Lv 14 - 16) Walk
Walk
Night40%
Goldeen (Lv 10 - 15) Surf
Surf
Morning Day Night90%
Seaking (Lv 15) Surf
Surf
Morning Day Night10%
Goldeen (Lv 40) Fish (Super Rod)
Fish (Super Rod)
Morning Day Night90%
Magikarp (Lv 40) Fish (Super Rod)
Fish (Super Rod)
Morning Day Night6%
Seaking (Lv 40) Fish (Super Rod)
Fish (Super Rod)
Morning Day Night4%
Magikarp (Lv 10) Fish (Old Rod)
Fish (Old Rod)
Morning Day Night95%
Goldeen (Lv 10) Fish (Old Rod)
Fish (Old Rod)
Morning Day Night5%
Magikarp (Lv 20) Fish (Good Rod)
Fish (Good Rod)
Morning Day Night60%
Goldeen (Lv 20) Fish (Good Rod)
Fish (Good Rod)
Morning Day Night40%

Route 42 is a linear horizontal route that connects Ecruteak City and Mahogany Town. If you didn't pick it up earlier, TM65 - Shadow Claw will be sitting in plain sight on the ground. As you travel along Route 42, you'll see cave-like openings along the top of the road. These openings all lead to different sections of Mt. Mortar, which is a completely optional sidequest that is covered in the Optional Areas section. In the meantime, head east; after crossing a body of water, you'll spot Suicune hiding behind a Cut tree. When you remove the tree and walk into the enclosed area, Suicune will push you aside and run off, prompting Eusine to walk up and talk fanatically about Suicune yet again. He'll leave, allowing you to collect the Pink, Green and Yellow Apricorns that were behind the Cut tree. Then grab the Super Potion on the ground and cross the Route's second body of water.

After crossing this water, it's a straight walk east to Mahogany Town. Three Trainers with laughably underleveled Pokemon for this point in the game will also appear. The first is a Fisherman with a Qwilfish. He'll ask for your phone number and, if you exchange, he'll occasionally call for a rematch and reward you with a Water Stone if you win. The other two trainers, a Pokemaniac with Nidorina and Nidorino and a Hiker with three Ground-type Pokemon, are filler opponents. Also, in the nearby tall grass, HeartGold players will encounter a new Pokemon, the Fighting-type Mankey, whose family is faster than Machop's but also more fragile. Mareep's evolved form, Flaaffy, also appears and you can encounter Magikarp, Goldeen and Seaking while Surfing. Goldeen or Seaking make decent HM slaves due to their ability to learn Surf, Whirlpool and Waterfall. Now, continue to Mahogany Town.

Mahogany Town

Mahogany Town is rather small, as there are only four buildings in the town itself. One is the Pokemon Center, so heal there. In place of a Pokemart, Mahogany Town has a small item shop that sells rather useless items including regular Poke Balls, Potions and TinyMushrooms. Now, the game pretty much dictates your next destination because Mahogany's Gym is blocked off and a man, for no particular reason, is refusing to let you leave through the east. He'll offer you a Ragecandybar for $300 but, unlike in Gold and Silver, Ragecandybar is a key item in these games, as it was not programmed into the other games of Generation IV. It might seem pointless to do so, but go ahead and buy it because it can be exchanged for something else much later in the game. To progress, leave to the north.

Route 43
Route 43
Pokemon Method Time Rate
Flaaffy (Lv 15) Walk
Walk
Morning Night30%
Flaaffy (Lv 15 - 17) Walk
Walk
Day40%
Girafarig (Lv 15) Walk
Walk
Morning Day Night30%
Pidgeotto (Lv 17) Walk
Walk
Morning25%
Pidgeotto (Lv 17) Walk
Walk
Day20%
Mareep (Lv 15) Walk
Walk
Morning Day10%
Mareep (Lv 16) Walk
Walk
Night5%
Venonat (Lv 16) Walk
Walk
Morning5%
Venonat (Lv 15 - 17) Walk
Walk
Night15%
Noctowl (Lv 17) Walk
Walk
Night20%
Magikarp (Lv 5 - 50) Surf
Surf
Morning Day Night100%
Poliwag (Lv 40) Fish (Super Rod)
Fish (Super Rod)
Morning Day Night94%
Magikarp (Lv 40) Fish (Super Rod)
Fish (Super Rod)
Morning Day Night6%
Magikarp (Lv 10) Fish (Old Rod)
Fish (Old Rod)
Morning Day Night95%
Poliwag (Lv 10) Fish (Old Rod)
Fish (Old Rod)
Morning Day Night5%
Magikarp (Lv 20) Fish (Good Rod)
Fish (Good Rod)
Morning Day Night60%
Poliwag (Lv 20) Fish (Good Rod)
Fish (Good Rod)
Morning Day Night40%

Route 43 is a medium-length vertical route with two paths. Because Team Rocket has taken control of the outpost that grants access to the right path, you'll have to pay $1000 to pass. Don't bother doing this because the only advantage is that there are no battles on this side. As the Pokemon of both the Trainers and the wild grass rarely crack Level 20, you should stick to the left path for some easy experience points, but you can cut over to the right path after the first Pokemaniac. If you surf across the first body of water on the left path, you'll find a Black Apricorn tree behind a Cut bush. Otherwise, go north from either of Route 43's grass paths to go straight to Lake of Rage.

The wild Pokemon of Route 43 are rather familiar, including Pidgeotto, Noctowl and Mareep/Flaaffy. The Bug/Poison-type Venonat is a new face that has two great abilities and can learn some decent Special and annoyer moves. Exclusive to this route is Girafarig, a Psychic/Normal-type giraffe Pokemon that, while certainly usable in-game, has mediocre stats. There are also six Trainers here: a male Camper with some Ground-type Pokemon and a Zubat, a female Camper with a Clefairy, a Pokemaniac with a Nidorina and a Nidorino, a Pokemaniac with a Slowbro, a Pokemaniac with a Nidoking and a Fisherman with two Magikarp and a Gyarados. After the Pokemaniac with a Nidoking, you can head east and then north to find a side entrance to Lake of Rage that has a few items but is otherwise optional.

Lake of Rage
Lake of Rage
Pokemon Method Time Rate
Magikarp (Lv 5 - 10) Surf
Surf
Morning Day Night90%
Gyarados (Lv 10) Surf
Surf
Morning Day Night10%
Magikarp (Lv 40) Fish (Super Rod)
Fish (Super Rod)
Morning Day Night70%
Gyarados (Lv 40) Fish (Super Rod)
Fish (Super Rod)
Morning Day Night30%
Magikarp (Lv 10) Fish (Old Rod)
Fish (Old Rod)
Morning Day Night100%
Magikarp (Lv 20) Fish (Good Rod)
Fish (Good Rod)
Morning Day Night96%
Gyarados (Lv 20) Fish (Good Rod)
Fish (Good Rod)
Morning Day Night4%

When you enter Lake of Rage for the first time, it will start raining on the overworld again, much like it was earlier on Route 33, and the Lake itself will appear flooded. Nobody in this area is interested in battling at the moment because their attention is focused on a red Gyarados thrashing out in the middle of the Lake. As one of the most memorable plot points of Generation II, this Gyarados apparently has evolved prematurely due to Team Rocket's generated evolution radio waves. As a result, it is considered a shiny Pokemon and is the only guaranteed shiny Pokemon encounter in any Pokemon game. This would be your cue to stock up on Pokeballs (you can fly back to Lake of Rage afterward), save your game and Surf out to it. Unsurprisingly, it will attack you when you talk to it.

Shiny Gyarados

HGSS's red Gyarados is a much better prize than GSC's for three main reasons: the expansion of Gyarados' movepool since Generation II; the allowance for shiny Pokemon to have any combination of IVs since Generation III; and the Physical/Special move split added in Generation IV. A Water/Flying-type, Gyarados is Level 30 and comes with Twister, Dragon Rage, Bite and Leer as well as the ability Intimidate. Even if you don't care about the gimmick of shiny Pokemon, Gyarados is a worthy addition to a team, especially once you get the Waterfall HM and it learns Ice Fang and (by TM) Earthquake.

After catching or defeating the red Gyarados, you'll receive the Red Scale key item. This item is completely worthless and its only purpose is to be traded to Professor Elm's friend, Mr. Pokemon on Route 30, for an EXP. Share. Surf back to shore and you'll meet former Kanto Elite Four member Lance, who will explain that Team Rocket is trying to use force all of the Magikarp in Lake of Rage to evolve into Gyarados with their evolution waves. He'll note that the Rockets have a secret base back in Mahogany Town and enlist your help in fighting the Rockets. He'll then Fly back to Mahogany; you may do the same, but the side entrance of Lake of Rage will be covered next.

Enter the side passage of Lake of Rage through Route 43. Unlike in Gold and Silver, the maze section of this area will be occasionally flooded, but you can still Surf through. When you reach the maze, a Red Flute will be just off to the left. Navigate along the perimeter of the maze until you reach a hidden house. Along the way, when the route is not flooded, you might encounter another Weekday Sibling, Wesley of Wednesday, and receive a Black Belt, which boosts Fighting-type moves by 20%. Just right of the house, TM43 - Secret Power, which has different effects on different battle terrains, is sitting on the ground. Enter the secret house and talk to the owner inside to receive TM10 - Hidden Power, which has a varying type and power based on your Pokemon's IVs. If the route is not flooded, use can your Itemfinder to locate more two hidden items in the maze: a Full Restore and a Rare Candy. Otherwise, return to Mahogany Town.

Rocket Basement Hideout

Heal at the Pokemon Center and then enter the shady shop in Mahogany Town that sells useless items. Lance will expose the shopkeeper as an agent of Team Rocket and then miraculously locate the trap door in the floor that leads to a basement hideout. Lance will explain this as you progress, but this is a secret base of operations for Team Rocket that serves as the source of the evolution radio waves that caused the red Gyarados' evolution. And, you guessed it, it's up to you and Lance to run Team Rocket out of Mahogany Town to prevent more Magikarp from evolving prematurely and rampaging in Lake of Rage.

The first floor of the basement is straightforward but booby-trapped. Each time you cross the line of sight of a Persian statue, it will trigger an alarm that attracts the same two Rocket Grunts over and over. One has a Zubat and a Drowzee while the other has a Zubat, a Grimer and a Rattata. These Grunts won't stop attacking until you turn off the computer located south of the entrance; go south between the first two statues and through to simplistic maze to find the computer, which will be guarded by a Rocket Scientist with three Magnemite. Grab the Guard Spec. on the ground next to the terminal.

Backtrack through the maze and go past the Persian statue for a free Hyper Potion. Hug the perimeter of the room to find a Nugget on the floor to the south. After the Nugget is a Warp Point near another statue. If you need to heal, use the Warp Point to go back to the entrance quickly. Just north of the Warp Point is a small grid setup to resemble a minefield, as certain tiles will trigger battles with wild Selfdestructing Geodude, Voltorb or Koffing (five of each). You can ignore, catch or knock out these Pokemon for easy EXP. Above this minefield is an inconsequential female Rocket Grunt who can be taken out as well. Then head down the stairs near the Warp Point.

  

On the next floor, you'll meet Lance and he'll graciously heal your Pokemon. This floor is rather straightforward, with two Rocket Grunts (a male with two Venonat and another with a Golbat) on the path that leads to the next set of stairs. When you reach the third subfloor, Lance will explain that you need to learn two passwords to gain access to a Rocket Executive in charge of this scheme. Conveniently, two Rockets on this floor know the passwords. A Full Heal is just above the entrance and TM49 - Snatch, which can steal an opponent's stat boosts, is northwest of the small cubicle with a Scientist with two Koffing and a female Rocket Grunt with an Ekans and a Gloom; this Grunt has one of the passwords, so defeat her for it. West of the cubicle is another room with a Male Rocket Grunt with a Raticate and Rocket Scientist with a Ditto. The Grunt has the other password, so defeat him. Beyond these Rockets are two items - a Protein and an X Special. Go up the stairs above where you started.

Now back up on the second floor of the basement, take a detour to the south and investigate the terminal for a hidden X. Sp. Def. Head left across the room and defeat the Rocket Grunt who is guarding the next set of stairs that lead down; he has two Rattata and a Zubat. This is the last Rocket Grunt of the base; all that's left are the Rocket Executives, so go downstairs. Head south and approach the door of the room that has a man in trenchcoat; your Rival will make an appearance. Instead of battling you, Rival will explain that Lance told him that he doesn't teach Pokemon properly and wonder aloud what he meant. He'll reaffirm his dislike for Team Rocket, push you aside and then leave. Grab the Ultra Ball on the floor and open the door nearby. When you enter, a new Rocket Executive, Petrel, will battle you.

Trainer Battle

Executive Petrel
Pokemon Level Type Moves
Zubat Level 22 Poison/Flying Astonish
Bite
Wing Attack
Confuse Ray
Raticate Level 24 Normal Hyper Fang
Sucker Punch
Scary Face
Crunch
Koffing Level 22 Poison Smog
SmokeScreen
Assurance
Selfdestruct

A new character to HGSS, Petrel is merely a replacement for the battle that took place against the generic male Rocket Executive at this point in GSC. He has three Pokemon altogether: a Level 22 Zubat, a Level 22 Koffing and a Level 24 Raticate. As usual, these Pokemon are underpowered for this point in the game. Psychic- or Electric-type attacks take out Zubat, Psychic-type attacks down Koffing and Fighting-type attacks handle Raticate, but just about anything will KO this trio.

Petrel will run off after his defeat, and the Murkrow in this room will suddenly urge you to find him and run off. Before doing this, take the lower set of stairs and you'll find TM46 - Thief, which allows your Pokemon to steal its opponent's held item. Return to the previous area and take the northern set of stairs to find Murkrow; follow him straight to the generator, which he'll open for you. Enter the area with the generator and two Rockets will confront you: a male Grunt and Rocket Executive Ariana, the only female Rocket Executive. Lance will enter at this point and the game's first tag match will follow: you and Lance vs. Ariana and the Rocket Grunt.

Double Trainer Battle
Executive Ariana and Team Rocket Grunt M
Executive Ariana   Team Rocket Grunt M
Pokemon Level Type Moves Pokemon Level Type Moves
Arbok Level 25 Poison Wrap
Poison Sting
Crunch
Glare
Drowzee Level 18 Psychic Hypnosis
Disable
Confusion
Headbutt
Gloom Level 25 Grass/Poison Mega Drain
Sweet Scent
Sleep Powder
Acid
Grimer Level 20 Poison Sludge
Disable
Mud-Slap
Minimize
Murkrow Level 27 Dark/Flying Wing Attack
Pursuit
Astonish
Night Shade
 

Ariana has three Pokemon: a Level 25 Arbok, a Level 25 Gloom and a Level 27 Murkrow. Her partner has a Level 18 Drowzee and a Level 20 Grimer. The bottom line is that this roster would be underleveled even if you had to fight these two yourself, but your tag partner has a Level 40 Dragonite with Fly and Thunder of his own, so you shouldn't have any trouble at all with this battle. Smack Ariana and Grunt's Pokemon around with super-effective or neutral attacks and Lance's Dragonite can handle the rest. Watch out for Ariana's Arbok's Crunch, though.

Ariana and her Grunt were the last Rocket members in the Hideout. Now, to finish the job, the Electrodes that are powering the generator need to be stopped, with you and Lance taking on three apiece. Each Electrode is Level 23 and knows Spark, Rollout, Light Screen and Screech; you can either catch or defeat them. Because this is the only place for quite some time to catch Electrode, one of the fastest paralyzers in the game, you may or may not want to grab one. After removing all three, your mission in the Rocket Hideout is complete. Lance will thank you with HM05 - Whirlpool, which he just found. Whirlpool is a weak, inaccurate Water-type move that traps opponents for 2-5 turns, so it's not a great reward, although it is needed to complete the game. Leave the hideout.

Team Rocket has abandoned Mahogany Town, leaving the shop deserted and opening up the Gym, although the man who sold you the Ragecandybar will still refuse to let you enter Route 44. Go back to the Rocket Tollbooth on Route 43 and the guard inside will apologize for the Rocket takeover and give you TM36 - Sludge Bomb, one of the best Special-based Poison attacks. Pick up the Max Ether outside of the gate. You can also go back to Lake of Rage, which might not be flooded, to collect those hidden items accessible from the side entrance. The main area also now has some easy Trainers whom you can battle for experience along the lake's coast: a Fisherman with a Gyarados; another poor fool with four Magikarp; and a female Cooltrainer with a Mareep and a Ninetales. You can find a set of Choice Specs on the northern shore of the lake. You can also fish for Magikarp in the Lake, if you catch a big enough Magikarp, the Fishing Guru in the nearby house will reward you with an Elixir. When you're ready, head back to the Gym to battle for your seventh Johto badge.

Mahogany Town Gym

Mahogany Gym has undergone some remodeling in HGSS, as the Gym is now segmented into three different rooms. However, being an Ice-type gym, the ice slide courses are still present. The first room has no trainers and simply introduces you to the theme of the Gym, which is slippery ice and movable ice blocks. It has a simplistic puzzle that you should be able to figure out. Go into the second room, which as two trainers: a Snowboarder with two Swinub and a Skier with a Jynx. Go behind the Skier and slip into the ice block on the left; it will be pushed into the ice block on the right, at which point you can slip over to the two blocks of ice and then slip up to the next room.

The third room of the Gym has three subordinate trainers as well as the Gym Leader himself, Pryce. The subordinate trainers are a Snowboarder with two Seel and a Dewgong; another Snowboarder with a Shellder, a Seel and a Cloyster; and a Skier with a Dewgong. Get behind the Snowboarder with Seel and Dewgong and slide into the block of ice to the right. You'll have to slide up and fight the Skier; after that, slidge to the right of her and then slide down. You should be at the bottom-right corner of the ice puzzle now. From here, slide in these directions in this order: left, up, right, up, right and up, at which point you'll fight the second Snowboarder. Slide to the left of him, into the two movable blocks of ice that were joined together, and then go up to reach Pryce.

Mahogany Town Gym: Pryce
Pryce
Speciality: Ice
Pokemon Level Type Moves
Seel Level 30 Water Snore
Hail
Icy Wind
Rest
Dewgong Level 32 Water/Ice Sleep Talk
Ice Shard
Aurora Beam
Rest
Piloswine Level 34 Ice/Ground Hail
Ice Fang
Mud Bomb
Blizzard

Although his team has the game's highest levels yet, Pryce is still a pretty underwhelming seventh Gym leader considering his Pokemon are in the lower 30's. He has three altogether: Seel, an unevolved Water-type who is nothing but filler; Seel's evolved form and the best Pokemon ever, Dewgong, who is a decently bulky Water/Ice-type; and Pryce's "main" Pokemon, Piloswine, who is a Physical-oriented Ice/Ground-type holding a Sitrus Berry. Seel and Piloswine use Hail, which last for five turns and benefits Pryce in several ways: it chips health from any non-Ice-type; it makes Piloswine's strongest attack, Blizzard, have 100% accuracy; and it boosts Piloswine's evasion due to its Snow Cloak ability. Seel and Dewgong can use Rest to recover HP and remove inflicted status conditions; they can also attack with Snore (Seel) and Sleep Talk (Dewgong) while asleep.

Seel is a non-threat and, though it knows Icy Wind, Ampharos or any Grass-type Pokemon, including Bayleef/Meganium, can brush him aside. Dewgong's bulk, including the presence of Rest and Sleep Talk, makes him more challenging. Ampharos or Electrode are the best choices because Grass-types won't like taking STAB Aurora Beams and Ice Shards; Quilava/Typhlosion and Magmar also work because Dewgong lacks a Water-type attack. Piloswine is tricky, but you can undercut Pryce's use of Hail by using a weather-altering move of your own. such as Rain Dance. Your Water-type, including Croconaw/Feraligatr, can use STAB moves to nail Piloswine's Ground-type, while Fire- and Grass-type can work but are vulnerable to Mud Bomb and Ice Fang/Blizzard, respectively. This battle shouldn't be too hard because Ice is an awful defensive type, with four weaknesses (Fire, Rock, Fighting, Steel) and one resistance to itself.

When you defeat Pryce, you'll earn TM07 - Hail and the Glacierbadge, which increases the Special stats of your Pokemon and allows the use Whirlpool outside of battle.

As soon as you step out of Mahogany Gym, Professor Elm will call and notify you that messages about Team Rocket have taken over the radio broadcasts on your Pokegear. If you open your Radio, you'll see that he's right. As usual, it's your job to walk or Fly over to Goldenrod City and investigate.

Goldenrod Radio Tower

When you get back to Goldenrod City, you'll notice that Team Rocket agents are blocking off many of the City's building, including the Gym and the Flower Shop, with more agents blocking the path to the Happiness Rater and the Bike Shop. Fortunately, you have access to the rest of the City's buildings, including the Pokemon Center and the Department Store, so you can heal and buy items. Head over to the Radio Tower when you're prepared for more battles. A Rocket Grunt will be blocking off the upper levels of the Tower, so visit the now-empty Goldenrod Underground and talk to the only person around to acquire the Rocket disguise that you might have worn earlier in the game. Head back to the Tower.

The Rocket Grunt will step aside when you talk to him, but your Rival will run up out of nowhere and blow your cover, causing the Rocket Grunt to attack you; he only has two Raticate, however, so he's not a big deal. The Rocket Grunt will run upstairs to inform others and your Rival, not content with merely blowing your disguise, will then decide to leave. The Radio Tower's director is apparently being held hostage on the fifth floor, so you need to rescue him first. The good thing about the Radio Tower is that it's a very straightforward area, with each floor merely being a straight path to the stairs to the next floor. Even better is that you may leave the Tower at any time to heal back at the Pokemon Center.

  

In addition to some cowering DJs, the second floor has four Rocket Grunts: a male with five Rattata, a male with two Zubat, a male with two Grimer and a Muk, and a female with an Arbok. None are difficult. The third floor has a locked door and three more Rockets: a male Grunt with three Poison-types and a Rattata; a Scientist with three Magnemite; and another male Grunt with a Weezing. The fourth floor has hostages DJ Mary and her Meowth, as well as optional fights with a female Grunt with four Poison-types, a male Grunt with three more, and a Scientist with a Porygon. On the fifth floor, instead of the Director, you'll find Petrel in disguise. He'll note that the director is elsewhere, and then challenge you a battle.

Trainer Battle

Executive Petrel
Pokemon Level Type Moves
Koffing Level 30 Poison Tackle
Selfdestruct
Sludge
SmokeScreen
Koffing Level 30 Poison Tackle
Selfdestruct
Sludge
SmokeScreen
Koffing Level 30 Poison Tackle
Selfdestruct
Sludge
SmokeScreen
Weezing Level 32 Poison Tackle
Explosion
Sludge
SmokeScreen
Koffing Level 30 Poison Tackle
Selfdestruct
Sludge
SmokeScreen
Koffing Level 30 Poison Tackle
Smog
Sludge
SmokeScreen

Petrel is actually one of the first trainers in this game to have a full roster of Pokemon. Luckily for you, it's team of five Level 30 Koffing and a Level 32 Weezing, so as long as you don't have a team of pure Grass-type Pokemon, you should be fine. Koffing and Weezing have better Defense than Special Defense, so focus some Special attacks, especially Psychic-typed ones, at Petrel's Pokemon for an easy victory.

For no particular reason, Petrel will hand over the key item Basement Key, which opens up the locked door on the southern end of the Goldenrod Underground. Common sense dictates that you should heal, save your game and then head down there. You'll encounter another Kimono Girl on the way and, after the locked door, your Rival will show up yet again. This time, however, he wants to fight you.

Rival Battle
Rival
Pokemon Level Type Moves
If you chose Chikorita:
Golbat Level 32 Poison/Flying Astonish
Bite
Confuse Ray
Air Cutter
Magnemite Level 30 Electric/Steel Supersonic
Spark
SonicBoom
Thunder Wave
Haunter Level 32 Ghost/Poison Confuse Ray
Mean Look
Curse
Shadow Ball
Sneasel Level 34 Dark/Ice Icy Wind
Quick Attack
Fury Swipes
Faint Attack
Quilava Level 34 Fire SmokeScreen
Swift
Quick Attack
Flame Wheel
If you chose Cyndaquil:
Golbat Level 30 Poison/Flying Astonish
Bite
Confuse Ray
Air Cutter
Magnemite Level 28 Electric/Steel Supersonic
Spark
SonicBoom
Thunder Wave
Haunter Level 30 Ghost/Poison Confuse Ray
Mean Look
Curse
Shadow Ball
Sneasel Level 32 Dark/Ice Icy Wind
Quick Attack
Fury Swipes
Faint Attack
Feraligatr Level 32 Water Ice Fang
Water Gun
Crunch
Thrash
If you chose Totodile:
Golbat Level 32 Poison/Flying Astonish
Bite
Confuse Ray
Air Cutter
Magnemite Level 30 Electric/Steel Supersonic
Spark
SonicBoom
Thunder Wave
Haunter Level 32 Ghost/Poison Confuse Ray
Mean Look
Curse
Shadow Ball
Sneasel Level 34 Dark/Ice Icy Wind
Quick Attack
Fury Swipes
Faint Attack
Meganium Level 34 Grass Reflect
Synthesis
PoisonPowder
Petal Dance

Rival, because he stole a Pokemon from the man in Cianwood City, now has five Pokemon: Golbat, Haunter, Magnemite, Sneasel and his starter. This means that Sneasel was the Pokemon that Rival stole from the Shuckle trainer. Either way, his team is pretty easy to take down as long as you haven't been lazy in your own training. Other than his starter, which will be in its final form now unless you started with Chikorita, the types of his Pokemon are uncommon, but they have plenty of weaknesses and make for a rather fragile team overall.

Golbat shows up again and goes down against Electric-, Psychic- and Ice-type attacks as usual. Sneasel has awful Defense, a 4x Fighting-type weakness and a Fire-type weakness, so Quilava, Magmar or a Focus Puncher work fine. Magnemite is a non-threat with a 4x weakness to Ground-type and weaknesses to Fire- and Fighting-type attacks, and Haunter still has tendency to use Curse, making it easy to finish him off with Ghost-, Psychic- or Dark-type attacks. Your Surfer can handle Quilava, Grass- or Electric-types can take down Feraligatr and many Pokemon can hit Meganium for Super Effective damage at this point in the game.

  

After Rival leaves, you'll encounter a puzzle involving switches that gives many people problems in GSC. I'll clearly spell out the answer to this puzzle: the correct sequence to hit the switches is left (blue), then middle (green) and finally right (red). This sequence will open the correct combination of gates to grant you access to the female Rocket Grunt near the door that you want to find. In the bottom left section of this maze is a Smoke Ball, which allow you to escape from wild battles without fail; the easiest way to grab it is to hit the switches in the correct order and then hit the purple button next to the female Rocket Grunt by the exit.

There are six Trainers altogether in this room. A male Grunt with a Grimer, Muk and Rattata and just beyond the spot where Rival battles you. A Burglar with a Growlithe and Koffing is in the middle-left segment of the maze, and a male Grunt with a Koffing and a Muk is above him in the upper-left section of the maze. Another Burglar with two Koffing and a Magmar is in the lower-mid section of the maze below the switch segment. The female Rocket Grunt near the purple switch has two Gloom, and just above her is another (completely optional) male Grunt with a Rattata. Go through the door near the female Grunt.

The next room has an Ultra Ball behind some boxes near the entrance. You'll have to fight a male Grunt with a Raticate and a Golbat, but he's easy. A Max Ether will be sitting in the next corner and then another male Grunt, with a Grimer and a Weezing, is patroling the area. After him, the final Grunt, who has two Koffing, will be guarding the real Director. Pick up TM82 - Sleep Talk, which allows a sleeping Pokemon to randomly use one of its other attacks, and then speak to the Director. He'll give you key item Card Key, which opens the locked door on the third floor of the Radio Tower. Ascend the nearby staircase and you'll emerge near an Amulet Coin, which doubles money earned in a Trainer battle, and find yourself in the Department Store's basement. Head over to the Radio Tower.

Go straight to the third floor and open up that locked door. Fight the nearby Rocket with a Raticate and Koffing and head up to the fourth floor. Proton will be waiting to challenge you to a battle.

Trainer Battle

Executive Proton
Pokemon Level Type Moves
Golbat Level 28 Poison/Flying Leech Life
Bite
Confuse Ray
Wing Attack
Weezing Level 33 Poison Double Hit
Sludge
SmokeScreen
Smog

Proton was the first Rocket Executive that you fought back at Slowpoke Well. Lamely, he retains a team of two Pokemon: a Level 28 Golbat and a Level 33 Weezing. As usual, Golbat can be dispatched by using Ampharos/Electrode or any Pokemon that knows a Psychic- or Ice-type attack. Weezing will go down to some solid Special attacks including Psychic-type ones like Togetic's Extrasensory or Slowpoke's Confusion. Like Petrel's final battle, this shouldn't be a difficult match. Pick up the Ultra Ball next to Proton and then head up the staircase. On the fifth floor, Ariana will be waiting for you, as it's now time for her final battle.

Trainer Battle

Executive Ariana
Pokemon Level Type Moves
Arbok Level 32 Poison Wrap
Poison Sting
Crunch
Glare
Vileplume Level 32 Grass/Poison Mega Drain
Sweet Scent
Sleep Powder
Acid
Murkrow Level 32 Dark/Flying Wing Attack
Pursuit
Astonish
Night Shade

Ariana's roster is similar to the one she had during the double battle with Lance: Arbok, Gloom's evolved form Vileplume, and Murkrow; all are Level 32. She'll start with Arbok, who will lower your leading Pokemon's attack with its Intimidate ability. Psychic-type attacks or your strongest STAB moves, particular Special ones like Surf, should finish it off. Murkrow is fragile and has weaknesses to Rock-, Electric- and Ice-type attacks, making it an easy target for Ampharos, Sudowoodo or Graveler. Finally, Ariana's Vileplume can be burned with Typhlosion/Magmar or knocked out with Extrasensory/Confusion or Ice-type attacks. Ariana is toughest Rocket Executive yet, but she's still easy to beat.

Ariana was the final threat before the elevator that will take you to the top floor of the Radio Tower. You might want to heal back at the Pokemon Center before ascending the elevator. Once you get up there, you'll meet the main leader of the reformed Team Rocket, Archer, and he'll explain Neo Team Rocket's reasons for taking over Goldenrod City, i.e. to draw Giovanni out from hiding. Archer, the fourth and final Rocket Executive, now challenges you to a fight.

Trainer Battle

Executive Archer
Pokemon Level Type Moves
Houndour Level 35 Dark/Fire Fire Fang
Roar
Bite
Faint Attack
Koffing Level 35 Poison Tackle
Sludge
SmokeScreen
Haze
Houndoom Level 38 Dark/Fire Fire Fang
Smog
Bite
Faint Attack

While Archer is easily the strongest member of Neo Team Rocket, his roster is only a slight improvement over Pryce's in both number of Pokemon and Levels. He has three Pokemon altogether: a Level 35 Houndour, a Level 35 Koffing and a Level 38 Houndoom. You should have plenty of experience with Koffing by this point, so take him down as usual. Unless you went to the Safari Zone, this should be your first exposure to Houndour and Houndoom, Fire/Dark-type dog Pokemon with good offensive stats but poor Defense. Use your Surfer, or Pokemon like Graveler with Rock- or Ground-type moves, to defeat them, but Psychic-types should beware their Bite and Faint Attack. Faster Pokemon are recommended for this fight, as Archer's dogs know Fire Fang and Bite, which can cause your Pokemon to flinch.

Archer will disband Neo Team Rocket on the spot and all of its members flee from Goldenrod City. The Radio Tower's director will come up and thank you for your efforts against the Rockets. As a reward, he gives you a key item dependent on your version: Rainbow Wing in HeartGold or Silver Wing in SoulSilver, the items needed to encounter Ho-oh and Lugia respectively. Before leaving the Radio Tower, talk to DJ Mary on the fourth floor and she'll give you a hold item, Brightpowder, that slightly lowers your opponent's Accuracy. A woman near the formerly-locked door on the third floor will give you TM11 - Sunny Day, a weather-altering move that causes intense sunlight for five turns. Leave the Radio Tower; your next destination is Mahogany Town.

Route 44
Route 44
Pokemon Method Time Rate
Tangela (Lv 23) Walk
Walk
Morning Day Night30%
Weepinbell (Lv 22 - 24) Walk
Walk
Morning Day Night35%
Bellsprout (Lv 22) Walk
Walk
Morning Day Night20%
Lickitung (Lv 24 - 26) Walk
Walk
Morning Day Night15%
Poliwag (Lv 15 - 20) Surf
Surf
Morning Day Night90%
Poliwhirl (Lv 20) Surf
Surf
Morning Day Night10%
Poliwag (Lv 40) Fish (Super Rod)
Fish (Super Rod)
Morning Day Night90%
Magikarp (Lv 40) Fish (Super Rod)
Fish (Super Rod)
Morning Day Night6%
Remoraid (Lv 40) Fish (Super Rod)
Fish (Super Rod)
Morning Day Night4%
Magikarp (Lv 10) Fish (Old Rod)
Fish (Old Rod)
Morning Day Night95%
Poliwag (Lv 10) Fish (Old Rod)
Fish (Old Rod)
Morning Day Night5%
Magikarp (Lv 20) Fish (Good Rod)
Fish (Good Rod)
Morning Day Night60%
Poliwag (Lv 20) Fish (Good Rod)
Fish (Good Rod)
Morning Day Night39%
Remoraid (Lv 20) Fish (Good Rod)
Fish (Good Rod)
Morning Day Night1%

Now that Neo Team Rocket has fled from Johto, a girl outside of the Hideout building will announce that her grandmother has taken up shop inside. You might want to buy some Repels from her, and then you should withdraw a Pokemon that knows Strength for the next dungeon of the game. The man who sold you the Ragecandybar will finally let you pass, so head into Route 44. You'll see a Red Apricorn tree, a Max Repel on the ground and a Psychic who uses a Natu and a Kadabra. At this point, the route splits into two paths, but both lead to the entrance of Ice Path in the east. The upper path has a Fisherman with two Goldeen and a Seaking, a Pokemaniac with a Rhyhorn, and an Ultra Ball on the ground; the lower path has a Fisherman with two Remoraid, a female Ace Trainer with a Mareep and a Bellossom, and a male Ace Trainer who uses a Charmeleon and a Magnemite.

Between the water in the middle of the route is a small patch of grass that has a Max Revive and two new Pokemon: Normal-type Lickitung, who is exclusive to this area, and Grass-type Tangela. Both can become their Generation IV evolutions without the National Dex, and Lickilicky and Tangrowth are sturdy and have great natural movepools, making them useful in-game Pokemon. While Surfing, you can also find Poliwag, which has two decent final evolutions: Water/Fighting-type Poliwrath and cute Water-type Politoed. Finally, Remoraid is exclusive to this Route and can be fished up with a Good or Super Rod, although it is rare unless swarming. Remoraid evolves into Octillery, which is slow but has great offensive stats. After a Bird Tamer with a Hoothoot and a Pidgeotto is the entrance of Ice Path, so heal up and head inside.

Ice Path

Ice Path 1F
Pokemon Method Time Rate
Swinub (Lv 21 - 23) Walk
Walk
Morning Day Night40%
Golbat (Lv 22) Walk
Walk
Morning Day Night30%
Zubat (Lv 22) Walk
Walk
Morning Night25%
Zubat (Lv 22) Walk
Walk
Day20%
Zubat (Lv 22) Walk
Walk
Morning Night5%
Jynx (Lv 22) Walk
Walk
Morning Night5%
Jynx (Lv 22) Walk
Walk
Day10%
Delibird (Lv 22) Walk
Walk
Morning Day Night20%

As in was the case in Crystal, HGSS's Ice Path was redesigned to look much more icy than its G/S incarnation, with the music being remixed to convey the same feeling. Like in GSC, however, a Pokemon that knows Strength is required to get through this area. While Ice Path has no Trainers, and its wild Golbat can get annoying, it does have three exclusive Pokemon: Jynx, Swinub and Delibird. Jynx is a fantastic in-game Pokemon due to her signature move, Lovely Kiss, and high Special Attack and Speed. Swinub, like Tangela and Lickitung, can reach its final stage without the National Dex, and Mamoswine is a sturdy Ice/Ground-type with good Attack and STAB moves. Finally, Delibird is an awesome penguin who is, sadly, only a cute novelty Pokemon with little practical use. You might want a Jynx or Swinub for the upcoming Gym battle.

  

The beginning of Ice Path is rather linear, as there's only one path to follow. Eventually, you'll come across a large sheet of ice, much like the ice featured in Mahogany Gym. Thankfully, wild battles won't occur while you're sliding on ice like this, so take the following directions to get through: up, left, up, left, down, left, up and right. Once through, you should see another small ice patch to the east; slide right, up, left, down, left, up and right and you'll find HM07 - Waterfall, which is an excellent move for a Water-type with high Attack, like Gyarados or Feraligatr, because it's one of the best Physical Water-type moves and it's needed to finish the game. Slide back across and continue on the main path for the rest of this floor.

Ice Path B1
Pokemon Method Time Rate
Swinub (Lv 21 - 23) Walk
Walk
Morning Day Night40%
Golbat (Lv 22) Walk
Walk
Morning Day Night30%
Zubat (Lv 22) Walk
Walk
Morning Night25%
Zubat (Lv 22) Walk
Walk
Day20%
Zubat (Lv 22) Walk
Walk
Morning Night5%
Jynx (Lv 22) Walk
Walk
Morning Night5%
Jynx (Lv 22) Walk
Walk
Day10%
Delibird (Lv 22) Walk
Walk
Morning Day Night20%

  

Once you're downstairs, you'll be in the section that requires a Pokemon with Strength. The objective of this area is to push each of the boulders into one of the four different holes in the floor. Each boulder is placed closest to the hole that it should go through, although you'll need to circle around the area to push the upper left boulder from above. If you mess up and push a boulder into a corner, you can reset the boulders' positions by falling through the floor and going back upstairs. While this section isn't that hard to figure out, it can get rather tedious due to wild battles, so feel free to use your Repels to speed up the process.

Ice Path B2
Pokemon Method Time Rate
Swinub (Lv 22 - 24) Walk
Walk
Morning Day Night40%
Golbat (Lv 23) Walk
Walk
Morning Day Night30%
Zubat (Lv 23) Walk
Walk
Morning Night25%
Zubat (Lv 23) Walk
Walk
Day20%
Zubat (Lv 23) Walk
Walk
Morning Night5%
Jynx (Lv 23) Walk
Walk
Morning Night5%
Jynx (Lv 23) Walk
Walk
Day10%
Delibird (Lv 23) Walk
Walk
Morning Day Night20%

  

Once in place, the positioning of the boulders from the second floor will allow you to reach a ladder in the middle of a giant sheet of ice on Ice Path B2. You can fall down from the upper-left hole and then slide left to find a Max Potion. To reach the exit in the middle of the room, get to the patch of unfrozen land in the upper-right corner of the floor. Slide to the left, into the boulder, and then continue along the room in a clockwise pattern, using the boulders to reach the middle of the room. Grab the Full Heal on the ground and then head down the ladder. The only notable thing in the next area is the NeverMeltIce on the ground; this hold item boosts Ice-type moves by 20%.

Ice Path B3
Pokemon Method Time Rate
Swinub (Lv 22 - 24) Walk
Walk
Morning Day Night40%
Golbat (Lv 23) Walk
Walk
Morning Day Night30%
Zubat (Lv 23) Walk
Walk
Morning Night25%
Zubat (Lv 23) Walk
Walk
Day20%
Zubat (Lv 23) Walk
Walk
Morning Night5%
Jynx (Lv 23) Walk
Walk
Morning Night5%
Jynx (Lv 23) Walk
Walk
Day10%
Delibird (Lv 23) Walk
Walk
Morning Day Night20%

Head up the ladder on the far end of the path to get back to Ice Path B2. In the next room, you can slide down to the next ladder on the left side, but TM72 - Avalanche is sitting on the other side of the room. Avalanche is a Physical Ice-type attack that doubles in power if the user goes second and gets hit before its turn. Once you have it, go up the ladder. You'll now find a small ice path and a boulder; push the boulder down once and use it to reach an Iron vitamin, which gives a Pokemon 10 Defense EVs. Ascend the nearby ladder. A Protein vitamin, which gives a Pokemon 10 Attack EVs, is on the ledge above. You now have to cross one final ice patch. Slide into the icy rock on the right and then go left, down and right to reach a Kimono Girl from behind. Agree to push her along to open the path for you to slide down. There's a PP Up off to the side and Blackthorn City, home of the final Johto Gym, is just ahead.

Blackthorn City

Blackthorn City, an isolated mountain dwelling, is the home the Dragon Clan, whose members include Lance and his cousin Clair, the Blackthorn City Gym Leader. Heal at the Pokemon Center and then take a look around. The Pokemart will be the first in the game to sell Ultra Balls, so you might want to stock up on those. In the house northwest of the Pokemon Center, a girl will offer to trade her Dodrio for your female Dragonair. Don't bother. Just southeast of the Blackthorn Gym, on an isolated ledge, you can encounter the last the Weekday Siblings, Santos of Saturday, who will give you a Soft Sand. The Dragon's Den, a shrine to Dragon-type Pokemon, is located behind the Gym in the northern edge of town, but you are not allowed to enter it at this time.

One of the main attractions of Blackthorn City is the house next to the Pokemart, which is home to many helpful characters. The older man teaches Frenzy Plant, Blast Burn or Hydro Cannon to your final-stage Starter Pokemon if it's happy, and the woman can teach Draco Meteor. The man on the left is the Move Deleter, who can remove HM moves from your Pokemon, and the man in the suspenders is the Move Relearner, who charges a Heart Scale to teach one level-up move to your Pokemon that it doesn't know but should have learned at an earlier level. Heart Scales can be found after using Rock Smash on rocks so, before challenging Blackthorn City's Gym, you might want to spend some time collecting these to teach moves to higher-leveled Wild Pokemon, such as Jynx's Lovely, or to give Pokemon moves that they'd only learn before normally evolving, like Ampharos' Fire Punch.

As you might have guessed, Blackthorn Gym is a Dragon-type Gym. When you first enter, the guy who gives you tips will note that Pokemon must be kept in their Pokeballs in this Gym, meaning that your first Pokemon won't show up on the overworld but you'll still be able to use it in battle. Blackthorn Gym has been revamped in HGSS; instead of a two-floor Gym that requires Strength and pushing boulders into lava to reach Clair, it is now a one-floor Gym that requires the use of rotating, moving platforms to cross lava. The blue button causes a platform to rotate in place while the left and right red arrows move you in that direction. To start, step on the left arrow, then the blue button twice and finally the right arrow to be able to cross to the other side.

On the other side, you'll be forced to battle two Cooltrainers: a male with two Dratini and a Seadra, and a female with a Dratini and a Dragonair. You can step on the green geyser to return to the start of the gym, and after the female Cooltrainer is another rotating platform. The fastest way to get around this section of lava is in this order: up arrow, blue button, right arrow, blue button twice and right arrow. The path on the other side has another geyser and three more Cooltrainers: a male with a Horsea and Seadra, a female with a Seadra, and a male with a Dragonair. The final platform must be moved in the following sequence: left arrow, blue button twice, right arrow, blue button, up arrow three times, blue button, right arrow, blue button, up arrow twice. You'll then have access to the Gym Leader, Clair.

Blackthorn City Gym: Clair
Clair
Speciality: Dragon
Pokemon Level Type Moves
Gyarados Level 38 Water/Flying Twister
Dragon Rage
Bite
Dragon Pulse
Dragonair Level 38 Dragon Thunder Wave
Fire Blast
Slam
Dragon Pulse
Dragonair Level 38 Dragon Thunder Wave
Aqua Tail
Slam
Dragon Pulse
Kingdra Level 41 Water/Dragon SmokeScreen
Hydro Pump
Hyper Beam
Dragon Pulse

Clair is the only Johto Gym Leader who received a roster change in GSC, as she was given a Gyarados instead of a third Dragonair. Unlike previous Gym Leaders, there's little filler on Clair's team. Gyarados is her easiest Pokemon, but it's still bulky and lowers your Attack through Intimidate. It has the weak Dragon Rage, which takes away 40 HP per hit, and it can't use Dragon Pulse and Twister effectively due to its poor Special Attack and lack of STAB; watch out for its Bite, however. Her Dragonairs will try to paralyze you with Thunder Wave and then use powerful attacks like Fire Blast (first Dragonair), Aqua Tail (second Dragon), Dragon Pulse and Slam (both). Her Kingdra might try to annoy you with Smokescreen, but it's much more likely to beat you down with STAB moves Hydro Pump and Dragon Pulse or the super-strong Hyper Beam. It also has a Sitrus Berry and is likely to receive a Full Restore or Hyper Potion.

Clair is formidable because Dragon-types have many resistances, including Electric and all three of the Starter Pokemon's types. They only have two weaknesses: Ice, which is why it is recommended to catch Jynx or Swinub in Ice Path, and Dragon, which has no moves available at this point in the game. Her Gyarados lacks Water-type moves and is a magnet for Electric-type attacks, so Ampharos or a Rock-type are handy. As Clair's roster has no Electric-type moves, you can also teach your Water-type Avalanche or Ice Beam (which costs 10,000 coins at the Game Corner) to gain an edge against her Dragonairs. Failing that, use your strongest unresisted moves, but be wary of inflicting status effects on them because they might recover due to their Shed Skin ability. Kingdra is tough, as its only weakness is Dragon-type; your best bet is to paralyze, poison or put Kingdra to sleep and use your strongest attacks. Clair is tough, so don't get discouraged if you lose a few times.

When you finally beat Clair, she will refuse to recognize your victory, claiming that you aren't ready to face the Elite Four. To prove yourself and to earn your Risingbadge, she sends you on a quest to retrieve the Dragon Fang and take the test of the Master of the Dragon Clan in the shrine of the Dragon's Den, which is located behind the Gym. Get a Pokemon like Tentacool that knows Whirlpool and then Surf over there; because Clair has allowed it, you'll be permitted to go inside.

When you get down into the shrine area, you'll be greeted by a male Cooltrainer who uses a Dragonair. At the end of a narrow path to the right of him is a Calcium, which gives 10 Special Attack EVs to one Pokemon. Below him is a dock; Surf out from it. Straight ahead is the Dragon's Den shrine, but ignore it for now. While Surfing, you might encounter a Dratini, but don't bother catching it because you can receive one for free soon. Surf left from the dock; on a small ledge in the upper left is a female Cooltrainer with two Horsea and a Seadra. A set of twins who use two Dratini are on another shore just below her. Nab the Max Elixir near the Twins and then cross the giant whirlpool in the water nearby with Pokemon that knows Whirlpool. Surf along the perimeter of the area until you get to the shore in lower-right corner. The Dragon Fang is on a ledge to the north.

  

Once you get the Dragon Fang, Surf to the entrance of the shrine, which you passed along the way. Inside, the Dragon Master will ask you five questions. Depending on your answers, you will be rewarded with a Dratini, which may or may not have Extremespeed, a move that Dratini cannot normally learn. To get the Extremespeed Dratini, do not answer in the following ways: "Underling" (second choice) for question one; "Cheating" (third choice) for question two; "Weak person" (first choice) for question three; and "Violence" (second choice) for question four. Finally, you must answer the fifth question with "Both" (second choice). If you do this correctly, the Dragon Master will later reward you with the Extremespeed Draini.

Before that can happen, Clair will enter the shrine and ask if you've found the Dragon Fang. She'll be surprised if you have it, and then the Master will note that you've passed the test. Before running off, Clair will finally accept her defeat and give you the final badge of the Johto League, the Risingbadge, which makes all Pokemon obey you. As you leave the Dragon's Den, Clair will be waiting to give you TM59 - Dragon Pulse, a Special Dragon-type attack with decent power. She'll inform you to take Route 27 to reach the Pokemon League and then she'll leave. When you get back to Blackthorn City, Professor Elm will call you, congratulate you on earning all of Johto's Badges, and ask you to return to New Bark Town. As for your Dratini, return to the Dragon's Den shrine and speak to the Master again to receive it.


Route 45
Route 45
Pokemon Method Time Rate
Geodude (Lv 23) Walk
Walk
Morning Day Night30%
Graveler (Lv 23 - 27) Walk
Walk
Morning Day Night40%
Graveler (Lv 23 - 25) Walk
Walk
Morning Day Night55%
Gligar (Lv 24) Walk
Walk
Morning Day Night20%
Phanpy (Lv 20) Walk
Walk
Morning Day Night10%
Teddiursa (Lv 20) Walk
Walk
Morning Day Night10%
Skarmory (Lv 27) Walk
Walk
Morning Day Night5%
Magikarp (Lv 2 - 15) Surf
Surf
Morning Day Night100%
Poliwag (Lv 40) Fish (Super Rod)
Fish (Super Rod)
Morning Day Night94%
Magikarp (Lv 40) Fish (Super Rod)
Fish (Super Rod)
Morning Day Night6%
Magikarp (Lv 10) Fish (Old Rod)
Fish (Old Rod)
Morning Day Night95%
Poliwag (Lv 10) Fish (Old Rod)
Fish (Old Rod)
Morning Day Night5%
Magikarp (Lv 20) Fish (Good Rod)
Fish (Good Rod)
Morning Day Night60%
Poliwag (Lv 20) Fish (Good Rod)
Fish (Good Rod)
Morning Day Night40%

At this point, you can simply Fly back to New Bark Town and skip the rest of this section. For those who want to do everything, Route 45 will now be covered. It's a very long vertical route that bridges Blackthorn City and New Bark Town. Because Blackthorn City is in the mountain, Route 45 has a lot of steep ledges, preventing you from backtracking. While the main objective is to simply head south and there are few twists and turns along the way, there are three different paths from the start: left, mid-right and right. The paths merge and interwine multiple times so feel free to wander around a bit. The Blackthorn entrance to Dark Cave is also found at the top of the left path.

Route 45 has several new Pokemon, including two sets of version-exclusives. HeartGold players will find Gligar and Phanpy. Gligar is a Ground/Flying-type scorpion that evolves into one of the better Physical tanks in the game; Phanpy is a Ground-type elephant who evolves into Donphan, a Physically sturdy Rapid Spinner. Either Pokemon is a good choice if you need a Ground-type, although the item needed to evolve Gligar into Gliscor must be won at the Battle Frontier. SoulSilver players will encounter the Steel/Flying-type Skarmory, Pokemon's premier Physical tank, as well as Normal-type bear Teddiursa, whose evolution Ursaring is decently powerful Physical Normal-type.

The left path has the most tall grass but only one Hiker with an Onix; it also has an Elixir, a Nugget, a Full Heal and a Revive in plain sight as well as a hidden PP Up just left of the overflow of the stream in the middle of the route. The mid-right path probably has the least encounters, with little tall grass and only two Trainers: a Hiker with two Machop and Graveler and a Hiker with a Diglett and Dugtrio. The right path has the most trainers, with four total: a male Cooltrainer with a Pidgeot and an Electabuzz, a female Cooltrainer with a Marill and two Wartortle, a Karate Guy with a Machoke, and a Hiker with the three members of the Geodude family. Eventually, the right paths will merge into one and terminate at a pond near a Max Potion and a Green Apricorn tree. Head west into Route 46. The left path ends immediately east of it as well.

Route 46
Route 46
Pokemon Method Time Rate
Geodude (Lv 2 - 3) Walk
Walk
Morning Day40%
Geodude (Lv 2 - 3) Walk
Walk
Night45%
Spearow (Lv 2 - 3) Walk
Walk
Morning Day35%
Rattata (Lv 2 - 4) Walk
Walk
Morning Day25%
Rattata (Lv 2 - 4) Walk
Walk
Night55%

If you recall, Route 46 was the dead end just north of Route 29. This is the other end of the Route, which includes an entrance to the other side of the Violet City half of Dark Cave. Yellow and Green Apricorn trees are through some trees just near the Dark Cave entrance. Now head south; after a ledge, you'll see a split in the path. Jumping across the left ledge leads to a male Camper who uses a Mankey and a female Camper who has a Ponyta and an Oddish; you can engage them in a tag battle if timed properly, but they have laughably weak Pokemon either way. Pickup the X Speed on the ground near them. The lower ledge leads to a Hiker with five weak Geodude. Regardless of path, continue south into the lower end of Route 46 and head to New Bark Town from there.

The Kimono Girls

If you try to Surf into Route 27, your mom will stop you and send to see Professor Elm. When you enter Elm's lab, your friend will congratulate you on winning the eight badges of Johto and Professor Elm will give you a Master Ball, which will catch one wild Pokemon without fail. Professor Elm will also ask you to visit the Kimono Girls' theater in Ecruteak City. Because your friend won't let you continue into Kanto before visiting them, fly or walk back to Ecruteak City.

Before you enter the theater, heal and make sure the first Pokemon in your team is a strong one, because it's time to fight the Kimono Girls. Each Kimono Girl uses one of the Eeveelutions that existed during Generation II, but their Pokemon are now Level 38 because they're battled much later into the game. Like the Winstrate family in RSE, you will have to fight each Kimono Girl in rapid succession without being able to heal in-between. When you try to enter the theater, you'll bump into your Rival, who just got defeated by the Girls. When you're ready, head inside to challenge them.

Trainer Battle
Kimono Girls
Trainer Pokemon Level Type Moves
Umbreon Level 38 Dark Last Resort
Dark Pulse
Confuse Ray
Shadow Ball
Espeon Level 38 Psychic Last Resort
Psychic
Psych Up
Swift
Flareon Level 38 Fire Last Resort
Fire Blast
Quick Attack
Will-O-Wisp
Jolteon Level 38 Electric Last Resort
Thunderbolt
Double Team
Thunder Wave
Vaporeon Level 38 Water Last Resort
Surf
Quick Attack
Aurora Beam

First is Umbreon, a Dark-type wall with below average offense. It has Psychic-type immunity, so use Fighting- or Bug-type or your strongest STAB attacks. Next up, Psychic-type Espeon has good Speed and Special Attack, but it's rather fragile and easy to take down. The joke of the Eevee family, Fire-type Flareon, follows; it's slow and has poor Defense, so use Water-, Ground- or Rock-type attacks. Like Espeon, Jolteon specializes in Speed and Special Attack at the expense of its durability, so use Physical attacks, particularly from a Ground-type. Finally, Vaporeon is a Special tank that loses against Electric- or Grass-types, although the latter should beware its Aurora Beam. Each Pokemon knows Last Resort and its best Special STAB move (Dark Pulse, Psychic, Fire Blast, Thunderbolt, Surf). Many will try to annoy you (Umbreon's Confuse Ray, Flareon's Will-o-Wisp, Jolteon's Double Team and Thunder Wave), but use type advantages and you should win.

After defeating the Kimono Girls, you will earn the Clear Bell in HeartGold or the Tidal Bell in SoulSilver. When combined with the Rainbow or Silver Wings, these items can be used to summon Ho-oh and Lugia respectively. A little girl will enter the theater and the sisters will depart for Bell Tower (HeartGold) or Whirl Islands (SoulSilver). Bring some Ultra Balls, Repels, Escape Ropes and a high-level Pokemon that knows a sleep-inducing move, and follow them to their destination; HeartGold players can simply walk to Bell Tower at the north part of town. If you're playing SoulSilver, you must bring along Pokemon that know Surf and Whirlpool; Flash and Strength might come in handy, but are not needed to progress the game. Head to Route 40, located west of Olivine City, and Surf south to find the Whirl Islands.

HeartGold Players: Click here for the Bell Tower walkthrough

SoulSilver Players: Click here for the Whirl Islands walkthrough

Route 27
Route 27
Pokemon Method Time Rate
Doduo (Lv 28 - 30) Walk
Walk
Morning Day50%
Doduo (Lv 28 - 30) Walk
Walk
Morning Day40%
Raticate (Lv 28 - 30) Walk
Walk
Morning Day Night40%
Raticate (Lv 30) Walk
Walk
Morning Day20%
Raticate (Lv 30) Walk
Walk
Night10%
Ponyta (Lv 32) Walk
Walk
Morning Day Night5%
Sandslash (Lv 30) Walk
Walk
Morning Day Night5%
Quagsire (Lv 28 - 30) Walk
Walk
Night50%
Quagsire (Lv 28 - 30) Walk
Walk
Night55%
Arbok (Lv 28) Walk
Walk
Morning Day Night30%
Dodrio (Lv 30) Walk
Walk
Morning Day5%
Tentacool (Lv 15 - 20) Surf
Surf
Morning Day Night90%
Tentacruel (Lv 20) Surf
Surf
Morning Day Night10%
Chinchou (Lv 40) Fish (Super Rod)
Fish (Super Rod)
Morning Day Night60%
Shellder (Lv 40) Fish (Super Rod)
Fish (Super Rod)
Morning Day Night30%
Tentacruel (Lv 40) Fish (Super Rod)
Fish (Super Rod)
Morning Day Night6%
Lanturn (Lv 40) Fish (Super Rod)
Fish (Super Rod)
Morning Day Night4%
Magikarp (Lv 10) Fish (Old Rod)
Fish (Old Rod)
Morning Day Night95%
Tentacool (Lv 10) Fish (Old Rod)
Fish (Old Rod)
Morning Day Night5%
Magikarp (Lv 20) Fish (Good Rod)
Fish (Good Rod)
Morning Day Night60%
Tentacool (Lv 20) Fish (Good Rod)
Fish (Good Rod)
Morning Day Night30%
Chinchou (Lv 20) Fish (Good Rod)
Fish (Good Rod)
Morning Day Night6%
Shellder (Lv 20) Fish (Good Rod)
Fish (Good Rod)
Morning Day Night4%

Now that you've fought your version's mascot, you can resume your quest to challenge the Elite Four at the Indigo Plateau. Make sure you have Pokemon that know Surf, Waterfall and Strength and then leave New Bark Town by Surfing east just near your house. When you land on shore, a man will welcome you to Kanto, setting of Generation I and its remakes, and inform you that your Pokegear now shows this region instead of Johto on its map card. Between you and Indigo Plateau are two Routes, 26 and 27, and two dungeons, Victory Road and Tohjo Falls, which is the cave just north of your position. Before going inside, Surf west to find a free Rare Candy, then retrace your steps and enter the cave: Tohjo Falls, the bridge between the Johto and Kanto Regions.

Tohjo Falls is actually only a small cave with one path, although that path is water-based and you'll need Surf and Waterfall to get through it. From the start, climb the Waterfall in front of you and follow the stream of water until you descend the Waterfall on the right side. Before leaving, ascend the staircase just beyond the second Waterfall and follow its path to score a free Moon Stone. Leave Tohjo Falls through the eastern exit and you'll find yourself back on Route 27.

You'll emerge near a female Cooltrainer who uses the members of the Bulbasaur family. Speak to the old woman in the house and, if your leading Pokemon has a high happiness level, you'll receive TM37 - Sandstorm, a Rock-type move that lasts for five turns and chips a small amount of health from any non-Rock-, Ground-, or Steel-type. Surf east of the female Cooltrainer and you'll land in a patch of grass, which is the first area where you can find the Fire-type horse Ponyta, which is a decent catch if you didn't pick Cyndaquil, and the Normal/Flying-types Doduo and Dodrio, ostrich-like Pokemon with good Attack and Speed and the ability to learn Drill Peck.

After the grass are some docks that have two more male Cooltrainers: one with a Magneton, Exeggcute and Quagisire; another with a Mareep. Just south of this dock is a whirlpool; if you have a Pokemon that knows Whirlpool, cross it and Surf east to find a Bird Tamer that uses a Farfetch'd, and TM02 - Dragon Claw, one of the better Physical Dragon-type moves in the game. After the docks with the Cooltrainers, you'll cross some elevated terrain and descend near a Destiny Knot, a hold item that infatuates an opponent after it attracts the holder, and another dock with two more trainers: a Psychic with a Starmie, Girafarig and Exeggcute, and a female Cooltrainer who uses Growlithe, Staryu and Nidorina. Route 26 is just ahead.

Route 26
Route 26
Pokemon Method Time Rate
Doduo (Lv 30) Walk
Walk
Night10%
Doduo (Lv 28 - 30) Walk
Walk
Morning Day40%
Sandslash (Lv 28) Walk
Walk
Morning Day Night30%
Ponyta (Lv 32) Walk
Walk
Morning Day Night20%
Raticate (Lv 30) Walk
Walk
Morning Day5%
Raticate (Lv 28 - 30) Walk
Walk
Night40%
Raticate (Lv 28 - 30) Walk
Walk
Morning Day35%
Raticate (Lv 28) Walk
Walk
Night60%
Dodrio (Lv 30) Walk
Walk
Morning Day5%
Quagsire (Lv 30) Walk
Walk
Night10%
Quagsire (Lv 30) Walk
Walk
Night5%
Arbok (Lv 30) Walk
Walk
Morning Day Night5%
Tentacool (Lv 25 - 30) Surf
Surf
Morning Day Night90%
Tentacruel (Lv 30) Surf
Surf
Morning Day Night10%
Chinchou (Lv 40) Fish (Super Rod)
Fish (Super Rod)
Morning Day Night60%
Shellder (Lv 40) Fish (Super Rod)
Fish (Super Rod)
Morning Day Night30%
Tentacruel (Lv 40) Fish (Super Rod)
Fish (Super Rod)
Morning Day Night6%
Lanturn (Lv 40) Fish (Super Rod)
Fish (Super Rod)
Morning Day Night4%
Magikarp (Lv 10) Fish (Old Rod)
Fish (Old Rod)
Morning Day Night95%
Tentacool (Lv 10) Fish (Old Rod)
Fish (Old Rod)
Morning Day Night5%
Magikarp (Lv 20) Fish (Good Rod)
Fish (Good Rod)
Morning Day Night60%
Tentacool (Lv 20) Fish (Good Rod)
Fish (Good Rod)
Morning Day Night30%
Chinchou (Lv 20) Fish (Good Rod)
Fish (Good Rod)
Morning Day Night6%
Shellder (Lv 20) Fish (Good Rod)
Fish (Good Rod)
Morning Day Night4%

Route 26 is a vertical route that ends at the Pokemon League Reception Gate; it has the same wild Pokemon as Route 27. Cross the suspended bridge and you'll find a Fisherman using two Qwilfish and a Seaking. After him, continue north across another suspended bridge and you'll spot yet another photographer who offers to take a picture of your character with his or her party. Keep going north and you'll find more land with tall grass; defeat the Psychic's Espeon and, eventually, you'll reach a small rest house where a woman inside will heal your Pokemon for free. Near the rest house are a Blue Apricorn tree and a female Cooltrainer who has a Pikachu and a Blastoise.

Through the tall grass and to the southwest of the rest house is an empty building, the home of the Weekday Siblings, that has a note detailing the locations of each of the siblings for your reference. If you visit this house, you can head south into Route 27 and loop back around. Either way, resume heading north from the rest house; the stairway on the hill to the left leads to a dead-end, so keep to the right, fighting a male Cooltrainer with a Victreebel, Flareon and Kingler. Past him are another male who uses a Parasect, Vaporeon and Golduck, and a female with a Rapidash and a Flaaffy. If desired, hop the ledges near her and you'll find a Max Elixir; you may want to heal while down here. Otherwise, continue to the Pokemon League Reception Gate!

Victory Road

Victory Road
Pokemon Method Time Rate
Graveler (Lv 32) Walk
Walk
Morning Day Night30%
Golbat (Lv 32) Walk
Walk
Morning Day Night30%
Donphan (Lv 33) Walk
Walk
Morning Day Night20%
Onix (Lv 34 - 36) Walk
Walk
Morning Day Night15%
Rhyhorn (Lv 35) Walk
Walk
Morning Day Night5%
Ursaring (Lv 33) Walk
Walk
Morning Day Night20%

At this time, the other paths in the Reception Gate building are blocked off by officers, meaning that you can only proceed straight ahead into Victory Road. In HGSS, Victory Road still has no Trainers other than your Rival, but you need to keep an eye on the health of your Pokemon so that they're strong enough to take on the Rival at the end of the Road. As warned, Strength is a requirement to get through Victory Road; in addition, there is one new family of Pokemon here, Rhyhorn/Rhydon, Rock/Ground-types with great HP, Attack and Defense but poor Speed and Special stats. Phanpy and Teddiursa's evolutions, Donphan and Ursaring, also appear for the first time here.

  

To start, push the nearby boulder up to get through the rocky terrain. Head down the stairs and follow the main path on the lower ground; you'll find a Potion near another staircase that you should climb. Cross the suspended bridge and you'll reach an elevated area with two descending stairways; the eastern stairs go to a dead-end, so take the western ones. Make a short detour to the right and you'll find a Full Heal underneath the suspended bridge. Head north and you'll find the next ladder just straight ahead, but just to the right of this is a small maze with boulders that can be pushed aside to access a Max Revive in the northeast corner of the area. Ascend the northwest ladder.

Once upstairs, continue to the south, climbing some elevated sections of land and following this path all the way to the next ascending ladder. The only thing to do on this floor is fall through the nearby hole; investigate your landing spot to find a hidden Ultra Ball. Head north and you'll find another boulder: push it one spot left, then use the small staircases to reach the Full Restore on the other side. Push the boulder aside again and continue up the stairs it was blocking; the next ladder is just ahead. Upstairs, walk around the hole in the ground and go up the stairs to the southwest. Another Ultra Ball is near some breakable rocks; you can see the exit in the distance. If you follow the path of this raised land, you'll end up near two holes in the ground on the far end.

  

Fall through the upper hole and check your landing area to find a secret PP Up; an HP Up is visible on the ground nearby. Jump across the ledge and you'll see the landing spot of the lower hole next to the ladder you need to climb. You'll emerge on the lower ground of the area that you just came from. To the immediate far north of this ladder is another hole in the ground; walk around it to find a Rare Candy. Fall through the hole and descend the stairway to TM26 - Earthquake, the best Ground-type attack in the game, and then go up the nearby ladder to return to where you fell through. Continue east; behind three breakable Rocks is TM79 - Dark Pulse, one of the better Special Dark-type moves. At this point, you should save your game, because as you continue north toward the exit of Victory Road, your Rival will appear and challenge you.

Rival Battle
Rival
Pokemon Level Type Moves
Sneasel Level 36 Dark/Ice Quick Attack
Icy Wind
Faint Attack
Fury Swipes
Golbat Level 38 Poison/Flying Astonish
Bite
Confuse Ray
Air Cutter
Magneton Level 37 Electric/Steel Spark
Supersonic
Thunder Wave
Magnet Bomb
Haunter Level 37 Ghost/Poison Mean Look
Curse
Shadow Ball
Confuse Ray
Kadabra Level 37 Psychic Disable
Psybeam
Recover
Reflect
If you chose Chikorita:
Typhlosion Level 40 Fire Lava Plume
Swift
Quick Attack
Flame Wheel
If you chose Cyndaquil:
Feraligatr Level 40 Water Waterfall
Ice Fang
Crunch
Slash
If you chose Totodile:
Meganium Level 40 Grass Reflect
Petal Dance
PoisonPowder
Synthesis

Since your last battle with the Rival, he has evolved his Starter to its final stage and also added a Kadabra to his team. Other than that, his the members of his roster remain the same: Level 36 Sneasel, Level 37 Magneton, Level 37 Haunter, Level 37 Kadabra, Level 38 Golbat, and his Level 40 Starter. The most difficult thing about this particular battle is that your Pokemon will probably be worn down from wild encounters throughout Victory Road. If you can used some Repels and/or manged to reach the Rival battle without taking too much damage, you should be in decent shape for this match because, once again, the members of Rival's party lack bulk.

Sneasel's physical Defense is as brittle as glass, so smack him with Physical or Fire-, Rock- or especially Fighting-type moves. Haunter and Kadabra are middle evolutions with poor Defense, so take them down with Physical attacks like Shadow Claw, Bite or Crunch. Magneton resists a lot, but a Ground-type or a Pokemon that knows a Ground-type moves will shut it down fast. After traveling through Victory Road, you shouldn't have any trouble taking on Golbats, and Rival's is more of the same. If you started with Chikorita, your Surf Pokemon can handle Rival's Typhlosion. Cyndaquil players can use Ampharos or Electric- and Grass-type attacks in general against Feraligatr; those who picked Totodile should fight Meganium with Fire- or Ice-type moves.

Indigo Plateau

As usual, Rival will be shocked by his defeat and storm off. Exit Victory Road and you'll emerge at the Indigo Plateau (more specifically, Route 23). Head into the large building, the Pokemon League, and heal up. Your next objective is to defeat the Elite Four and the League's Champion in succession. Unlike with the Kimono Girls, you can save your game and use items between matches, but your only healing will be from items you bring along, so stock up on Full Restores, Max Potions, Revives and Full Heals at the Mart. Upstairs is a man with an Abra who will offer to Teleport you to New Bark Town if you need to return to Johto for any reason. Otherwise, your team should be at least Level 40 before you step through the door above to challenge the Elites.

Like Gym Leaders, the members of the Elite Four specialize in a particular type of Pokemon. The order that you will fight the Elite Four are: Psychic-type Master Will, Poison-type Master Koga, Fighting-type Master Bruno and Dark-type Master Karen. Finally, after defeating all four, you will have to defeat the current Champion, a Dragon-type user, to earn the title of Champion. Also like the Gym Leaders, each Elite has a Sitrus Berry attached to their highest-level Pokemon and will probably use healing items like Full Restore to annoy you.

Will Elite Four: Will
Speciality: Psychic
Xatu U-Turn Level 40 Psychic/Flying
Me First
Confuse Ray
Psychic
Jynx DoubleSlap Level 41 Ice/Psychic
Lovely Kiss
Ice Punch
Psychic
Exeggutor Reflect Level 41 Grass/Psychic
Hypnosis
Egg Bomb
Psychic
Slowbro Curse Level 41 Water/Psychic
Amnesia
Water Pulse
Psychic
Xatu Aerial Ace Level 42 Psychic/Flying
Ominous Wind
Confuse Ray
Psychic

Will focuses on Psychic-types, using L40 Xatu, L41 Jynx, L41 Exeggutor, L41 Slowbro and L42 Xatu. Because many of his moves are Psychic-type, Will is at a massive disadvantage if you have any Dark-type Pokemon, like Umbreon or Houndoom, due to their immunity. Steel- and other Psychic-types also resist many of Will's moves, and Bug-type moves like Ampharos' Signal Beam deal Super Effective damage. Alternatively, all of Will's Pokemon have secondary types whose weaknesses you can exploit: Xatu's Flying-type (Rock, Electric, Bug), Jynx's Ice-type (Fire, Rock, Steel), Slowbro's Water-type (Electric, Grass) and Exeggutor's Grass-type (Fire, Ice, Poison, Flying and 4x Bug). Be wary of Jynx's Lovely Kiss, lead Xatu's U-Turn and either Xatu's Confuse Ray.

 

Koga Elite Four: Koga
Speciality: Bug and Poison
Ariados Poison Jab Level 40 Bug/Poison
Spider Web
Baton Pass
Giga Drain
Venomoth Supersonic Level 41 Bug/Poison
Gust
Psychic
Toxic
Forretress Protect Level 43 Bug/Steel
Swift
Explosion
Toxic Spikes
Muk Minimize Level 42 Poison
Screech
Gunk Shot
Toxic
Crobat Double Team Level 44 Poison/Flying
Quick Attack
Wing Attack
Poison Fang

Koga uses Poison-types, including L40 Ariados, L41 Venomoth, L42 Muk, L43 Forretress and L44 Crobat. Once again, you can undercut most of Koga's offense if you have Steel-types, such as Magneton or Skarmory, due to their immunity. Psychic-type moves like Extrasensory and Ground-type moves like Earthquake destroy much of Koga's team. Additionally, Fire defeats three of his Pokemon (Ariados, Venomoth and Bug/Steel-type Forretress 4x), while two (Ariados and Crobat) won't enjoy Rock-type moves. Koga's main strategy is to annoy you with Toxic and accuracy modifiers, so if you have Full Heals (or even Antidotes) and your Pokemon know moves like Swift or Aerial Ace, you'll have little to worry about. Watch out for Forretress' Explosion and Muk's Gunk Shot.

 

Bruno Elite Four: Bruno
Speciality: Rock and Fighting
Hitmontop Counter Level 42 Fighting
Quick Attack
Dig
Triple Kick
Hitmonlee Swagger Level 42 Fighting
Focus Energy
Hi Jump Kick
Blaze Kick
Hitmonchan ThunderPunch Level 42 Fighting
Ice Punch
Fire Punch
Bullet Punch
Onix DragonBreath Level 43 Rock/Ground
Earthquake
Sandstorm
Rock Slide
Machamp Rock Slide Level 46 Fighting
Foresight
Revenge
Cross Chop

Bruno battles with Fighting-types, owning L42 Hitmontop, L42 Hitmonchan, L42 Hitmonlee, L43 Onix and L46 Machamp. Although Ghost-types are immune to Fighting-type, and Psychic- and Flying-type moves are strong against it, Bruno's movesets have a lot of variety, so you won't be able to rely solely on type match-ups in this battle. Hitmontop is a non-threat due to its weak attacks, and Onix is a joke who dies against any Grass- or Water-type move, but Hitmonchan and Hitmonlee are formidable due to Generation IV's movesplit and their respective use of the elemental punches and Hi Jump Kick and Blaze Kick. Machamp is Bruno's bulkiest Pokemon and can use Foresight to remove Ghost-type's immunity from its Cross Chop and Revenge. Be cautious against Bruno.

 

Karen Elite Four: Karen
Speciality: Dark and Poison
Umbreon Double Team Level 42 Dark
Confuse Ray
Faint Attack
Payback
Vileplume Stun Spore Level 42 Grass/Poison
Acid
Moonlight
Petal Dance
Gengar Lick Level 45 Ghost/Poison
Spite
Focus Blast
Destiny Bond
Murkrow Pluck Level 44 Dark/Flying
Whirlwind
Sucker Punch
Faint Attack
Houndoom Nasty Plot Level 47 Dark/Fire
Dark Pulse
Flamethrower
Crunch

Karen focuses on Dark-types and employs L42 Umbreon, L44 Murkrow, L42 Vileplume, L45 Gengar and L47 Houndoom. In general, Bug- and Fighting-type are strong and Psychic- and Ghost-type are weak against Dark-types, but Karen has a fairly diverse team. Her Umbreon will annoy you with Double Team and Confuse Ray, so try to take it down fast. Murkrow is a fragile non-threat, while Vileplume is slow; both dislike Ice-type moves. Vileplume and Gengar also share an ironic weakness to Psychic-type attacks. The quick but fragile Houndoom has Nasty Plot and two STAB Special moves, Flamethrower and Dark Pulse, so paralyze or put it asleep and hit it with Physical attacks. Beware Vileplume's Stun Spore, Murkrow's Sucker Punch and especially Gengar's Destiny Bond as well.

 

Lance Champion: Lance
Speciality: Dragon and Flying
Gyarados Flail Level 46 Water/Flying
Dragon Pulse
Waterfall
Ice Fang
Dragonite Thunder Wave Level 49 Dragon/Flying
Dragon Rush
Thunder
Hyper Beam
Dragonite Thunder Wave Level 49 Dragon/Flying
Dragon Rush
Blizzard
Hyper Beam
Aerodactyl Aerial Ace Level 48 Rock/Flying
Crunch
Rock Slide
Thunder Fang
Charizard Shadow Claw Level 48 Fire/Flying
Air Slash
Dragon Claw
Fire Fang
Dragonite Fire Blast Level 50 Dragon/Flying
Safeguard
Outrage
Hyper Beam

To become the Champion, you must first defeat the incumbent: Lance! He uses three Dragonite and three other draconic Pokemon. Lance can be tough, as his Dragonite all have Hyper Beam, Thunder Wave (or Safeguard), a STAB attack, and a powerful elemental move (Thunder, Blizzard or Fire Blast); his Gyarados knows Waterfall and Ice Fang, and Aerodactyl and Charizard have moves of four different types, ranging from Aerodactyl's Rock Slide, Aerial Ace, Crunch and Thunder Fang to Charizard's Air Slash, Dragon Claw, Shadow Claw and Fire Fang. However, all of Lance's Pokemon are weak to Rock-type moves, and five have 4x weaknesses: Gyarados (Electric-type), Charizard (Rock-type) and Dragonite (Ice-type). Utilizing these weakneses makes beating Lance significantly easier.

After you defeat Lance, DJ Mary and Professor Oak will arrive and congratulate you on your victory; now that you've become the new League Champion, Mary will hope to get an interview with you for their radio show. But first, Lance will bring you into the Hall of Fame room and officially induct your party into the Hall of Fame as a team to be remembered through the ages. You'll then get to watch a cute credits scene that features all of the major characters of the Johto Region and closes with "The End." But don't worry - it's not over yet!

  

S.S. Aqua

After restarting your file, you'll be back in your room in New Bark Town. When you go downstairs, your Mom will inform you that Professor Elm wants to see you, so head over to his Lab. Elm explains that there are eight more badges to get in the nearby Kanto Region, which is home to the Indigo Plateau, and then he'll give you the S.S. Ticket to board the boat that will bring you there. Fly or walk over to Olivine City's southern docks. Professor Oak is waiting here to give you the National Pokedex, which records all Pokemon instead of the 256 in the Johto Pokedex. After this, board the ship.

  

Unlike the S.S. Anne in the Kanto-based games, the Aqua actually leaves the dock with you aboard; thus, you won't be able to leave until finishing the storyline on the ship. As soon as you get aboard, an old man will run into you, announce that he's looking for his missing granddaughter, and hurry off. As you might expect, it will be your job to find her. But first, go to the room two doors to the right, just below a stationary sailor; this is your own cabin, and you can come in here to either switch your Pokemon using the PC or heal them by resting in the bed. Like the S.S. Anne, there are also plenty of Trainers in the other cabins; although much weaker than the Elite Four, they do provide good experience, so let's look around and fight them.

In the room across the hall is a Firebreather who uses two Koffing and a Flareon; the room next door is empty, and the cabin next to yours only has a resting Sailor who won't battle you, so continue left across the hall of the ship, which has four more cabins. In the top-right are a male Pokefan with a Delibird and Twins who have a Teddiursa and a Phanpy. Across from them is a Hiker who uses a Golem and the first Sinnoh Pokemon you've seen so far: a Bronzor. Next to the Hiker is another empty room, and across the hall from it is the anxious man wondering where his granddaughter could be. To find her, go down the stairs in the middle of this floor.

In the far left room-like area of this floor is a seasick Juggler who is throwing up. No matter; he'll still battle with his Mr. Mime, Magmar and Machoke. In the right section is a Sailor who has a Raticate and the first Hoenn Pokemon you've encountered: a Makuhita. The guard just after this Sailor won't let you pass. To progress the game, go back upstairs and talk to the Sailor resting in the room next your own. He'll leap awake, battle you with his Machop, Machoke and Psyduck, and then run off. After this, the guard downstairs will let you pass through. The last Trainer onboard the ship, a female Camper with a Seaking, is watching the engine rumble here, so fight her and then climb the nearby ladder.

  

Upstairs, head into the nearby cabin, which is the Captain's room. The older man's missing granddaughter will be in here, until you speak to her. Annoyingly, she'll run away to the far end of the lower level of the ship, just beyond the puking Juggler. Talking to her again and she'll return with you her grandfather's cabin, at which point her grandfather will thank you with a Metal Coat. When held, this item gives a 20% boost to Steel-type attacks but, more importantly, Onix and Scyther need to be traded while holding it to evolve into Steelix and Scizor, respectively. With the girl safe and sound, the Aqua will dock in Vermilion City, Kanto, so depart the ship and enter town.

Vermilion City
Vermilion City
Pokemon Method Time Rate
Tentacool (Lv 30 - 35) Surf
Surf
Morning Day Night90%
Tentacruel (Lv 35) Surf
Surf
Morning Day Night10%
Diglett (Lv 24) Rock Smash
Rock Smash
Morning Day Night90%
Shuckle (Lv 32) Rock Smash
Rock Smash
Morning Day Night10%
Pikachu In-Game Trade
In-Game Trade
  
Chinchou (Lv 40) Fish (Super Rod)
Fish (Super Rod)
Morning Day Night60%
Shellder (Lv 40) Fish (Super Rod)
Fish (Super Rod)
Morning Day Night30%
Tentacruel (Lv 40) Fish (Super Rod)
Fish (Super Rod)
Morning Day Night6%
Lanturn (Lv 40) Fish (Super Rod)
Fish (Super Rod)
Morning Day Night4%
Magikarp (Lv 10) Fish (Old Rod)
Fish (Old Rod)
Morning Day Night95%
Tentacool (Lv 10) Fish (Old Rod)
Fish (Old Rod)
Morning Day Night5%
Magikarp (Lv 20) Fish (Good Rod)
Fish (Good Rod)
Morning Day Night60%
Tentacool (Lv 20) Fish (Good Rod)
Fish (Good Rod)
Morning Day Night30%
Chinchou (Lv 20) Fish (Good Rod)
Fish (Good Rod)
Morning Day Night6%
Shellder (Lv 20) Fish (Good Rod)
Fish (Good Rod)
Morning Day Night4%

  

As you leave the docks, you'll see Suicune standing on the water in the ocean. It will run off once again and, without missing a beat, Eusine will come out of absolutely nowhere to comment on seeing Suicune. If you try to go east into Route 11, you'll find a giant Snorlax blocking off both your path and Diglett's Cave, so go west into town. None of the houses, not even the Fishing Guru's, are particularly noteworthy, but visit the Fan Club just north of the Gym; if you speak to the President and endure his rants about his favorite Pokemon, he'll give you a Rare Candy. Further north is the Pokemon Center if you need to heal and, no, the Machop still hasn't finished constructing his owner's new building in HGSS. It's now time to challenge your first Kanto Gym Leader at the Vermilion City Gym along the shore; use Cut or Surf to access the entrance.

Unlike in Generation II, Lt. Surge's lock puzzle is back in full glory for HeartGold and SoulSilver. If you've never played the Generation I games or their remakes, you need to check the trash cans for two switches that will turn off the electric gate secluding Lt. Surge; they'll be in random bins each time, so just check every can until you find one. The other lock is always in a can immediately next to the first one, at which point you'll gain access to Lt. Surge. While unlocking the gate, you'll probably have to fight the Gym's three subordinates: a Juggler with three Electrode (watch out for his Explosions); a Gentleman who uses Pikachu, Flaaffy and Electrike; and Rocker who has Jolteon, Voltorb and Magnemite. The Juggler and Rocker also can be fought in a Double Battle if you'd like.

Vermilion City Gym: Lt. Surge

Speciality: Electric
Pokemon Level Type Moves
Raichu Level 51 Electric Thunder Wave
Quick Attack
Shock Wave
Double Team
Electrode Level 47 Electric Thunder Wave
Double Team
Shock Wave
Light Screen
Magneton Level 47 Electric/Steel Supersonic
Double Team
Shock Wave
Mirror Shot
Electrode Level 47 Electric Screech
Double Team
Selfdestruct
Charge Beam
Electabuzz Level 53 Electric Quick Attack
Shock Wave
Light Screen
Low Kick

Unlike their Johto counterparts, the Kanto Gym Leaders mean business, and Lt. Surge's party proves it: there's not a single filler Pokemon in his team of Raichu, Magneton, Electabuzz and two Electrode. Surge's main strategy is to annoy you, as few of his attacks are powerful but all but one of his Pokemon, Electabuzz, knows Double Team. Therefore, never-miss moves like Swift or Faint Attack are very useful in this battle, as are Full Restores or Paralyz Heals because Raichu and an Electrode know Thunder Wave while Magneton knows Supersonic. Electabuzz and the Thunder Wave Electrode also know Light Screen, reducing the power of your Special attacks; the other Electrode also knows Selfdestruct, so you might want to send a Rock- or Ghost-type out against it. Rock-types, meanwhile, should be wary of Electabuzz's Low Kick and Magneton's Mirror Shot, as these types are Super Effective.

However, Surge is not that hard if you protect against his accuracy modifiers and status effects, as the 60 Base Power Shock Wave is the strongest attack of most of his Pokemon. Also, none of his Pokemon are particularly sturdy, save for Magneton, so Physical attacks should hurt Surge badly. As you might expect, a Ground-type will undercut much of Surge's offensive, as most of his damaging attacks are Electric-type; Rock/Ground-types, in particular, only need to watch out for Magneton and Electabuzz, although any Physical attacker with Earthquake will do fine in this match. Meganium and other Grass-types resist Electric-type, so they're a good second choice. Feraligatr and most other Water-types should keep off of the field due to their obvious weakness here, but Typhlosion should do alright, especially in taking out Magneton.

When you defeat Lt. Surge, you'll receive the Thunderbadge and TM34 - Shock Wave, a moderately powerful Electric-type move that never misses.

Route 6
Route 6
Pokemon Method Time Rate
Pidgey (Lv 13 - 14) Walk
Walk
Morning Day50%
Pidgey (Lv 13) Walk
Walk
Morning Day30%
Bellsprout (Lv 13) Walk
Walk
Morning Day30%
Bellsprout (Lv 14) Walk
Walk
Night20%
Magnemite (Lv 15) Walk
Walk
Morning Day Night10%
Abra (Lv 12 - 14) Walk
Walk
Morning Day Night10%
Oddish (Lv 13) Walk
Walk
Night60%
Oddish (Lv 13) Walk
Walk
Night30%
Meowth (Lv 14) Walk
Walk
Morning Day20%
Meowth (Lv 13) Walk
Walk
Night30%
Psyduck (Lv 5 - 10) Surf
Surf
Morning Day Night90%
Golduck (Lv 10) Surf
Surf
Morning Day Night10%
Poliwag (Lv 40) Fish (Super Rod)
Fish (Super Rod)
Morning Day Night94%
Magikarp (Lv 40) Fish (Super Rod)
Fish (Super Rod)
Morning Day Night6%
Magikarp (Lv 10) Fish (Old Rod)
Fish (Old Rod)
Morning Day Night95%
Poliwag (Lv 10) Fish (Old Rod)
Fish (Old Rod)
Morning Day Night5%
Magikarp (Lv 20) Fish (Good Rod)
Fish (Good Rod)
Morning Day Night60%
Poliwag (Lv 20) Fish (Good Rod)
Fish (Good Rod)
Morning Day Night40%

After getting the Thunderbadge, there's nothing else to do in Vermilion City, so leave through the north. Route 6 is a linear vertical path that brings you Saffron City, which is accessible without needing to give drinks to the outposts' guards. You've seen most of Kanto's Wild Pokemon in Johto, plus their levels are very low, so from this point on they'll only be mentioned if they're new. Currently, the Underground Path to Cerulean City is off-limits due to trouble at the Power Plant, but you'll want to come back later. Route 6 has three Trainers using Hoenn and Sinnoh Pokemon: Twins with Plusle and Minun, a male Camper who has a Slakoth, and a female Camper using Cherubi. Behind her is TM62 - Silver Wind, a Bug-type move that has a small chance to boost all of the user's stats. After getting that, and beating the Trainers, enter Saffron City.

Saffron City
Saffron City
Pokemon Method Time Rate
Beldum In-Game Trade
In-Game Trade
  
Treecko Gift
Gift
  
Torchic Gift
Gift
  
Mudkip Gift
Gift
  

Saffron is one of the biggest cities in Kanto so there's a fair amount to do. If you need to heal, do so at the Pokemon Center just ahead. At the other end of this street is Mr. Psychic's house and, if you speak to him, he'll give you TM29 - Psychic, the best Psychic-type move in the game. In the middle of the street behind Mr. Psychic's house is Silph Co., which manufactures products for the Kanto and Johto Regions. While Silph Co. has eleven floors, all you can access in this game is the first, so speak to the guard near the elevator for an Up-Grade, an item that is required to evolve Porygon. The Magnet Train station is found on the northmost street, but the Train is currently down due to the problems at the Power Plant; you can also get your picture taken in front of the station.

Just below the Magnet Train station is the home of Copycat, a girl who likes to collect dolls and imitate other people. She's currently upset because she lost her favorite Pokemon Doll that somebody gave her three years ago; you'll have to find it for her as usual, but you can't do this until a bit later. Behind Silph Co. and the Pokemart are the Saffron City Gym and the Fighting Dojo. The latter used to be Saffron City's Gym until the incumbent Gym Leader, Sabrina, took over. The Fighting Dojo's master is still training in Johto's Mt. Mortar; however, the Dojo plays a different role in HGSS, as it is where you can eventually go to have rematches with any of the sixteen Gym Leaders. For now, though, it's time to have the first battle against Sabrina.

As in previous games, Saffron City's Gym has nine different rooms connected with warp pads. Other than the starting room and Sabrina's room, there are four warp tiles in each area, so it there's a lot of overlap. Use the warp pad in the starting room to end up in the lower right section; there's a Medium nearby with a Bronzor and Hypno. The quickest way to get to Sabrina from here is: take the upper left tile to the top-right room, which has a Psychic using a Mr. Mime and two Exeggcute; then, use lower left tile to the upper-left room, home to a Medium who has Slowpoke and Slowbro; finally, the lower left tile goes to Sabrina. There's another Psychic using Kadabra and Girafarig in the lower left room, but you won't see him if you follow these directions.

Saffron City Gym: Sabrina
Sabrina
Speciality: Psychic
Pokemon Level Type Moves
Espeon Level 53 Psychic Shadow Ball
Skill Swap
Calm Mind
Psychic
Mr. Mime Level 53 Psychic Mimic
Light Screen
Skill Swap
Psychic
Alakazam Level 55 Psychic Skill Swap
Psychic
Energy Ball
Reflect

As with Lt. Surge, Sabrina's roster received a boost in levels in HeartGold and SoulSilver to put her ahead of the Elite Four and Lance. However, if you beat Will of the Elite Four, you can beat Sabrina, who only has a roster of Espeon, Mr. Mime (yes, it's still a female) and Alakazam. Sabrina's movesets are good balance of offense and defense, as all three of their Pokemon know their best STAB move, Psychic, and moves that boost defenses: Espeon's Calm Mind, which increases both Special Attack and Special Defense; Mr. Mime's Light Screen, which halves damage of your Special attacks for five turns; and Alakazam's Reflect, which has the same effect for Physical moves. All of her Pokemon know Skill Swap to switch their abilities with your own, and they know secondary moves like Shadow Ball (Espeon), Energy Ball (Alakazam) and Mimic (Mr. Mime) to provide additional coverage.

Unlike Will, none of Sabrina's Pokemon have secondary types, so you can't rely on extra weaknesses to finish her off. If you caught any Dark- or Steel-type Pokemon from Johto, their Psychic-type immunities or resistances remove almost all of Sabrina's offense. Bug-type moves, like U-Turn or Ampharos' Signal Beam, and Ghost-type moves from Gengar, Misdreavus or a Pokemon that knows Shadow Ball or Shadow Claw, also have an advantage against Sabrina's Pokemon, but if you're using Ghost- or your own Psychic-types, you should beware of Espeon's Shadow Ball. The starters are equally nominal here and, if all else fails, Sabrina's Pokemon have fragile Defense, so pound them with powerful Physical attacks like Earthquake or Return.

When you defeat Sabrina, you'll receive the Marshbadge and TM48 - Skill Swap, which temporarily switches the user's ability with its target's. Take the red warp pad to leave the Gym.

Route 7
Route 7
Pokemon Method Time Rate
Rattata (Lv 15 - 19) Walk
Walk
Morning40%
Rattata (Lv 17 - 19) Walk
Walk
Day35%
Rattata (Lv 17) Walk
Walk
Night30%
Rattata (Lv 15) Walk
Walk
Morning5%
Spearow (Lv 17) Walk
Walk
Morning Day30%
Growlithe (Lv 18) Walk
Walk
Morning Night20%
Growlithe (Lv 15 - 18) Walk
Walk
Day25%
Raticate (Lv 19) Walk
Walk
Morning Day Night10%
Murkrow (Lv 17 - 19) Walk
Walk
Night35%
Murkrow (Lv 17) Walk
Walk
Night30%
Houndour (Lv 15) Walk
Walk
Night5%
Meowth (Lv 17) Walk
Walk
Morning Day Night30%
Vulpix (Lv 18) Walk
Walk
Morning Night20%
Vulpix (Lv 15 - 18) Walk
Walk
Day25%
Persian (Lv 19) Walk
Walk
Morning Day Night5%

Saffron City connects four landmarks in Kanto: Vermilion (south), Cerulean (north), Lavender (east) and Celadon (west). The walkthrough next covers Celadon, but Kanto is very open-ended so feel free to follow your own itinerary. Leave Saffron through the western terminal to reach Route 7, which is probably the shortest Route in any Pokemon game. At night, you'll find two Dark-type Pokemon who are new if you skipped the Johto Safari Zone: Dark/Fire-type Houndour and Dark/Flying-type Murkrow, both of whom have dependable final evolutions with high offenses but weak defenses. At the top of the Route is a Mental Herb, a one-time use hold item that prevents Attraction. The Underground Path to Lavender Town is closed due to vandalism, so head into Celadon.

Celadon City
Celadon City
Pokemon Method Time Rate
Grimer (Lv 15 - 20) Surf
Surf
Morning Day Night90%
Muk (Lv 15) Surf
Surf
Morning Day Night10%
Mr. Mime Purchase
Purchase
  
Eevee Purchase
Purchase
  
Porygon Purchase
Purchase
  

Celadon City is the Kanto Region's largest city and has many parallels to Goldenrod City in Johto. The Pokemon Center is straight head if you need to heal. To its right is Celadon Mansion, which now has two different elevators and a new rooftop fourth floor. However, the only reward to be found here in HeartGold and SoulSilver requires all sixteen badges. If you go to the third floor using the first floor elevator, Ethan/Lyra will explain that this is home to the GameFreak staff, and one of them will reward you with the GB Player, which allows you to change the game's music to play the original tracks from Gold and Silver. Back outside, at the end of the path behind the mansion, you'll find TM67 - Recycle, which lets the user regain a disposable item, such as a Berry, consumed during the current battle.

  

Just below the Mansion is the Celadon Game Corner. In the Kanto-based games, there was a secret Team Rocket basement hideout here, but this is no longer accessible to your player. As at the Goldenrod Game Corner, you can play the slots (Japanese version only) or the Voltorb Flip mini-game (all other countries). Prizes are received in the small building next door, including rare Pokemon like Mr. Mime (3333 coins), Eevee (6666 coins) and Porygon (9999 coins). Porygon is a cute Normal-type technology-based Pokemon who can only be bought here; it evolves into two powerful evolutions via trade. If you check in the restaurant south of the Game Corner, you can spot a cameo from Maylene, Veilstone City Gym Leader from Diamond and Pearl, who is currently entered in an eating contest. In a dead-end to the southeast of the restaurant is a hidden PP Up.

  

At the City's center are two ponds where you can Surf; due to pollution, these waters are home to Grimer and Muk, Poison-type Pokemon that have great HP, Attack and Special Defense. To the northwest is the Celadon Department Store, which is stocked with as many essential items as Goldenrod's Department Store. On the second floor, watch out for a cameo from Crasher Wake, the Pastoria City Gym Leader from Diamond and Pearl, who will give you some accessories and then leave. The Department Store's stock is listed, but you might want to buy an extra Avalanche TM on the third floor for the next Gym battle. You can also pick up rare and useful TMs like Stealth Rock, Brine and Dark Pulse here. Celadon's Gym is in the southwest, but it's blocked off by Cut tree in front of the restaurant, so heal, get your Cut slave at the Pokemon Center and head down there.

The all-female Celadon Gym has been revamped to create an overhead maze out of arch structures that are open on their ends and one of their sides, although it's hard to tell which one. If you want to fight all of the Gym's trainers, there is an optional set of Twins who use Vileplume and Victreebel at the end of a left arch; cut down the tree blocking the middle arch at the start of the Gym to find them. Otherwise, to get to Erika, go to the far right, fight the Lass who has the members of the Hoppip family, and enter the archway next to her. Follow this path up and fight the Camper using Exeggutor; it is then possible to avoid the Beauty with Paras, Parasect and Carnivine and maneuver to the Cut tree on the far left. Cut through both trees that block your path to the middle archway, which leads to Erika.

Celadon City Gym: Erika
Erika
Speciality: Grass
Pokemon Level Type Moves
Jumpluff Level 51 Grass/Flying U-Turn
Leech Seed
Sunny Day
Giga Drain
Tangela Level 52 Grass AncientPower
Wring Out
Giga Drain
Sleep Powder
Victreebel Level 56 Grass/Poison Sunny Day
Synthesis
Grass Knot
Leaf Storm
Bellossom Level 56 Grass Sunny Day
Synthesis
Giga Drain
SolarBeam

Erika's roster includes four Grass-type Pokemon: Jumpluff, Tangela, Victreebel and Bellossom. Like Bugsy, she leads with Jumpluff to utilize U-Turn's switching property. Other than Tangela, her Pokemon know Sunny Day, which is bad for two reasons: all four have the Chlorophyll ability, doubling their Speed in the sun, and Erika's Bellossom knows Solarbeam, a powerful STAB move that fires in one turn during Sunny Day. Except Victreebel, Erika's Pokemon know Giga Drain, and Bellossom knows Synthesis, to provide recovery in addition to healing items. Jumpluff also knows Leech Seed, an annoying status that saps health from the victim until you switch it out. Flying-, Fire- and Bug-types should be wary of Tangela's Ancientpower, a Rock-type Special move; you'll also want Awakenings or Full Restores handy because it can use Sleep Powder. Victreebel has three STAB moves: Razor Leaf, Grass Knot and, most notably, the super powerful Leaf Storm.

Overall, Erika is not that difficult due to the awful coverage of her Pokemon's movesets and the sheer number of Pokemon that resist Grass-type moves. Any of the following moves are good against Erika's Pokemon: Fire-, Poison-, Bug-, Flying- and Ice-type, with Jumpluff having a 4x weakness to the latter. Obviously, there's plenty of options here, with Dragon- and Steel-type Pokemon also resisting all of Erika's moves. Air Slash, Ice Beam and Flamethrower are great against Tangela and Victreebel's awful Special Defense, and you can use your own weather effects to stop Sunny Day. However, because of Erika's use of Sunny Day, Typhlosion, other Fire-types or any Pokemon with a Fire-type move have a great advantage, while the other two starters will have more trouble.

When you defeat Erika, you'll receive the Rainbowbadge and TM19 - Giga Drain, a mediocre Grass-type move that heals the user for half of its inflicted damage.

Route 16
Route 16
Pokemon Method Time Rate
Grimer (Lv 26 - 28) Walk
Walk
Morning Day50%
Grimer (Lv 26 - 28) Walk
Walk
Night80%
Fearow (Lv 27 - 29) Walk
Walk
Morning Day40%
Slugma (Lv 27) Walk
Walk
Morning Day Night5%
Muk (Lv 30) Walk
Walk
Morning Day Night5%
Murkrow (Lv 29) Walk
Walk
Night10%

Now that you've beaten Erika, it's time to take the Cycling Road to Fuchsia City, so leave Celadon through the west to reach Route 16. If you still have your Cut slave handy, you can access an unnoteworthy house and some tall grass that houses Fearow, Grimer, Muk and a new Fire-type: Slugma. Slugma evolves into the Fire/Rock-type Magcargo who is useful for hatching eggs due to its abilities. The same wild Pokemon appear on Routes 17 and 18, so don't worry if you don't have your Cut slave anymore. Enter the outpost, where the guard inside won't let you pass until you're riding your Bike. After a small distance, Route 16 spills in Route 17 and the Cycling Road.

Route 17
Route 17
Pokemon Method Time Rate
Fearow (Lv 28 - 30) Walk
Walk
Morning Day40%
Grimer (Lv 27 - 29) Walk
Walk
Morning50%
Grimer (Lv 29) Walk
Walk
Day20%
Grimer (Lv 27 - 29) Walk
Walk
Night80%
Slugma (Lv 29) Walk
Walk
Morning Night5%
Slugma (Lv 27 - 29) Walk
Walk
Day35%
Muk (Lv 32) Walk
Walk
Morning Day5%
Muk (Lv 30 - 32) Walk
Walk
Night15%

Cycling Road has been redesigned as a steel bridge, much like the previous Cycling Roads in Hoenn and Sinnoh, although you'll still move downward automatically. At the start is a small patch of grass where you can find Route 16's Pokemon again, but then the bridge Road starts as one lane with two Bikers: one with a Gulpin and another who has a Weezing. After them, the Road splits into left and right lanes. The left is open and has six Bikers: the first with a Tentacruel; the next two using Croagunk, Gulpin and two Weezing in a tag match; the fourth who has Koffing, Magmar and Weezing; and the last two using Seviper and Skorupi, respectively. The right lane has some overhead arches and fewer Trainers: a Biker who has two Magmar, another with Magmar and Tentacruel, and a third, gentler giant who uses Teddiursa and Marill. Either lane terminates at Route 18.

Route 18
Route 18
Pokemon Method Time Rate
Grimer (Lv 26 - 28) Walk
Walk
Morning Day50%
Grimer (Lv 26 - 28) Walk
Walk
Night80%
Fearow (Lv 27 - 29) Walk
Walk
Morning Day40%
Slugma (Lv 27) Walk
Walk
Morning Day Night5%
Muk (Lv 30) Walk
Walk
Morning Day5%
Muk (Lv 29 - 30) Walk
Walk
Night15%

Route 18 is another stopgap that connects Cycling Road and Fuchsia City. A Biker with Koffing, Weezing and Charmeleon is only point of interest between the end of the bridge and the outpost, so beat him and go through the gate. On the other side are two Bird Tamers: one with a Noctowl and the second who has two Doduo and a Dodrio. There's a small patch of tall grass but it has the same Pokemon as Route 16 and 17, so head east to reach Fuchsia City.

Fuchsia City
Fuchsia City
Pokemon Method Time Rate
Magikarp (Lv 10 - 20) Surf
Surf
Morning Day Night100%
Magikarp (Lv 40) Fish (Super Rod)
Fish (Super Rod)
Morning Day Night70%
Gyarados (Lv 40) Fish (Super Rod)
Fish (Super Rod)
Morning Day Night30%
Magikarp (Lv 10) Fish (Old Rod)
Fish (Old Rod)
Morning Day Night100%
Magikarp (Lv 20) Fish (Good Rod)
Fish (Good Rod)
Morning Day Night96%
Gyarados (Lv 20) Fish (Good Rod)
Fish (Good Rod)
Morning Day Night4%

Unlike the Kanto-based games, Fuchsia City is still rather superficial with few points of interest. The Safari Zone's Warden, who lives in the house next to the pond in the southeast section of town, is still on vacation during HeartGold and SoulSilver, but the former Safari Zone at the north of town has been replaced with Pal Park. Pal Park is where you can go to transfer Pokemon from your Generation III games; see the Pal Park guide for more information. The Pokemart mark is east of Pal Park's entrance, and just to the southeast of the Pokemart is a Cut tree blocking off a Red Apricorn tree.

The Pokemon Zoo in front of the Safari Zone has been replanted thanks to a Juggler who is standing next to the eastern pens. You can trade him a colored Shard for three various Berries, including the EV-reducing Berries, of the same color: Red gets you Persim, Razz and Pomeg; Blue is traded for Bluk, Kelpsy and Cornn; Yellow is exchanged for Pinap, Grepa and Nomel; and Green nets you Wepear, Hondew and Durin. Shards can be found occasionally when you use Rock Smash on breakable rocks; some are on Route 19 to the south, accessible only near a small plateau with the Pokemon Center and Fuchsia City Gym in the southwest of town. Heal up at the Pokemon Center and head into the Gym.

  

Fuchsia City Gym has two main gimmicks: it is full of invisible walls and its junior Trainers are disguised as the Gym Leader, Koga's daughter Janine, in an effort to confuse you. The real Janine is straight ahead when you enter the Gym, but you'll have to walk around the walks to reach her; go the far right, walk up to the top of the Gym, and then cut across and work your way down to the center of the room, where Janine awaits. It's not too hard to stumble over to her, as none of Fuchsia Gym's subordinates battle unless you speak to them. You'll pass three before reaching Janine: in order, a female Camper with a Nidoqueen, a crossdressing male Camper with a Nidoking, and a Lass with Gloom, Arbok and Vileplume. To the southwest of Janine is an optional second Lass with Bulbasaur, Ivysaur and Venusaur. Speak to the real Janine to begin the battle.

Fuchsia City Gym: Janine
Janine
Speciality: Poison
Pokemon Level Type Moves
Crobat Level 47 Poison/Flying Screech
Supersonic
Confuse Ray
Wing Attack
Weezing Level 44 Poison Double Hit
Sludge Bomb
Toxic
Explosion
Ariados Level 47 Bug/Poison Scary Face
Poison Jab
Pin Missile
Psychic
Ariados Level 47 Bug/Poison Pin Missile
Poison Jab
Swagger
Night Shade
Venomoth Level 50 Bug/Poison Sludge Bomb
Double Team
Signal Beam
Psychic

To reinforce her status as Koga's daughter and the most inexperienced Kanto Gym Leader, Janine's levels are the weakest of the Region and her roster uses many of the same Pokemon as Koga's: Crobat, two Ariados, Weezing and Venomoth. Janine's strategy is less intricate than her father's, although you'll still want to bring plenty of Full Heals or Antidotes because many of her moves inflict poison as a side effect, including Weezing's Toxic. Confusion is also common, as one Ariados knows Swagger and her Crobat knows Screech, Confuse Ray and Supersonic so that your Pokemon will inflict more damage on themselves. Venomoth is her strongest and most versatile Pokemon, knowing Psychic, Signal Beam and Sludge Bomb, although her Ariados each know Pin Missile and Poison Jab as well. You should also be on the look out for Weezing's Explosion, as it is will likely faint any target that doesn't resist the move.

However, Janine is the Gym Leader for the weakest competitive type in the franchise, plus her levels are lower and she's not all that different from Koga, so you shouldn't have any trouble against her. In particular, if you have any Steel-type Pokemon, none of Janine's STAB moves can harm you, and her few non-STAB moves are all resisted. Rock-types also resist the bulk of Janine's attacks and are strong against all of her Pokemon, except for Weezing, due to their secondary types, which incidentally remove Ground-type's strength against Poison-type (even Weezing is safe, due to its Levitate ability). Psychic-types like Slowbro and Jynx work well, as do Typhlosion and Fire-types due to Janine having three Bug/Poison Pokemon; Feraligatr is also solid, but Meganium should avoid this match.

When you defeat Janine, you'll receive the Soulbadge as well as TM84 - Poison Jab, the best physical Poison-type attack in the game.

Route 15
Route 15
Pokemon Method Time Rate
Nidorina (Lv 23) Walk
Walk
Morning Day Night30%
Nidorino (Lv 23) Walk
Walk
Morning Day Night30%
Pidgeotto (Lv 25) Walk
Walk
Morning Day20%
Hoppip (Lv 22 - 24) Walk
Walk
Morning Day19%
Chansey (Lv 25) Walk
Walk
Morning Day Night1%
Noctowl (Lv 25) Walk
Walk
Night20%
Quagsire (Lv 22 - 24) Walk
Walk
Night19%

If you leave Fuchsia City's southern exit, construction will be blocking off Route 19 for the time being, so leave through the east instead to find Route 15, a horizontoal route. You've seen all of Route 15's wild Pokemon before except one: the extremely elusive Chansey, who has only a 1% chance to appear. Chansey is adorable and its evolution is quite useful in competitive battling, so you might want to hunt one down. Like many other routes, Route 15 is split into two different paths: the elevated top path is not yet accessible, so you'll have to take the lower path, which starts with two School Boys: the first uses two Voltorb, a Magnemite and a Magneton, while his friend has a Xatu and a Alakazam.

Hop the ledge right of them to fight a Teacher with a Sunkern and an Aipom. Rose Incense, which is needed to hatch Budew eggs, is found on the ground after the ledge next to her. Beyond the next ledge is some tall grass, a male Pokefan who uses Spinda and Volbeat, a Schoolboy who has the members of the Bellsprout line, and the start of Route 14. However, just before Route 14 starts, you can cut north and head across the northern path that was inaccessible until now. Along the way, you'll battle: another School Boy who uses Parasect, Poliwhirl and Ditto; a Teacher with a Clefairy; Twins who have two Quagsire; and a female Pokemon who owns Spinda and Illumise. Beyond her is a PP Up on the ground, so grab it, hop down the southern path and retrace your steps to Route 14.

Route 14
Route 14
Pokemon Method Time Rate
Nidorina (Lv 23) Walk
Walk
Morning Day Night30%
Nidorino (Lv 23) Walk
Walk
Morning Day Night30%
Pidgeotto (Lv 25) Walk
Walk
Morning Day20%
Hoppip (Lv 24) Walk
Walk
Morning Day10%
Skiploom (Lv 26) Walk
Walk
Morning Day9%
Chansey (Lv 25) Walk
Walk
Morning Day Night1%
Noctowl (Lv 25) Walk
Walk
Night20%
Quagsire (Lv 24 - 26) Walk
Walk
Night19%

While Route 15 was horizontal with a north and south path, Route 14 is vertical with a left and right path; a Bird Tamer with two Fearows stands where the two paths join together. The left path is entirely optional, as it only has some Trainers: a School Boy with a Zigzagoon; a School Boy and Teacher tag team who use Sandslash, Golbat, Zigzagoon and Roselia; and a third School Boy with a Budew. Above this group of Trainers, you can find some tall grass hidden behind a Cut tree, but it only has the same Pokemon as Route 15, including Chansey, and the girl here no longer offers to trade her Aerodactyl for your Chansey, so ignore it.

Go back to the Bird Tamer and resume north on the right path, where you'll find a male Pokefan who has the three Starter Pokemon of the Kanto Region. After him, you'll spot Suicune standing out on the water of Route 14; as usual, it will run off when you approach and Eusine the eternal stalker will rush up to comment. Rather than running off, Eusine will stay at this spot until you battle Suicune later in the game. In the meantime, there are two more Trainers on here: a male Pokefan with a Psyduck and a Bird Tamer with a Fearow. There's also another photographer above them that will take your picture near the wind generators; after that, continue north to Route 13.

Route 13
Route 13
Pokemon Method Time Rate
Nidorina (Lv 23) Walk
Walk
Morning Day Night30%
Nidorino (Lv 23) Walk
Walk
Morning Day Night30%
Pidgeotto (Lv 25) Walk
Walk
Morning Day20%
Hoppip (Lv 22 - 24) Walk
Walk
Morning Day19%
Chansey (Lv 25) Walk
Walk
Morning Day Night1%
Noctowl (Lv 25) Walk
Walk
Night20%
Quagsire (Lv 22 - 24) Walk
Walk
Night19%
Tentacool (Lv 25) Surf
Surf
Morning Day Night60%
Quagsire (Lv 25) Surf
Surf
Morning Day Night30%
Tentacruel (Lv 25) Surf
Surf
Morning Day Night10%
Tentacool (Lv 40) Fish (Super Rod)
Fish (Super Rod)
Morning Day Night90%
Magikarp (Lv 40) Fish (Super Rod)
Fish (Super Rod)
Morning Day Night6%
Qwilfish (Lv 40) Fish (Super Rod)
Fish (Super Rod)
Morning Day Night4%
Magikarp (Lv 10) Fish (Old Rod)
Fish (Old Rod)
Morning Day Night95%
Tentacool (Lv 10) Fish (Old Rod)
Fish (Old Rod)
Morning Day Night5%
Magikarp (Lv 20) Fish (Good Rod)
Fish (Good Rod)
Morning Day Night60%
Tentacool (Lv 20) Fish (Good Rod)
Fish (Good Rod)
Morning Day Night40%

Route 13 is a horizontal maze that connects Route 14 and the end of Silence Bridge. If you go left from the entrance, you'll fight: a Hiker with Sandslash, Graveler and Golem; a female Camper who has a Whismur; and a male Camper with a Buizel. You can cut across the top of the maze after the male Camper to reach the right side. If you go right from the start of the maze, you'll fight a male Camper who has a Sudowoodo and a male Pokefan using Nidoking, Slowking and Magikarp (Koiking!). Whether you go left or right, the paths merge near a Pokefan with six Pikachu and a Cute Couple who use Kadabra and Psyduck. North of them is a Cut tree blocking off Route 13's tall grass, but it has the same Pokemon as the last two routes, so walk east onto Silence Bridge. There are three more Trainers here before Route 12: a Bird Tamer with a Farfetch'd, a female Camper using Spoink and another Bird Tamer who has Taillow and Fearow.

Route 12
Route 12
Pokemon Method Time Rate
Tentacool (Lv 25) Surf
Surf
Morning Day Night60%
Quagsire (Lv 25) Surf
Surf
Morning Day Night30%
Tentacruel (Lv 25) Surf
Surf
Morning Day Night10%
Tentacool (Lv 40) Fish (Super Rod)
Fish (Super Rod)
Morning Day Night90%
Magikarp (Lv 40) Fish (Super Rod)
Fish (Super Rod)
Morning Day Night6%
Qwilfish (Lv 40) Fish (Super Rod)
Fish (Super Rod)
Morning Day Night4%
Magikarp (Lv 10) Fish (Old Rod)
Fish (Old Rod)
Morning Day Night95%
Tentacool (Lv 10) Fish (Old Rod)
Fish (Old Rod)
Morning Day Night5%
Magikarp (Lv 20) Fish (Good Rod)
Fish (Good Rod)
Morning Day Night60%
Tentacool (Lv 20) Fish (Good Rod)
Fish (Good Rod)
Morning Day Night40%

Like Route 17 was mostly the Cycling Road, Route 12 is mostly the Silence Bridge, a path of bridges that is full of Fisherman. The first Fisherman you'll see has three weak Magikarp and, if you have your Cut slave, a tree to the west of him blocks off a Calcium. Continue going up, fighting a Fisherman with three Gyarados and a Bird Tamer who has Fearow and Spearow, and you'll find a house of a Fishing Guru. If you stop in and tell him that you love fishing, he'll give you the Super Rod, which is the strongest fishing pole in the game. You can use it in the waters of Silence Bridge to fish up Qwilfish, a rare Water/Poison-type who learns useful moves like Spikes and appears mainly in this area.

Just above of the Fishing Guru's house is a Fisherman who has Quagsire, Qwilfish and Tentacruel; near him is another Cute Couple who fight you in a double battle using Magmar and Sunflora. If you go west from this area of Route 12, you'll go through an outpost and end up on Route 11, which is still separated from Diglett's Cave and Vermilion City by that Snorlax, so skip this for now. Beyond the Cute Couple to the north are yet another Fisherman (Remoraid, Octillery) and a Bird Tamer (Xatu and Noctowl). Finally, the last Trainer of the route, on a short detour left of the entrance to Lavender Town, has two Goldeen and a Qwilfish, so beat him and enter Lavender.

Lavender Town

Lavender Town, sandwiched between a mountain and the sea, is home to the Kanto Radio Tower, which distastefully replaced the former Pokemon Tower graveyard. If you visit the Tower right now, no broadcasts are being transmitted due to the issues at the Power Plant, and the guards won't let you visit the upper floors due to increased security following Team Rocket's attack on the Johto Radio Tower. You can visit the houses Mr. Fuji, who transported the graves of the Tower to make a shrine, or the Kanto Name Rater, who can give nicknames to your Pokemon just like his Johto counterpart. It's now time repair the Power Plant, which is accessible through Rock Tunnel to the north or going west to Saffron and north to Cerulean from there. The walkthrough will cover the latter plan at this time, while Rock Tunnel is in the Optional Areas section.

Route 8
Route 8
Pokemon Method Time Rate
Pidgeotto (Lv 17 - 19) Walk
Walk
Morning Day65%
Pidgeotto (Lv 17 - 19) Walk
Walk
Morning Day35%
Abra (Lv 15) Walk
Walk
Morning Day Night20%
Growlithe (Lv 18) Walk
Walk
Morning Day10%
Growlithe (Lv 17) Walk
Walk
Night5%
Kadabra (Lv 15) Walk
Walk
Morning Day Night5%
Noctowl (Lv 17 - 18) Walk
Walk
Night40%
Noctowl (Lv 18) Walk
Walk
Night10%
Haunter (Lv 19) Walk
Walk
Night30%
Meowth (Lv 17) Walk
Walk
Morning Day Night30%
Vulpix (Lv 18) Walk
Walk
Morning Day10%
Vulpix (Lv 17) Walk
Walk
Night5%

Route 8 is a horizontal path that connects Saffron and Lavender; there is a Yellow Apricorn tree right near the Lavender Town entrance. Route 8 is a straightforward path, with a rather unnecessary patch of tall grass blocked off by a Cut tree in its center; no new Pokemon are found here, so skip it. If you follow the natural path, you'll encounter several Trainers, including: a Gentleman with a Growlithe; a Super Nerd who has three Magnemite; a Cute Couple who use Lotad and Seedot; and a second Super Nerd using Grimer and Muk. After them, you'll find TM41 - Torment, which prevents the target from using the same move twice in a row, and a gang of three Bikers: the first with two Koffing, the next with a Flareon, and the last who has four more Koffing. Enter Saffron City to their left and then leave through Saffron's northern gate to reach Route 5.

Route 5
Route 5
Pokemon Method Time Rate
Pidgey (Lv 13 - 15) Walk
Walk
Morning Day60%
Pidgey (Lv 13 - 15) Walk
Walk
Morning Day40%
Bellsprout (Lv 13) Walk
Walk
Morning Day30%
Bellsprout (Lv 14) Walk
Walk
Night20%
Abra (Lv 12 - 14) Walk
Walk
Morning Day Night10%
Oddish (Lv 13) Walk
Walk
Night60%
Oddish (Lv 13) Walk
Walk
Night30%
Gloom (Lv 15) Walk
Walk
Night10%
Meowth (Lv 14) Walk
Walk
Morning Day20%
Meowth (Lv 13) Walk
Walk
Night30%

Route 5 is a short stopgap that connects Saffron and Cerulean. You'll see the other entrance for the Underground Path, but you can't go through because of the Power Plant still, so continue north. If you enter the house on this route, which was previously a Pokemon Daycare, the old woman inside will give you a Cleanse Tag, which is a hold item that lowers the encounter rate of wild Pokemon. Speaking of wild Pokemon, there's nothing new in the tall grass here, so continue up to Cerulean City.

Cerulean City is currently a pretty dull place. You'll spot the Bike Shop when you enter from the south, but since its owner moved to Johto, there's nothing to see inside. The City's western and northern exits lead to Routes 4 and 24, respectively, but these are both currently dead-ends. The Cerulean City Gym is also empty at the moment and, to find the Gym Leader, you'll first have to go on a sidequest to fix the Power Plant. Conveniently, Cerulean City is immediately west of the Power Plant, so you can leave through the City's western exit to reach Route 9. You might want to heal and grab a Cut slave at the Pokemon Center before you go.

Route 9
Route 9
Pokemon Method Time Rate
Mankey (Lv 13) Walk
Walk
Morning Day Night30%
Rattata (Lv 15) Walk
Walk
Morning Day30%
Rattata (Lv 15) Walk
Walk
Night40%
Rattata (Lv 13) Walk
Walk
Morning Day30%
Rattata (Lv 13 - 15) Walk
Walk
Night70%
Spearow (Lv 13) Walk
Walk
Morning Day20%
Spearow (Lv 13 - 15) Walk
Walk
Morning Day50%
Raticate (Lv 15) Walk
Walk
Morning Day10%
Raticate (Lv 13 - 15) Walk
Walk
Night25%
Raticate (Lv 15) Walk
Walk
Morning Day15%
Raticate (Lv 13 - 15) Walk
Walk
Night30%
Fearow (Lv 15) Walk
Walk
Morning Day5%
Primeape (Lv 15) Walk
Walk
Morning Day Night5%
Goldeen (Lv 10 - 15) Surf
Surf
Morning Day Night90%
Seaking (Lv 15) Surf
Surf
Morning Day Night10%
Goldeen (Lv 40) Fish (Super Rod)
Fish (Super Rod)
Morning Day Night90%
Magikarp (Lv 40) Fish (Super Rod)
Fish (Super Rod)
Morning Day Night6%
Seaking (Lv 40) Fish (Super Rod)
Fish (Super Rod)
Morning Day Night4%
Magikarp (Lv 10) Fish (Old Rod)
Fish (Old Rod)
Morning Day Night95%
Goldeen (Lv 10) Fish (Old Rod)
Fish (Old Rod)
Morning Day Night5%
Magikarp (Lv 20) Fish (Good Rod)
Fish (Good Rod)
Morning Day Night60%
Goldeen (Lv 20) Fish (Good Rod)
Fish (Good Rod)
Morning Day Night40%

Route 9 connects Cerulean City and Route 10, which is where the Power Plant and Rock Tunnel are located. You can ignore the tall grass, as all of its Pokemon are repeats, and focus on the Trainers and loose items. Follow the road and you'll come near a Max Potion and a female Camper who uses Nidorina and Raichu. If you loop above this area, you can fight a male Camper in the tall grass who has Dugtrio, Poliwrath and Primeape. Going right, you'll battle a male Camper with Golduck and Sandslash; if you move down to the lower ground after this Camper, you'll come across a Hiker with Onix and Dugtrio who is guarding a Full Restore.

Otherwise, climb the staircase near the second male Camper. If you go left, you can find a Cut bush secluding Light Clay, a hold item that extends the duration of Reflect and Light Screen, and loop around. If you go straight up from the staircase, you'll see a Hiker who uses three Graveler; beyond him is another Cut tree that is restricting access to TM91 - Flash Cannon, the best Special Steel-type move in the game. You can jump down the ledge from the TM or go west from below this Hiker to find a female Camper, Route 9's last Trainer, who uses two Skiploom. Route 10 is immediately east of her.

Route 10
Route 10
Pokemon Method Time Rate
Spearow (Lv 16) Walk
Walk
Morning Day30%
Voltorb (Lv 17) Walk
Walk
Morning Day Night30%
Raticate (Lv 16 - 18) Walk
Walk
Morning Night25%
Raticate (Lv 16) Walk
Walk
Day20%
Fearow (Lv 18) Walk
Walk
Morning Day10%
Electabuzz (Lv 15) Walk
Walk
Morning Night5%
Electabuzz (Lv 15 - 18) Walk
Walk
Day10%
Quagsire (Lv 16 - 18) Walk
Walk
Night40%
Goldeen (Lv 10 - 15) Surf
Surf
Morning Day Night90%
Seaking (Lv 15) Surf
Surf
Morning Day Night10%
Goldeen (Lv 40) Fish (Super Rod)
Fish (Super Rod)
Morning Day Night90%
Magikarp (Lv 40) Fish (Super Rod)
Fish (Super Rod)
Morning Day Night6%
Seaking (Lv 40) Fish (Super Rod)
Fish (Super Rod)
Morning Day Night4%
Magikarp (Lv 10) Fish (Old Rod)
Fish (Old Rod)
Morning Day Night95%
Goldeen (Lv 10) Fish (Old Rod)
Fish (Old Rod)
Morning Day Night5%
Magikarp (Lv 20) Fish (Good Rod)
Fish (Good Rod)
Morning Day Night60%
Goldeen (Lv 20) Fish (Good Rod)
Fish (Good Rod)
Morning Day Night40%

If you stay on the land and walk south, you'll find a Pokemon Center and the entrance to Rock Tunnel. Heal at the Pokemon Center and make sure you have a Pokemon that knows Surf, as your next task is to Surf into the water at the top of the Route and follow the body of water down to wash up near the Kanto Region's Power Plant. Note that you can only find Electabuzz in the patch of grass outside; you'll also find Voltorb for the first time in the wild here. Electabuzz is a versatile, useful Electric-type that you might want to catch. Head into the Power Plant when you're done.

The Power Plant

  

The Power Plant, which was formerly abandoned in the Kanto-based games, now provides power for the entire region, which is why there are so many problems in Kanto right now. Speak to the man in the suspenders in the center of the room and you'll learn that the Power Plant is in limbo; as you go to leave, a policeman explains that a vital piece of the generator has been broken off and stolen, meaning that no power can be produced. In the rear of the Power Plant, you'll also find a man offering to trade his Dugtrio for your Magneton if you're interested. You may leave and return to Cerulean City, as simply speaking to the man inside triggers the next events.

  

When you get back to Cerulean, immediately head into the Gym, where inside you'll encounter... a Rocket Grunt?! Don't worry, Team Rocket is still disbanded and he's merely a straggler, although it's obvious that he's the thief who broke the Power Plant's generator. He'll run off without telling you the location of the missing part, so follow him up to the bridge on Route 24. He'll hide poorly and then battle you with his Level 39 Golbat; when you defeat him, he'll admit that he hid the part in the Gym, so go back there and check the innertube next to the northern blue umbrella to find the part. Now that you have the Machine Part, speak to the Power Plant's director to retun the part and fix the generator. He'll thank you and give you TM57 - Charge Beam, a move that has a 70% chance to raise the user's Special Attack with each use.

Route 24 and Route 25
Route 24
Pokemon Method Time Rate
Bellsprout (Lv 8 - 10) Walk
Walk
Morning60%
Bellsprout (Lv 8) Walk
Walk
Day35%
Bellsprout (Lv 8) Walk
Walk
Night5%
Abra (Lv 9) Walk
Walk
Morning Day Night20%
Weepinbell (Lv 12 - 14) Walk
Walk
Morning Day15%
Weepinbell (Lv 12) Walk
Walk
Night10%
Venonat (Lv 8) Walk
Walk
Morning5%
Venonat (Lv 8) Walk
Walk
Night30%
Sunkern (Lv 10) Walk
Walk
Day30%
Oddish (Lv 10) Walk
Walk
Night30%
Venomoth (Lv 14) Walk
Walk
Night5%
Goldeen (Lv 5 - 10) Surf
Surf
Morning Day Night90%
Seaking (Lv 10) Surf
Surf
Morning Day Night10%
Goldeen (Lv 40) Fish (Super Rod)
Fish (Super Rod)
Morning Day Night90%
Magikarp (Lv 40) Fish (Super Rod)
Fish (Super Rod)
Morning Day Night6%
Seaking (Lv 40) Fish (Super Rod)
Fish (Super Rod)
Morning Day Night4%
Magikarp (Lv 10) Fish (Old Rod)
Fish (Old Rod)
Morning Day Night95%
Goldeen (Lv 10) Fish (Old Rod)
Fish (Old Rod)
Morning Day Night5%
Magikarp (Lv 20) Fish (Good Rod)
Fish (Good Rod)
Morning Day Night60%
Goldeen (Lv 20) Fish (Good Rod)
Fish (Good Rod)
Morning Day Night40%

Now that you've fixed the Power Plant and cleared the Rocket Grunt out of Cerulean Gym, it's time to find the Gym Leader, Misty, who is out on Cerulean Cape on Route 25. Route 24 is mainly the golden bridge leading out of Cerulean City, although it has a patch of grass with no new Pokemon to the west. In the Kanto-based games, the bridge was known as Nugget Bridge because you'd fight five Trainers in a row to win a Nugget but, in HGSS, this challenge has been moved to Route 25, where you'll instead fight seven Trainers in a row while navigating to Cerulean Cape. Route 25's tall grass is at the start of the Route, but it has the same repeat Pokemon as Route 24, so ignore it.

Route 25
Pokemon Method Time Rate
Pidgey (Lv 8) Walk
Walk
Morning30%
Pidgey (Lv 8) Walk
Walk
Day50%
Bellsprout (Lv 10) Walk
Walk
Morning Day30%
Bellsprout (Lv 14) Walk
Walk
Night5%
Venonat (Lv 8) Walk
Walk
Morning20%
Venonat (Lv 8) Walk
Walk
Night30%
Abra (Lv 9) Walk
Walk
Morning Day Night10%
Pidgeotto (Lv 10) Walk
Walk
Morning Day5%
Weepinbell (Lv 14) Walk
Walk
Morning Day5%
Weepinbell (Lv 10) Walk
Walk
Night5%
Oddish (Lv 10) Walk
Walk
Night30%
Venomoth (Lv 8) Walk
Walk
Night20%
Suicune Unique
Unique
  
Goldeen (Lv 5 - 10) Surf
Surf
Morning Day Night90%
Seaking (Lv 10) Surf
Surf
Morning Day Night10%
Goldeen (Lv 40) Fish (Super Rod)
Fish (Super Rod)
Morning Day Night90%
Magikarp (Lv 40) Fish (Super Rod)
Fish (Super Rod)
Morning Day Night6%
Seaking (Lv 40) Fish (Super Rod)
Fish (Super Rod)
Morning Day Night4%
Magikarp (Lv 10) Fish (Old Rod)
Fish (Old Rod)
Morning Day Night95%
Goldeen (Lv 10) Fish (Old Rod)
Fish (Old Rod)
Morning Day Night5%
Magikarp (Lv 20) Fish (Good Rod)
Fish (Good Rod)
Morning Day Night60%
Goldeen (Lv 20) Fish (Good Rod)
Fish (Good Rod)
Morning Day Night40%

The seven Trainers are a School Boy with an Oddish, a Lass who has Wigglytuff and Granbull, a School Boy using a Tangela and Vaporeon, a male Camper with a Nidoking, a tag match against two Lass with Pidgeotto and five Grass-types, and a Super Nerd who has a Porygon. Speak to the Cooltrainer after the Super Nerd to receive your Nugget, at which point he'll battle you with his Rhyhorn, Charmeleon and Wartortle. If you have your Cut slave, you can clear the bush above him for a Protein. Bill's grandfather lives in the house nearby and, if you show him the Pokemon he wants to see, he'll give you evolutionary stones: Leaf (Oddish), Fire (Vulpix), Water (Staryu), Thunder (Pikachu) and Ever (Lickitung). At the top of the cape, you'll spot Misty sharing a private moment with a nameless boy. The guy will run away and Misty will flip out at you and run back to her Gym, so follow her there.

Cerulean City

Cerulean City Gym is one of the more straightforward Gyms in the game, as the only real gimmick is an optional pool of water. The female Swimmer who has a Golduck in lane 3 of the pool is completely optional, although you'll probably have to fight to first Sailor, who has a Horsea and Seadra, to navigate the Gym. You can jump into the water of lane 2 and Surf up to Misty, fighting a female Swimmer with a Cloyster and a second with two Seaking, or you can walk around the edge of the pool and fight another Sailor, who has an Azumarill, instead. Either way, Misty is waiting on a lifeguard post at the top of the Gym. She's still mad about Cerulean Cape, but she'll agree to a battle.

Cerulean City Gym: Misty
Misty
Speciality: Water
Pokemon Level Type Moves
Golduck Level 49 Water Water Pulse
Disable
Psych Up
Psychic
Quagsire Level 49 Water/Ground Water Pulse
Amnesia
Earthquake
Rain Dance
Lapras Level 52 Water/Ice Water Pulse
Sing
Ice Beam
Body Slam
Starmie Level 54 Water/Psychic Water Pulse
Confuse Ray
Recover
Ice Beam

Misty's roster includes four fully-evolved Water-types: Golduck, Quagsire, Lapras and Starmie. Because three of her Pokemon have secondary types, Misty covers her weaknesses pretty well, as Quagsire is immune to your Electric-type attacks and can fire back with Earthquake, while Lapras' Ice-type, in addition to Lapras and Starmie's Ice Beams, require caution when using Grass-types. All of Misty's Pokemon know Water Pulse, a STAB move that as a side effect might annoyingly confuse your Pokemon, and at least one status move: Golduck can Disable you, Quagsire can double its Special Defense with Amnesia, Lapras can put your Pokemon to sleep with Sing or paralyze it as a side effect of Body Slam, and Starmie can use Confuse Ray to ensure confusion. As Misty's main Pokemon, the fast Starmie knows Recover and is holding a Sitrus Berry, so take it down as quickly as you can.

Although she covers her bases well, Misty is not that hard to take down overall. Grass- and Electric-types like Meganium and Ampharos still have the advantage against her as long as the Electric-types avoid Quagsire and the Grass-types avoid Starmie and Lapras' Ice Beams, although Meganium can probably survive one. While Meganium finally get a chance to shine, Typhlosion and Feraligatr will be at a major disadvantage for this battle. If you don't have any Grass- or Electric-type Pokemon or moves, you can go after the additional weaknesses caused by the secondary types of Misty's Pokemon: Water/Ice-type Lapras is weak to Fighting- and Rock-type moves, while Water/Psychic-type Starmie can't take Dark- or Bug-type moves.

When you defeat Misty, you'll receive the Cascadebadge and TM03 - Water Pulse, a move with decent power that has a 20% chance to confuse its target.

Loose Ends

  

Now that you've repaired the Power Plant, there are a few things to do. Visit the Underground Path, a rather pointless tunnel that connects Cerulean and Vermilion, and speak to the man down there to trade your Rage Candy Bar for TM64 - Explosion, a high-power kamikaze move. You'll emerge near Vermilion, so pay a quick visit to the Pokemon Fan Club, where a man inside will have found a lost Pokedoll. This is Copycat's missing Pokedoll, so he'll give it to you to bring to her. When you leave, Steven, the Hoenn League Champion, will introduce himself and inform you that Latias (in HeartGold) or Latios (in SoulSilver) is roaming the Kanto Region; you can track them on your Pokegear. When you return the Lost Item to Copycat, she'll give you her Pass for the Magnet Train, which is operational now that the Power Plant has been fixed. The Magnet Train brings you immediately to Goldenrod City if you need transport between Johto and Kanto.

Route 11
Route 11
Pokemon Method Time Rate
Drowzee (Lv 14 - 16) Walk
Walk
Morning Day Night40%
Rattata (Lv 15) Walk
Walk
Morning Day Night30%
Magnemite (Lv 15) Walk
Walk
Morning Day Night20%
Hypno (Lv 16) Walk
Walk
Morning Day Night10%
Snorlax Unique
Unique
  

  

Return to Lavender's Radio Tower and the suited man will thank you for fixing the Radio Tower with a Pokegear expansion card that receives Kanto's radio channels, including a Pokeflute station. Buy some Ultra Balls at the Pokemart and go through Silence Bridge to Route 11, which is mostly tall grass that houses repeat Pokemon like Drowzee's evolution Hypno. TM86 - Grass Knot, a Special Grass-type move that damages based on the target's weight, is in the top-right corner of the Route, and a hidden Revive is in a hole in the fence along the Route's north border. Route 11 has a Green Apricorn tree and four Trainers: a Psychic with two Exeggcute and an Exeggutor, a Youngster who has Sandslash and Crobat, another who uses Growlithe, and a Psychic with a Xatu. You'll find Snorlax to the left, so save you game, open your Pokegear, tune it to the Pokeflute station on the top of the globe and speak to Snorlax to start the battle.

Snorlax

Snorlax has been consistently strong in every installment of the franchise. It is a Normal-type Pokemon with excellent HP, Attack and Special Defense, mediocre Defense and poor Speed, making it an ideal candidate to use the move Curse, which boosts its Attack and Defense and drops its Speed. Snorlax can learn many good Physical attacks like Body Slam, Earthquake and Crunch, while this particular Snorlax is Level 50, holds Leftovers to restore some health after every turn, and knows Block, Rollout, Crunch and Giga Impact. It is the game's only Snorlax so, although it's not easy, you'll probably want to catch it; have a sleep-inducing Pokemon and some Ultra Balls handy.

 

Diglett's Cave

Diglett's Cave
Pokemon Method Time Rate
Diglett (Lv 13 - 19) Walk
Walk
Morning Day Night90%
Dugtrio (Lv 19 - 29) Walk
Walk
Morning Day Night10%

Before entering the Diglett's Cave, go through the fence just below its entrance; this leads a Sticky Barb, a hold item that damages its holder and may stick itself to an attacker or target. If you don't have your Cut slave, withdraw it at the Vermilion City Pokemon Center and enter Diglett's Cave, a one-path tunnel that leads to Pewter City. As you might expect, you'll only find Diglett, and its evolved form Dugtrio, here; they are fast but fragile Ground-types who are great revenge killers if they have the Arena Trap ability. Navigate through the tunnel and you'll emerge on Route 2.

Route 2
Route 2 (North)
Pokemon Method Time Rate
Caterpie (Lv 3 - 4) Walk
Walk
Morning Day31%
Pidgey (Lv 3) Walk
Walk
Morning30%
Pidgey (Lv 3 - 5) Walk
Walk
Day50%
Pidgey (Lv 3) Walk
Walk
Morning20%
Pidgey (Lv 3 - 7) Walk
Walk
Day40%
Metapod (Lv 5) Walk
Walk
Morning20%
Butterfree (Lv 7 - 8) Walk
Walk
Morning Day10%
Pidgeotto (Lv 7) Walk
Walk
Morning5%
Pidgeotto (Lv 7 - 10) Walk
Walk
Day9%
Pidgeotto (Lv 7) Walk
Walk
Day5%
Spinarak (Lv 10) Walk
Walk
Morning4%
Spinarak (Lv 3 - 4) Walk
Walk
Night31%
Hoothoot (Lv 3 - 5) Walk
Walk
Night50%
Hoothoot (Lv 3 - 5) Walk
Walk
Night60%
Noctowl (Lv 7 - 10) Walk
Walk
Night14%
Noctowl (Lv 7) Walk
Walk
Night14%
Ariados (Lv 7) Walk
Walk
Night5%
Ledyba (Lv 3) Walk
Walk
Morning30%
Ledyba (Lv 10) Walk
Walk
Day4%
Weedle (Lv 3 - 4) Walk
Walk
Morning11%
Weedle (Lv 3 - 4) Walk
Walk
Day31%
Weedle (Lv 4 - 5) Walk
Walk
Night11%
Kakuna (Lv 5) Walk
Walk
Morning Day20%
Kakuna (Lv 3 - 7) Walk
Walk
Night11%
Beedrill (Lv 7) Walk
Walk
Morning10%
Beedrill (Lv 10) Walk
Walk
Night4%
Ledian (Lv 7 - 10) Walk
Walk
Morning9%

You'll emerge on the eastern half of Route 2, where you'll be stuck unless you brought your Cut slave. Before going up to Pewter City, head south to explore the Route a bit for some items. You'll find a Pink Apricorn tree next to a house; talk to the man inside for a free Nugget, and then keep going down. After awhile you'll find an outpost that has one of Professor Oak's aides and he'll give you Sacred Ash, the unique, one-time use recovery item that can only be found on Ho-oh otherwise. At the bottom of the eastern section of Route 2 is an Elixir on the ground; grab it and then walk back up to Diglett's Cave. Grab the Carbos just above the cave and then Cut through the bush to the west of the entrance; beat the Bug Catcher and his Burmy, Butterfree and Beedrill, and then go north to reach Pewter City.

Pewter City
Pewter City
Pokemon Method Time Rate
Xatu In-Game Trade
In-Game Trade
  
Rhyhorn In-Game Trade
In-Game Trade
  

Pewter City rests at the foot of Mt. Moon and, as such, it has its own Museum of Science that studies fossils at the top of the town. In HeartGold and SoulSilver, you can find any of the seven types of Fossils while breaking rocks and bring them here to be revived; there are also Blue and White Apricorn trees just east of the Museum. Before challenging the Gym, you should heal at the Pokemon Center; a man inside offers to trade his Xatu for your Haunter if you'd like. Back outside, speak to the old man on the elevated piece of land next to the Pokemart and he'll give you the Silver Wing (HeartGold) or Rainbow Wing (SoulSilver), the item required for the Kimono Girls to summon the other HGSS mascot that you haven't battled yet. Finally, enter the Gym located in front of the Museum to begin the fight for your sixth Kanto League badge.

Because Pewter Gym is traditionally the first of the Kanto Region's Gyms, it has the simplest design of them all, as there are no puzzles to solve. There are two subordinate Trainers with one Pokemon apiece - a male Camper with a Rhydon and a Hiker who has a Golem - but there's even back pathways that let you sneak around them without fighting. Brock awaits at the top of the Gym, so speak to him when you're ready.

Pewter City Gym: Brock
Brock
Speciality: Rock
Pokemon Level Type Moves
Graveler Level 51 Rock/Ground Defense Curl
Rock Slide
Rollout
Earthquake
Rhyhorn Level 51 Rock/Ground Sandstorm
Scary Face
Earthquake
Horn Drill
Omastar Level 53 Rock/Water AncientPower
Brine
Protect
Spike Cannon
Onix Level 54 Rock/Ground Iron Tail
Rock Slide
Screech
Sandstorm
Kabutops Level 52 Rock/Water Rock Slide
Aqua Jet
Endure
Giga Drain

Undoubtedly, Brock is the most disappointing Kanto Gym Leader in the game: with a team of Rhyhorn, Onix, Graveler, Kabutops and Omastar, 60% of his team isn't even fully evolved! Onix and Rhyhorn know Sandstorm, which saps 1/16 of the max health from non-Rock-, Steel- or Ground-types, but you won't take too much damage if you stick to attacking. Brock's party has a decent mixture of moves, including STAB for both types on many of his Pokemon, but the moves just aren't that powerful coming from superstars like Graveler, Rhyhorn or Onix. Although Brock's main move, Rock Slide, can cause flinching, none of his Pokemon except Kabutops are fast enough to utilize this, nor can Kabutops take advantage of its Giga Drain to poor Special Attack. Watch out for stall moves, like Kabutops' Endure and Omastar's Protect, and Rhyhorn's Horn Drill though.

You should not have any difficulty against Brock if you have at least ONE Water-type or Grass-type Pokemon or even move on your team. Because every single Pokemon on Brock's roster has a 4x weak to Grass-type moves, Meganium players will have a field day in this match. Three of Brock's Pokemon also have a 4x weakness to Water-type, so Feraligatr players need not worry either. Typhlosion is going to want to avoid the field, although it can probably survive most of Brock's weak attacks anyway. If you don't have Water- or Grass-types, all of Brock's Pokemon have weaknesses to Fighting- and Ground-type moves, and the Rock/Ground-types have an additional weakness to Ice-type attacks as well.

When you defeat Brock, you'll receive the Boulderbadge and TM80 - Rock Slide, a Physical Rock-type move that has decent power and might cause the target to flinch.

Viridian Forest

Viridian Forest
Pokemon Method Time Rate
Caterpie (Lv 3) Walk
Walk
Morning Day40%
Metapod (Lv 3 - 5) Walk
Walk
Morning Day30%
Pidgey (Lv 3) Walk
Walk
Morning10%
Pidgey (Lv 3 - 7) Walk
Walk
Day15%
Butterfree (Lv 7) Walk
Walk
Morning10%
Pidgeotto (Lv 7) Walk
Walk
Morning4%
Pidgeotto (Lv 7) Walk
Walk
Day9%
Pikachu (Lv 4 - 7) Walk
Walk
Morning Day6%
Pikachu (Lv 4) Walk
Walk
Night5%
Hoothoot (Lv 3 - 5) Walk
Walk
Night80%
Noctowl (Lv 7) Walk
Walk
Night15%
Weedle (Lv 3) Walk
Walk
Morning Day40%
Kakuna (Lv 3 - 5) Walk
Walk
Morning Day30%
Beedrill (Lv 7) Walk
Walk
Morning10%

Leaving Pewter City through the east will bring you to Route 3 and Mt. Moon, which is covered in the Optional Areas section. Instead, go south, back to Route 2, and through the outpost to enter the newly-restored Viridian Forest. Among the members of the Caterpie, Weedle, Pidgey and Hoothoot families, you can find one Pokemon that appears only in Viridian Forest: it's none other than the Pokemon franchise's mascot, Pikachu! Pikachu fans can still find a Light Ball occasionally attached to its trademark Pokemon. To get through the first part of the Forest, follow the path with tall grass in a coiling pattern to the northeastern corner of the Forest.

Along the way, you'll encounter a Bug Catcher with Butterfree, Pikachu and Beedrill, a Dire Hit in plain sight on the ground and a pacing Bug Catch who uses Weedle, Kakuna and Beedrill. A Blue Flute, which awakens sleeping Pokemon in battle, is just south of him, and then the path splits into a left side with tall grass and a right side that has two Bug Catchers: one with three Metapod, the other who has Ariados. Just below the second Bug Catcher is TM77 - Psych Up, a move that copies the target's stat changes, and another Bug Catch who has Beedrill and Butterfree. The exit is just left of this area, but if you still have your Cut slave, you can go to the southwest corner of the Forest to find a secret Max Ether in a bald spot in the tall grass. A Leaf Stone is north of this after a few staircases. Leave Viridian Forest after getting it.

Route 2 (South)
Pokemon Method Time Rate
Caterpie (Lv 3 - 4) Walk
Walk
Morning Day31%
Pidgey (Lv 3) Walk
Walk
Morning30%
Pidgey (Lv 3 - 8) Walk
Walk
Day40%
Pidgey (Lv 3) Walk
Walk
Morning20%
Pidgey (Lv 3 - 7) Walk
Walk
Day40%
Metapod (Lv 5) Walk
Walk
Morning Day20%
Butterfree (Lv 7 - 8) Walk
Walk
Morning10%
Pidgeotto (Lv 7) Walk
Walk
Morning5%
Pidgeotto (Lv 7 - 10) Walk
Walk
Day9%
Pidgeotto (Lv 7) Walk
Walk
Day5%
Spinarak (Lv 10) Walk
Walk
Morning4%
Spinarak (Lv 3 - 4) Walk
Walk
Night31%
Hoothoot (Lv 3 - 5) Walk
Walk
Night50%
Hoothoot (Lv 3 - 5) Walk
Walk
Night60%
Noctowl (Lv 7 - 10) Walk
Walk
Night14%
Noctowl (Lv 7) Walk
Walk
Night14%
Ariados (Lv 7) Walk
Walk
Night5%
Ledyba (Lv 3) Walk
Walk
Morning30%
Ledyba (Lv 10) Walk
Walk
Day4%
Weedle (Lv 3 - 4) Walk
Walk
Morning11%
Weedle (Lv 3 - 4) Walk
Walk
Day31%
Weedle (Lv 4 - 5) Walk
Walk
Night11%
Kakuna (Lv 5) Walk
Walk
Morning Day20%
Kakuna (Lv 3 - 7) Walk
Walk
Night11%
Beedrill (Lv 7) Walk
Walk
Morning10%
Beedrill (Lv 10) Walk
Walk
Night4%
Ledian (Lv 7 - 10) Walk
Walk
Morning9%

You'll emerge on the southern half of Route 2, on the other side from the section you explored for items earlier. Ignore the tall grass, because there's nothing but early-game Bug-type Pokemon in it, and walk south toward Viridian City. You'll find two more Bug Catchers along the way: the first uses Butterfree and Ariados, while the second has Beedrill and Butterfree. After him, Viridian City is just ahead in the south.

Viridian City
Viridian City
Pokemon Method Time Rate
Poliwag (Lv 5 - 10) Surf
Surf
Morning Day Night90%
Poliwhirl (Lv 10) Surf
Surf
Morning Day Night10%
Poliwag (Lv 40) Fish (Super Rod)
Fish (Super Rod)
Morning Day Night94%
Magikarp (Lv 40) Fish (Super Rod)
Fish (Super Rod)
Morning Day Night6%
Magikarp (Lv 10) Fish (Old Rod)
Fish (Old Rod)
Morning Day Night95%
Poliwag (Lv 10) Fish (Old Rod)
Fish (Old Rod)
Morning Day Night5%
Magikarp (Lv 20) Fish (Good Rod)
Fish (Good Rod)
Morning Day Night60%
Poliwag (Lv 20) Fish (Good Rod)
Fish (Good Rod)
Morning Day Night40%

Viridian City has a Gym, but you can't challenge for a badge yet because the Gym Leader is currently out. South of the Gym is the Trainer House, a unique location where you can battle Level 50 AI recreations of real-life players who are encountered with the Pokewalker device. If you haven't communicated with anybody using the Pokewalker, then the only Trainer you can fight is Cooltrainer Cal, who has the final evolutions of the Johto Region's Starter Pokemon: Meganium, Typhlosion and Feraligatr, each with a fairly competitive moveset. There's no real reward or point to the Trainer House, but it is a fun distraction. If you Surf or Cut to the man west of the Pokemon Center, he'll give you TM85 - Dream Eater, a Special Psychic-type attack that only works on sleeping targets and restores health to the user. Leave Viridian through the south to find Route 1.

Route 1
Route 1
Pokemon Method Time Rate
Pidgey (Lv 2 - 4) Walk
Walk
Morning Day45%
Rattata (Lv 2) Walk
Walk
Morning Day30%
Rattata (Lv 2 - 6) Walk
Walk
Night55%
Sentret (Lv 3) Walk
Walk
Morning Day20%
Furret (Lv 6) Walk
Walk
Morning Day5%
Hoothoot (Lv 2 - 4) Walk
Walk
Night45%

In the Kanto-based games, the vertical path that is Route 1 serves as the quietest Route of those games; in HeartGold and SoulSilver, however, four Trainers have shown up here. The wild grass only has early-game rodent and bird Pokemon, so use the ledges to avoid it entirely. There's also a Black Apricorn tree, if you need it, to the southwest of the outpost from which you emerged. The four Trainers that you'll find while walking south are: a School Boy with Furret and Pidgeot; another with Jynx, Electabuzz and Magmar; a male Cooltrainer with Absol and Alakazam; and a female with Ivysaur and Starmie. At the end of the southern Route 1 is Pallet Town, home of Professor Oak.

Pallet Town
Pallet Town
Pokemon Method Time Rate
Tentacool (Lv 30 - 35) Surf
Surf
Morning Day Night90%
Tentacruel (Lv 35) Surf
Surf
Morning Day Night10%
Bulbasaur Gift
Gift
  
Charmander Gift
Gift
  
Squirtle Gift
Gift
  
Chinchou (Lv 40) Fish (Super Rod)
Fish (Super Rod)
Morning Day Night60%
Shellder (Lv 40) Fish (Super Rod)
Fish (Super Rod)
Morning Day Night30%
Tentacruel (Lv 40) Fish (Super Rod)
Fish (Super Rod)
Morning Day Night6%
Lanturn (Lv 40) Fish (Super Rod)
Fish (Super Rod)
Morning Day Night4%
Magikarp (Lv 10) Fish (Old Rod)
Fish (Old Rod)
Morning Day Night95%
Tentacool (Lv 10) Fish (Old Rod)
Fish (Old Rod)
Morning Day Night5%
Magikarp (Lv 20) Fish (Good Rod)
Fish (Good Rod)
Morning Day Night60%
Tentacool (Lv 20) Fish (Good Rod)
Fish (Good Rod)
Morning Day Night30%
Chinchou (Lv 20) Fish (Good Rod)
Fish (Good Rod)
Morning Day Night6%
Shellder (Lv 20) Fish (Good Rod)
Fish (Good Rod)
Morning Day Night4%

Pallet Town, the birthplace of the heroes and Rival in the Kanto-based games, is a quiet town with two houses (the homes of the aforementioned characters) and Professor Oak's Lab. The left house is the home of Red, a former Pokemon Champion who was the main character in the Kanto-based games, while the right house is that of Blue, another former Pokemon Champion who was Red's rival. If you visit Blue's house between 3 PM and 4 PM on any day, his sister Daisy will groom one of your Pokemon, boosting its happiness rating. You can stop in to see Professor Oak right now, but he'll only grade your Pokedex completion at this time. To find your next Gym, you'll have to Surf south from Pallet Town and onto the sea of Route 21.

Route 21
Route 21
Pokemon Method Time Rate
Tangela (Lv 20 - 35) Walk
Walk
Morning Night95%
Tangela (Lv 20 - 35) Walk
Walk
Day90%
Mr. Mime (Lv 28) Walk
Walk
Morning Night5%
Mr. Mime (Lv 28 - 30) Walk
Walk
Day10%
Tentacool (Lv 30 - 35) Surf
Surf
Morning Day Night90%
Tentacruel (Lv 35) Surf
Surf
Morning Day Night10%
Chinchou (Lv 40) Fish (Super Rod)
Fish (Super Rod)
Morning Day Night60%
Shellder (Lv 40) Fish (Super Rod)
Fish (Super Rod)
Morning Day Night30%
Tentacruel (Lv 40) Fish (Super Rod)
Fish (Super Rod)
Morning Day Night6%
Lanturn (Lv 40) Fish (Super Rod)
Fish (Super Rod)
Morning Day Night4%
Magikarp (Lv 10) Fish (Old Rod)
Fish (Old Rod)
Morning Day Night95%
Tentacool (Lv 10) Fish (Old Rod)
Fish (Old Rod)
Morning Day Night5%
Magikarp (Lv 20) Fish (Good Rod)
Fish (Good Rod)
Morning Day Night60%
Tentacool (Lv 20) Fish (Good Rod)
Fish (Good Rod)
Morning Day Night30%
Chinchou (Lv 20) Fish (Good Rod)
Fish (Good Rod)
Morning Day Night6%
Shellder (Lv 20) Fish (Good Rod)
Fish (Good Rod)
Morning Day Night4%

The tall grass of Route 21, just under Pallet Town, is only place where you can find Mr. Mime, a decent Psychic-type. The rest of the route consists of Surfing south, fighting off or using Repels on Tentacool along the way. You'll quickly encounter a female Swimmer with excellent taste who uses Seel and Dewgong. Near her are two islands of sand: the right one has a Fisherman with a Shellder, and on the left are a Fisherman who has four Corsola and a Bird Tamer using Farfetch'd, Fearow and Pidgeotto. Below these sand mounds are a female Swimmer with an Azumarill, a male Swimmer who has a Quagsire and an Octillery and, on another island, a Fisherman with a Seadra. Continuing downward, you'll find another stranded Fisherman, this one owning Lanturn and Mantine; a male Swimmer who has Golduck and Poliwhirl; and a stranded Bird Tamer using two Doduo and two Dodrio. Cinnabar Island is just beyond this last group of Trainers.

Cinnabar Island
Cinnabar Island
Pokemon Method Time Rate
Tentacool (Lv 30 - 35) Surf
Surf
Morning Day Night90%
Tentacruel (Lv 35) Surf
Surf
Morning Day Night10%
Chinchou (Lv 40) Fish (Super Rod)
Fish (Super Rod)
Morning Day Night60%
Shellder (Lv 40) Fish (Super Rod)
Fish (Super Rod)
Morning Day Night30%
Tentacruel (Lv 40) Fish (Super Rod)
Fish (Super Rod)
Morning Day Night6%
Lanturn (Lv 40) Fish (Super Rod)
Fish (Super Rod)
Morning Day Night4%
Magikarp (Lv 10) Fish (Old Rod)
Fish (Old Rod)
Morning Day Night95%
Tentacool (Lv 10) Fish (Old Rod)
Fish (Old Rod)
Morning Day Night5%
Magikarp (Lv 20) Fish (Good Rod)
Fish (Good Rod)
Morning Day Night60%
Tentacool (Lv 20) Fish (Good Rod)
Fish (Good Rod)
Morning Day Night30%
Chinchou (Lv 20) Fish (Good Rod)
Fish (Good Rod)
Morning Day Night6%
Shellder (Lv 20) Fish (Good Rod)
Fish (Good Rod)
Morning Day Night4%

Unfortunately, in HGSS, most of Cinnabar Island still has been wiped out by a volcanic eruption. However, you should land on the Island and heal in the Pokemon Center. If you do, you'll notice a guy standing just north of the Pokemon Center; if you speak to him, he'll introduce himself as Blue, the Viridian City Gym Leader and Red's Rival from Pallet Town, and explain Cinnabar's situation. Blue won't leave the Island, so won't be getting your next Badge from him. Instead, Surf east from Cinnabar Island and onto Route 20. The Cinnabar Island Gym Leader has relocated to the Seafoam Islands in the east.

Route 20
Route 20
Pokemon Method Time Rate
Tentacool (Lv 30 - 35) Surf
Surf
Morning Day Night90%
Tentacruel (Lv 35) Surf
Surf
Morning Day Night10%
Chinchou (Lv 40) Fish (Super Rod)
Fish (Super Rod)
Morning Day Night60%
Shellder (Lv 40) Fish (Super Rod)
Fish (Super Rod)
Morning Day Night30%
Tentacruel (Lv 40) Fish (Super Rod)
Fish (Super Rod)
Morning Day Night6%
Lanturn (Lv 40) Fish (Super Rod)
Fish (Super Rod)
Morning Day Night4%
Magikarp (Lv 10) Fish (Old Rod)
Fish (Old Rod)
Morning Day Night95%
Tentacool (Lv 10) Fish (Old Rod)
Fish (Old Rod)
Morning Day Night5%
Magikarp (Lv 20) Fish (Good Rod)
Fish (Good Rod)
Morning Day Night60%
Tentacool (Lv 20) Fish (Good Rod)
Fish (Good Rod)
Morning Day Night30%
Chinchou (Lv 20) Fish (Good Rod)
Fish (Good Rod)
Morning Day Night6%
Shellder (Lv 20) Fish (Good Rod)
Fish (Good Rod)
Morning Day Night4%

Route 20 is another straightforward water route that will bring you to Seafoam Islands; once again, Tentacool will be a bother unless you have Repels. The first Trainer you'll encounter is a male Swimmer with an Azumarill; after him is a female Swimmer who has three Luvdisc. Below her is a strip of sand that has several Trainers with Hoenn and Sinnoh Pokemon: a Bird Tamer with Wingull and Fearow, a female Camper with a Shinx, and another Bird Tamer who has a Starly. Just before the entrance of Seafoam Islands is a female Swimmer with a Bidoof and a female Camper who has a Shroomish. Enter the Seafoam Islands when you finish with them.

Seafoam Islands

To reach Seafoam Island's Gym, just take the ladder in front of you when you enter; otherwise, the lower stairs lead to the actual Seafoam Islands cave. Thankfully, HeartGold and SoulSilver gave Blaine an actual Gym instead of the hole in a wall he received in the original games. The main gimmick of this Gym is that the subordinates are blocking your path to Blaine and you'll have to battle them to get them to move. The first Scientist has an Arcanine; his optional comrade to the left has a Ninetales, and the mandatory Super Nerd to his right has a Torkoal. Blaine is then surrounded by three Trainers; the correct one to fight is the Super Nerd with Magcargo to Blaine's left, but you can battle the above Super Nerd's Numel and the right Scientist's Magmar as well. Feel free to heal back at Cinnabar Island before challenging Blaine.

Cinnabar Island Gym: Blaine
Blaine
Speciality: Fire
Pokemon Level Type Moves
Magcargo Level 54 Fire/Rock Sunny Day
Smog
Overheat
Rock Slide
Magmar Level 54 Fire ThunderPunch
Overheat
Sunny Day
Confuse Ray
Rapidash Level 59 Fire Quick Attack
Flare Blitz
Bounce
Overheat

Blaine, the penultimate Kanto Gym Leader, also has one of the Region's smallest rosters: Magcargo, Magmar and Rapidash. Even though he has a small team, Blaine is not as much of a pushover as you might expect. All three of his Pokemon know his TM move, Overheat, which is a very powerful Fire-type attack that lowers the user's Special Attack by two levels; however, they're also all holding White Herbs to give them all one drawback-free Overheat, so be careful. Blaine has countermeasures for Water-types, as Magcargo and Magmar know Sunny Day, which boosts Fire-type moves and weakens Water-type moves for five turns, and Magmar knows Thunderpunch, which is Super Effective against Water-types. Watch out for poisoning from Magcargo's Smog, confusion from Magmar's Confuse Ray and paralysis from Rapidash's Bounce as well.

If your Pokemon can survive Blaine's Overheats, however, this match is perfectly manageable. Even though it has Sunny Day, Fire/Rock-type Magcargo is hideously slow and 4x weak to Water- and Ground-type moves, so there's a good chance that you can OHKO it with Surf before it can do anything. Blaine's team is very susceptible to Ground- and Rock-type moves, with Magmar and Rapidash having fragile Defense stats, so Earthquake and Rock Slide are ideal moves; Rapidash will probably wear itself down with repeated Flare Blitz attacks as well. Meganium, of course, is going to want to avoid this battle, while Feraligatr will have a great advantage; Typhlosion won't have much to hit Blaine for Super Effective, though.

When you defeat Blaine, you'll receive the Volcanobadge and TM50 - Overheat, a powerful Fire-type attack that lowers the user's Special Attack by two stages after every use.

 

Viridian City Gym

Now that you have seven Kanto badges, speak to Blue again on Cinnabar Island and he'll Fly back to his Gym, so follow him there. Like Seafoam, Viridian Gym is fleshed out with subordinate Trainers and a maze that uses colored tiles that carry you in one direction until hitting solid ground; the underling Trainers also use slow Pokemon with Trick Room, such as the male Cooltrainer's Stantler and Tauros and the female's Slowking and Lickilicky. To get to Blue, you'll only ever take red arrows, starting with the one on the far right. Each pad takes you to a resting spot, so these are the pads to take after each: immediately left, straight ahead, northeast and immediately right twice. If you mess up at the end, you might have to fight a Cool Couple with Porygon2 and Azumarill and a male Cooltrainer who uses Spinda and Sudowoodo. Speak to Blue to begin the battle for your sixteenth badge.

Viridian City Gym: Blue
Blue
Speciality: Diversity
Pokemon Level Type Moves
Exeggutor Level 55 Grass/Psychic Leaf Storm
Psychic
Hypnosis
Trick Room
Arcanine Level 58 Fire Roar
Dragon Pulse
Flare Blitz
ExtremeSpeed
Rhydon Level 58 Rock/Ground Megahorn
Stone Edge
Thunder Fang
Earthquake
Gyarados Level 52 Water/Flying Ice Fang
Waterfall
Dragon Dance
Return
Machamp Level 56 Fighting DynamicPunch
Earthquake
Stone Edge
ThunderPunch
Pidgeot Level 60 Normal/Flying Return
Whirlwind
Air Slash
Mirror Move

Make no mistake about it: with a diverse team of Exeggutor, Arcanine, Gyarados, Machamp, Rhydon and Pidgeot, all with great movesets Blue is the hardest Trainer you've fought so far. He leads with Exeggutor's Trick Room, which will probably let it, Machamp and Rhydon outspeed you for five turns. The Grass/Psychic-type has two great STAB moves, Leaf Storm and Psychic, and can put you asleep with Hypnosis. Arcanine has the super-powerful Flare Blitz and covers it with Dragon Pulse and Extremespeed, while Rhydon's STAB attacks, Stone Edge and Earthquake, are supported by Megahorn and Thunder Fang for Grass- and Water-type foes. Gyarados' Dragon Dance, Waterfall and Ice Fang combination is deadly, and Machamp's No Guard means trouble when it uses Dynamicpunch and Stone Edge. Stone Edge and Thunderpunch also protect Machamp from Flying-types. Finally, Pidgeot relies on Return, although it can also use Air Slash, Mirror Move to copy your own moves, or Whirlwind to remove a dangerous opponent.

While the diversity of Blue's team and competitive calibur of his movesets make him formidable, he is beatable if you have a diverse team of your own and play against his type weaknesses. Exeggutor (Bug-type), Gyarados (Electric-type) and Rhydon (both Grass- and Water-type) have 4x weaknesses, so capitalize on them if you can. Pidgeot shares Gyarados' Electric-type vulnerability and Arcanine doesn't like Water-type moves much either. A Rock/Ground-type has STAB advantages against all of Blue's team except Machamp and Exeggutor, and Ice-type moves are strong against half of them, so these attacks are good to have too. All of the Starters have type advantages and weaknesses against at least one of Blue's roster, so any of them can be used in this battle.

When you defeat Blue, you'll receive the final badge of the game, the Earthbadge, and TM90 - Trick Room, which reverses the turn order of the battle for five turns.


More coming soon...

PokÚmon only caught via special event

PokÚdex number 151 - Mew
PokÚdex number 251 - Celebi
PokÚdex number 385 - Jirachi
PokÚdex number 386 - Deoxys
PokÚdex number 490 - Manaphy*
PokÚdex number 491 - Darkrai
PokÚdex number 492 - Shaymin
PokÚdex number 493 - Arceus

*PokÚdex number 489 - Phione can only be captured if Manaphy is registered in your PokÚdex and you take Manaphy to the Daycare and leave it with a Ditto to obtain a Phione egg.

Recent Videos

No recent videos